mirror of
https://github.com/vcmi/vcmi.git
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277 lines
7.5 KiB
C++
277 lines
7.5 KiB
C++
/*
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* Limiter.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Limiter.h"
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#include "../IGameCallback.h"
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#include "../CPlayerState.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../networkPacks/Component.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../constants/StringConstants.h"
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#include "../CHeroHandler.h"
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#include "../CSkillHandler.h"
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#include "../ArtifactUtils.h"
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VCMI_LIB_NAMESPACE_BEGIN
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Rewardable::Limiter::Limiter()
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: dayOfWeek(0)
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, daysPassed(0)
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, heroExperience(0)
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, heroLevel(-1)
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, manaPercentage(0)
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, manaPoints(0)
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, primary(GameConstants::PRIMARY_SKILLS, 0)
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{
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}
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Rewardable::Limiter::~Limiter() = default;
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bool operator==(const Rewardable::Limiter & l, const Rewardable::Limiter & r)
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{
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return l.dayOfWeek == r.dayOfWeek
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&& l.daysPassed == r.daysPassed
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&& l.heroLevel == r.heroLevel
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&& l.heroExperience == r.heroExperience
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&& l.manaPoints == r.manaPoints
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&& l.manaPercentage == r.manaPercentage
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&& l.secondary == r.secondary
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&& l.creatures == r.creatures
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&& l.spells == r.spells
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&& l.artifacts == r.artifacts
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&& l.players == r.players
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&& l.heroes == r.heroes
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&& l.heroClasses == r.heroClasses
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&& l.resources == r.resources
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&& l.primary == r.primary
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&& l.noneOf == r.noneOf
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&& l.allOf == r.allOf
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&& l.anyOf == r.anyOf;
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}
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bool operator!=(const Rewardable::Limiter & l, const Rewardable::Limiter & r)
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{
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return !(l == r);
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}
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bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
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{
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if(dayOfWeek != 0)
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{
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if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
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return false;
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}
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if(daysPassed != 0)
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{
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if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
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return false;
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}
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for(const auto & reqStack : creatures)
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{
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size_t count = 0;
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for(const auto & slot : hero->Slots())
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{
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const CStackInstance * heroStack = slot.second;
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if (heroStack->type == reqStack.type)
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count += heroStack->count;
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}
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if (count < reqStack.count) //not enough creatures of this kind
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return false;
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}
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if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
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return false;
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if(heroLevel > static_cast<si32>(hero->level))
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return false;
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if(static_cast<TExpType>(heroExperience) > hero->exp)
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return false;
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if(manaPoints > hero->mana)
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return false;
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if (canLearnSkills && !hero->canLearnSkill())
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return false;
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if(manaPercentage > 100 * hero->mana / hero->manaLimit())
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return false;
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for(size_t i=0; i<primary.size(); i++)
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{
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if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill>(i)))
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return false;
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}
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for(const auto & skill : secondary)
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{
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if (skill.second > hero->getSecSkillLevel(skill.first))
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return false;
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}
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for(const auto & spell : spells)
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{
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if (!hero->spellbookContainsSpell(spell))
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return false;
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}
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for(const auto & spell : canLearnSpells)
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{
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if (!hero->canLearnSpell(spell.toEntity(VLC), true))
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return false;
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}
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{
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std::unordered_map<ArtifactID, unsigned int, ArtifactID::hash> artifactsRequirements; // artifact ID -> required count
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for(const auto & art : artifacts)
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++artifactsRequirements[art];
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size_t reqSlots = 0;
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for(const auto & elem : artifactsRequirements)
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{
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// check required amount of artifacts
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if(hero->getArtPosCount(elem.first, false, true, true) < elem.second)
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return false;
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if(!hero->hasArt(elem.first))
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reqSlots += hero->getAssemblyByConstituent(elem.first)->getPartsInfo().size() - 2;
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}
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if(!ArtifactUtils::isBackpackFreeSlots(hero, reqSlots))
