mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
209 lines
5.4 KiB
C++
209 lines
5.4 KiB
C++
/*
|
|
* Graphics.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "Graphics.h"
|
|
|
|
#include <vcmi/Entity.h>
|
|
#include <vcmi/ArtifactService.h>
|
|
#include <vcmi/CreatureService.h>
|
|
#include <vcmi/FactionService.h>
|
|
#include <vcmi/HeroTypeService.h>
|
|
#include <vcmi/SkillService.h>
|
|
#include <vcmi/spells/Service.h>
|
|
|
|
#include "../renderSDL/SDL_Extensions.h"
|
|
#include "../renderSDL/CBitmapFont.h"
|
|
#include "../renderSDL/CBitmapHanFont.h"
|
|
#include "../renderSDL/CTrueTypeFont.h"
|
|
#include "../render/CAnimation.h"
|
|
#include "../render/IImage.h"
|
|
#include "../render/IRenderHandler.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
|
|
#include "../lib/filesystem/Filesystem.h"
|
|
#include "../lib/filesystem/CBinaryReader.h"
|
|
#include "../../lib/json/JsonNode.h"
|
|
#include "../lib/modding/CModHandler.h"
|
|
#include "../lib/modding/ModScope.h"
|
|
#include "CGameInfo.h"
|
|
#include "../lib/VCMI_Lib.h"
|
|
#include "../CCallback.h"
|
|
#include "../lib/texts/CGeneralTextHandler.h"
|
|
#include "../lib/vcmi_endian.h"
|
|
#include "../lib/CStopWatch.h"
|
|
#include "../lib/CHeroHandler.h"
|
|
|
|
#include <SDL_surface.h>
|
|
|
|
Graphics * graphics = nullptr;
|
|
|
|
void Graphics::loadPaletteAndColors()
|
|
{
|
|
auto textFile = CResourceHandler::get()->load(ResourcePath("DATA/PLAYERS.PAL"))->readAll();
|
|
std::string pals((char*)textFile.first.get(), textFile.second);
|
|
|
|
int startPoint = 24; //beginning byte; used to read
|
|
for(int i=0; i<8; ++i)
|
|
{
|
|
for(int j=0; j<32; ++j)
|
|
{
|
|
ColorRGBA col;
|
|
col.r = pals[startPoint++];
|
|
col.g = pals[startPoint++];
|
|
col.b = pals[startPoint++];
|
|
col.a = SDL_ALPHA_OPAQUE;
|
|
startPoint++;
|
|
playerColorPalette[i][j] = col;
|
|
}
|
|
}
|
|
|
|
auto stream = CResourceHandler::get()->load(ResourcePath("config/NEUTRAL.PAL"));
|
|
CBinaryReader reader(stream.get());
|
|
|
|
for(int i=0; i<32; ++i)
|
|
{
|
|
neutralColorPalette[i].r = reader.readUInt8();
|
|
neutralColorPalette[i].g = reader.readUInt8();
|
|
neutralColorPalette[i].b = reader.readUInt8();
|
|
reader.readUInt8(); // this is "flags" entry, not alpha
|
|
neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
|
|
}
|
|
//colors initialization
|
|
ColorRGBA colors[] = {
|
|
{0xff,0, 0, SDL_ALPHA_OPAQUE},
|
|
{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
|
|
{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
|
|
{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
|
|
|
|
{0xff,0x84,0, SDL_ALPHA_OPAQUE},
|
|
{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
|
|
{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
|
|
{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
|
|
|
|
for(int i=0;i<8;i++)
|
|
{
|
|
playerColors[i] = colors[i];
|
|
}
|
|
//gray
|
|
neutralColor.r = 0x84;
|
|
neutralColor.g = 0x84;
|
|
neutralColor.b = 0x84;
|
|
neutralColor.a = SDL_ALPHA_OPAQUE;
|
|
}
|
|
|
