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			691 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			691 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * scenelayer.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #include "StdInc.h"
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| #include "scenelayer.h"
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| #include "mainwindow.h"
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| #include "../lib/mapping/CMapEditManager.h"
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| #include "../lib/mapping/CMap.h"
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| #include "inspector/inspector.h"
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| #include "mapview.h"
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| #include "mapcontroller.h"
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| 
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| AbstractLayer::AbstractLayer(MapSceneBase * s): scene(s)
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| {
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| }
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| 
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| void AbstractLayer::initialize(MapController & controller)
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| {
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| 	map = controller.map();
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| 	handler = controller.mapHandler();
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| }
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| 
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| void AbstractLayer::show(bool show)
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| {
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| 	if(isShown == show)
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| 		return;
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| 	
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| 	isShown = show;
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| 	
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| 	redraw();
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| }
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| 
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| void AbstractLayer::redraw()
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| {
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| 	if(item)
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| 	{
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| 		if(pixmap && isShown)
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| 			item->setPixmap(*pixmap);
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| 		else
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| 			item->setPixmap(emptyPixmap);
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| 	}
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| 	else
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| 	{
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| 		if(pixmap && isShown)
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| 			item.reset(scene->addPixmap(*pixmap));
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| 		else
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| 			item.reset(scene->addPixmap(emptyPixmap));
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| 	}
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| }
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| 
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| GridLayer::GridLayer(MapSceneBase * s): AbstractLayer(s)
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| {
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| }
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| 
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| void GridLayer::update()
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| {
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| 	if(!map)
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| 		return;
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| 	
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| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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| 	pixmap->fill(Qt::transparent);
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| 	QPainter painter(pixmap.get());
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| 	painter.setPen(QColor(0, 0, 0, 190));
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| 	
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| 	for(int j = 0; j < map->height; ++j)
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| 	{
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| 		painter.drawLine(0, j * 32, map->width * 32 - 1, j * 32);
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| 	}
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| 	for(int i = 0; i < map->width; ++i)
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| 	{
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| 		painter.drawLine(i * 32, 0, i * 32, map->height * 32 - 1);
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| 	}
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| 	
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| 	redraw();
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| }
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| 
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| PassabilityLayer::PassabilityLayer(MapSceneBase * s): AbstractLayer(s)
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| {
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| }
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| 
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| void PassabilityLayer::update()
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| {
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| 	if(!map)
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| 		return;
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| 	
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| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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| 	pixmap->fill(Qt::transparent);
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| 	
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| 	if(scene->level == 0 || map->twoLevel)
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| 	{
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| 		QPainter painter(pixmap.get());
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| 		for(int j = 0; j < map->height; ++j)
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| 		{
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| 			for(int i = 0; i < map->width; ++i)
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| 			{
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| 				auto tl = map->getTile(int3(i, j, scene->level));
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| 				if(tl.blocked || tl.visitable)
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| 				{
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| 					painter.fillRect(i * 32, j * 32, 31, 31, tl.visitable ? QColor(200, 200, 0, 64) : QColor(255, 0, 0, 64));
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| 				}
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| 			}
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| 		}
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| 	}
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| 	
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| 	redraw();
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| }
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| 
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| ObjectPickerLayer::ObjectPickerLayer(MapSceneBase * s): AbstractLayer(s)
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| {
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| }
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| 
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| void ObjectPickerLayer::highlight(std::function<bool(const CGObjectInstance *)> predicate)
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| {
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| 	if(!map)
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| 		return;
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| 	
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| 	if(scene->level == 0 || map->twoLevel)
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| 	{
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| 		for(int j = 0; j < map->height; ++j)
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| 		{
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| 			for(int i = 0; i < map->width; ++i)
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| 			{
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| 				auto tl = map->getTile(int3(i, j, scene->level));
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| 				auto * obj = tl.topVisitableObj();
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| 				if(!obj && !tl.blockingObjects.empty())
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| 					obj = tl.blockingObjects.front();
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| 				
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| 				if(obj && predicate(obj))
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| 					possibleObjects.insert(obj);
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| 			}
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| 		}
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| 	}
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| 	
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| 	isActive = true;
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| }
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| 
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| bool ObjectPickerLayer::isVisible() const
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| {
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| 	return isShown && isActive;
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| }
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| 
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| void ObjectPickerLayer::clear()
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| {
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| 	possibleObjects.clear();
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| 	isActive = false;
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| }
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| 
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| void ObjectPickerLayer::update()
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| {
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| 	if(!map)
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| 		return;
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| 	
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| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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| 	pixmap->fill(Qt::transparent);
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| 	if(isActive)
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| 		pixmap->fill(QColor(255, 255, 255, 128));
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| 	
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| 	
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| 	QPainter painter(pixmap.get());
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| 	painter.setCompositionMode(QPainter::CompositionMode_Source);
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| 	for(auto * obj : possibleObjects)
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| 	{
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| 		if(obj->pos.z != scene->level)
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| 			continue;
