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58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
#include "stdafx.h"
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#include "CHeroWindow.h"
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#include "SDL.h"
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#include "SDL_Extensions.h"
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#include "CAdvmapInterface.h"
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#include "AdventureMapButton.h"
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extern SDL_Surface * ekran;
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CHeroWindow::CHeroWindow(int playerColor)
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{
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background = SDL_LoadBMP("Data\\HEROSCR4.bmp");
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CSDL_Ext::blueToPlayersAdv(background, playerColor);
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pos.x = 65;
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pos.y = 8;
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pos.h = background->h;
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pos.w = background->w;
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quitButton = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::quit, 674, 524, "hsbtns.def", this);
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}
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CHeroWindow::~CHeroWindow()
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{
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SDL_FreeSurface(background);
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delete quitButton;
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}
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void CHeroWindow::show(SDL_Surface *to)
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{
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if(!to)
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to=ekran;
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blitAt(background,pos.x,pos.y,to);
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quitButton->show();
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}
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void CHeroWindow::setHero(const CGHeroInstance *hero)
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{
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curHero = hero;
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}
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void CHeroWindow::quit()
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{
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for(int i=0; i<LOCPLINT->objsToBlit.size(); ++i)
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{
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if( dynamic_cast<CHeroWindow*>( LOCPLINT->objsToBlit[i] ) )
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{
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LOCPLINT->objsToBlit.erase(LOCPLINT->objsToBlit.begin()+i);
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}
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}
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quitButton->deactivate();
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LOCPLINT->adventureInt->show();
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}
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void CHeroWindow::activate()
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{
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quitButton->activate();
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}
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