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return false;
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}
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if(!players.empty() && !vstd::contains(players, hero->getOwner()))
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return false;
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if(!heroes.empty() && !vstd::contains(heroes, hero->type->getId()))
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return false;
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if(!heroClasses.empty() && !vstd::contains(heroClasses, hero->type->heroClass->getId()))
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return false;
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for(const auto & sublimiter : noneOf)
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{
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if (sublimiter->heroAllowed(hero))
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return false;
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}
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for(const auto & sublimiter : allOf)
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{
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if (!sublimiter->heroAllowed(hero))
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return false;
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}
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if(anyOf.empty())
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return true;
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for(const auto & sublimiter : anyOf)
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{
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if (sublimiter->heroAllowed(hero))
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return true;
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}
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return false;
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}
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void Rewardable::Limiter::loadComponents(std::vector<Component> & comps,
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const CGHeroInstance * h) const
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{
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if (heroExperience)
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comps.emplace_back(ComponentType::EXPERIENCE, static_cast<si32>(h ? h->calculateXp(heroExperience) : heroExperience));
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if (heroLevel > 0)
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comps.emplace_back(ComponentType::EXPERIENCE, heroLevel);
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if (manaPoints || manaPercentage > 0)
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{
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int absoluteMana = (h && h->manaLimit()) ? (manaPercentage * h->mana / h->manaLimit() / 100) : 0;
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comps.emplace_back(ComponentType::MANA, absoluteMana + manaPoints);
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}
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for (size_t i=0; i<primary.size(); i++)
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{
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if (primary[i] != 0)
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comps.emplace_back(ComponentType::PRIM_SKILL, PrimarySkill(i), primary[i]);
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}
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for(const auto & entry : secondary)
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comps.emplace_back(ComponentType::SEC_SKILL, entry.first, entry.second);
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for(const auto & entry : artifacts)
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comps.emplace_back(ComponentType::ARTIFACT, entry);
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for(const auto & entry : spells)
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comps.emplace_back(ComponentType::SPELL, entry);
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for(const auto & entry : creatures)
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comps.emplace_back(ComponentType::CREATURE, entry.type->getId(), entry.count);
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for(const auto & entry : players)
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comps.emplace_back(ComponentType::FLAG, entry);
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for(const auto & entry : heroes)
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comps.emplace_back(ComponentType::HERO_PORTRAIT, entry);
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for (size_t i=0; i<resources.size(); i++)
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{
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if (resources[i] !=0)
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comps.emplace_back(ComponentType::RESOURCE, GameResID(i), resources[i]);
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}
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}
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void Rewardable::Limiter::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeInt("dayOfWeek", dayOfWeek);
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handler.serializeInt("daysPassed", daysPassed);
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resources.serializeJson(handler, "resources");
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handler.serializeInt("manaPercentage", manaPercentage);
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handler.serializeInt("heroExperience", heroExperience);
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handler.serializeInt("heroLevel", heroLevel);
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handler.serializeIdArray("heroes", heroes);
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handler.serializeIdArray("heroClasses", heroClasses);
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handler.serializeIdArray("colors", players);
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handler.serializeInt("manaPoints", manaPoints);
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handler.serializeIdArray("artifacts", artifacts);
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handler.enterArray("creatures").serializeStruct(creatures);
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handler.enterArray("primary").serializeArray(primary);
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{
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auto a = handler.enterArray("secondary");
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std::vector<std::pair<SecondarySkill, si32>> fieldValue(secondary.begin(), secondary.end());
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a.serializeStruct<std::pair<SecondarySkill, si32>>(fieldValue, [](JsonSerializeFormat & h, std::pair<SecondarySkill, si32> & e)
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{
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h.serializeId("skill", e.first, SecondarySkill(SecondarySkill::NONE));
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h.serializeId("level", e.second, 0, [](const std::string & i){return vstd::find_pos(NSecondarySkill::levels, i);}, [](si32 i){return NSecondarySkill::levels.at(i);});
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});
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a.syncSize(fieldValue);
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secondary = std::map<SecondarySkill, si32>(fieldValue.begin(), fieldValue.end());
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}
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//sublimiters
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auto serializeSublimitersList = [&handler](const std::string & field, LimitersList & container)
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{
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auto a = handler.enterArray(field);
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a.syncSize(container);
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for(int i = 0; i < container.size(); ++i)
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{
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if(!handler.saving)
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container[i] = std::make_shared<Rewardable::Limiter>();
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auto e = a.enterStruct(i);
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container[i]->serializeJson(handler);
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}
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};
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serializeSublimitersList("allOf", allOf);
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serializeSublimitersList("anyOf", anyOf);
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serializeSublimitersList("noneOf", noneOf);
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}
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VCMI_LIB_NAMESPACE_END
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