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vcmi/test/CMakeLists.txt
AlexVinS a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00

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1.2 KiB
CMake

cmake_minimum_required(VERSION 2.8.7)
project(test)
enable_testing()
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/test)
include_directories(${Boost_INCLUDE_DIRS})
set(test_SRCS
StdInc.cpp
Battlefield.cpp
CVcmiTestConfig.cpp
CMapEditManagerTest.cpp
MapComparer.cpp
CMapFormatTest.cpp
)
add_executable(vcmitest ${test_SRCS})
target_link_libraries(vcmitest vcmi ${Boost_LIBRARIES} ${RT_LIB} ${DL_LIB})
add_test(vcmitest vcmitest)
set_target_properties(vcmitest PROPERTIES ${PCH_PROPERTIES})
cotire(vcmitest)
# Files to copy to the build directory
add_custom_target(vcmitestFiles ALL)
set(vcmitest_FILES
testdata/TerrainViewTest.h3m
testdata/terrainViewMappings.json
testdata/ObjectPropertyTest/header.json
testdata/ObjectPropertyTest/objects.json
testdata/ObjectPropertyTest/surface_terrain.json
testdata/ObjectPropertyTest/underground_terrain.json
)
foreach(file ${vcmitest_FILES})
add_custom_command(TARGET vcmitestFiles POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/${file}" ${CMAKE_CURRENT_BINARY_DIR}
)
endforeach()