|
void Graphics::initializeBattleGraphics()
|
|
{
|
|
auto allConfigs = VLC->modh->getActiveMods();
|
|
allConfigs.insert(allConfigs.begin(), ModScope::scopeBuiltin());
|
|
for(auto & mod : allConfigs)
|
|
{
|
|
if(!CResourceHandler::get(mod)->existsResource(ResourcePath("config/battles_graphics.json")))
|
|
continue;
|
|
|
|
const JsonNode config(JsonPath::builtin("config/battles_graphics.json"), mod);
|
|
|
|
//initialization of AC->def name mapping
|
|
if(!config["ac_mapping"].isNull())
|
|
for(const JsonNode &ac : config["ac_mapping"].Vector())
|
|
{
|
|
int ACid = static_cast<int>(ac["id"].Float());
|
|
std::vector< std::string > toAdd;
|
|
|
|
for(const JsonNode &defname : ac["defnames"].Vector())
|
|
{
|
|
toAdd.push_back(defname.String());
|
|
}
|
|
|
|
battleACToDef[ACid] = toAdd;
|
|
}
|
|
}
|
|
}
|
|
Graphics::Graphics()
|
|
{
|
|
loadFonts();
|
|
loadPaletteAndColors();
|
|
initializeBattleGraphics();
|
|
loadErmuToPicture();
|
|
|
|
//(!) do not load any CAnimation here
|
|
}
|
|
|
|
void Graphics::setPlayerPalette(SDL_Palette * targetPalette, PlayerColor player)
|
|
{
|
|
SDL_Color palette[32];
|
|
if(player.isValidPlayer())
|
|
{
|
|
for(int i=0; i<32; ++i)
|
|
palette[i] = CSDL_Ext::toSDL(playerColorPalette[player][i]);
|
|
}
|
|
else
|
|
{
|
|
for(int i=0; i<32; ++i)
|
|
palette[i] = CSDL_Ext::toSDL(neutralColorPalette[i]);
|
|
}
|
|
|
|
SDL_SetPaletteColors(targetPalette, palette, 224, 32);
|
|
}
|
|
|
|
void Graphics::setPlayerFlagColor(SDL_Palette * targetPalette, PlayerColor player)
|
|
{
|
|
if(player.isValidPlayer())
|
|
{
|
|
SDL_Color color = CSDL_Ext::toSDL(playerColors[player.getNum()]);
|
|
SDL_SetPaletteColors(targetPalette, &color, 5, 1);
|
|
}
|
|
else
|
|
{
|
|
SDL_Color color = CSDL_Ext::toSDL(neutralColor);
|
|
SDL_SetPaletteColors(targetPalette, &color, 5, 1);
|
|
}
|
|
}
|
|
|
|
void Graphics::loadFonts()
|
|
{
|
|
const JsonNode config(JsonPath::builtin("config/fonts.json"));
|
|
|
|
const JsonVector & bmpConf = config["bitmap"].Vector();
|
|
const JsonNode & ttfConf = config["trueType"];
|
|
const JsonNode & hanConf = config["bitmapHan"];
|
|
|
|
assert(bmpConf.size() == FONTS_NUMBER);
|
|
|
|
for (size_t i=0; i<FONTS_NUMBER; i++)
|
|
{
|
|
std::string filename = bmpConf[i].String();
|
|
|
|
if (!hanConf[filename].isNull())
|
|
fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
|
|
else if (!ttfConf[filename].isNull()) // no ttf override
|
|
fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
|
|
else
|
|
fonts[i] = std::make_shared<CBitmapFont>(filename);
|
|
}
|
|
}
|
|
|
|
void Graphics::loadErmuToPicture()
|
|
{
|
|
//loading ERMU to picture
|
|
const JsonNode config(JsonPath::builtin("config/ERMU_to_picture.json"));
|
|
int etp_idx = 0;
|
|
for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
|
|
int idx = 0;
|
|
for(const JsonNode &n : etp.Vector()) {
|
|
ERMUtoPicture[idx][etp_idx] = n.String();
|
|
idx ++;
|
|
}
|
|
assert (idx == std::size(ERMUtoPicture));
|
|
|
|
etp_idx ++;
|
|
}
|
|
assert (etp_idx == 44);
|
|
}
|