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| 		
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| 		for(auto & pos : obj->getBlockedPos())
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| 			painter.fillRect(pos.x * 32, pos.y * 32, 32, 32, QColor(255, 211, 0, 64));
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| 	}
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| 	painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
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| 	redraw();
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| }
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| 
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| void ObjectPickerLayer::select(const CGObjectInstance * obj)
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| {
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| 	if(obj && possibleObjects.count(obj))
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| 	{
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| 		clear();
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| 		emit selectionMade(obj);
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| 	}
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| }
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| 
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| void ObjectPickerLayer::discard()
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| {
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| 	clear();
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| 	emit selectionMade(nullptr);
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| }
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| 
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| SelectionTerrainLayer::SelectionTerrainLayer(MapSceneBase * s): AbstractLayer(s)
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| {
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| }
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| 
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| void SelectionTerrainLayer::update()
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| {
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| 	if(!map)
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| 		return;
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| 	
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| 	area.clear();
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| 	areaAdd.clear();
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| 	areaErase.clear();
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| 	onSelection();
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| 	
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| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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| 	pixmap->fill(Qt::transparent);
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| 	
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| 	redraw();
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| }
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| 
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| void SelectionTerrainLayer::draw()
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| {
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| 	if(!pixmap)
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| 		return;
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| 	
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| 	QPainter painter(pixmap.get());
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| 	painter.setCompositionMode(QPainter::CompositionMode_Source);
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| 	for(auto & t : areaAdd)
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| 	{
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| 		painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(128, 128, 128, 96));
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| 	}
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| 	for(auto & t : areaErase)
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| 	{
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| 		painter.fillRect(t.x * 32, t.y * 32, 31, 31, QColor(0, 0, 0, 0));
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| 	}
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| 	
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| 	areaAdd.clear();
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| 	areaErase.clear();
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| 	
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| 	redraw();
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| }
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| 
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| void SelectionTerrainLayer::select(const int3 & tile)
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| {
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| 	if(!map || !map->isInTheMap(tile))
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| 		return;
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| 	
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| 	if(!area.count(tile))
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| 	{
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| 		area.insert(tile);
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| 		areaAdd.insert(tile);
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| 		areaErase.erase(tile);
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| 	}
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| 	onSelection();
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| }
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| 
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| void SelectionTerrainLayer::erase(const int3 & tile)
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| {
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| 	if(!map || !map->isInTheMap(tile))
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| 		return;
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| 	
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| 	if(area.count(tile))
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| 	{
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| 		area.erase(tile);
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| 		areaErase.insert(tile);
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| 		areaAdd.erase(tile);
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| 	}
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| 	onSelection();
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| }
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| 
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| void SelectionTerrainLayer::clear()
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| {
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| 	areaErase = area;
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| 	areaAdd.clear();
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| 	area.clear();
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| 	onSelection();
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| }
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| 
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| const std::set<int3> & SelectionTerrainLayer::selection() const
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| {
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| 	return area;
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| }
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| 
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| void SelectionTerrainLayer::onSelection()
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| {
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| 	emit selectionMade(!area.empty());
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| }
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| 
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| 
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| TerrainLayer::TerrainLayer(MapSceneBase * s): AbstractLayer(s)
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| {
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| }
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| 
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| void TerrainLayer::update()
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| {
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| 	if(!map)
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| 		return;
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| 	
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| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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| 	draw(false);
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| }
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| 
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| void TerrainLayer::setDirty(const int3 & tile)
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| {
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| 	dirty.insert(tile);
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| }
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| 
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| void TerrainLayer::draw(bool onlyDirty)
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| {
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| 	if(!pixmap)
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| 		return;
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| 	
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| 	if(!map)
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| 		return;
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| 	
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| 	QPainter painter(pixmap.get());
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| 	//painter.setCompositionMode(QPainter::CompositionMode_Source);
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| 	
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| 	if(onlyDirty)
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| 	{
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| 		std::set<int3> forRedrawing(dirty);
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| 		std::set<int3> neighbours;
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| 		for(auto & t : dirty)
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| 		{
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| 			for(auto & tt : int3::getDirs())
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| 			{
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| 				if(map->isInTheMap(t + tt))
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| 					neighbours.insert(t + tt);
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| 			}
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| 		}
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| 		for(auto & t : neighbours)
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| 		{
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| 			for(auto & tt : int3::getDirs())
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| 			{
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| 				forRedrawing.insert(t);
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| 				if(map->isInTheMap(t + tt))
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| 					forRedrawing.insert(t + tt);
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| 			}
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| 		}
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| 		for(auto & t : forRedrawing)
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| 		{
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| 			handler->drawTerrainTile(painter, t.x, t.y, scene->level);
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| 			handler->drawRiver(painter, t.x, t.y, scene->level);
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| 			handler->drawRoad(painter, t.x, t.y, scene->level);
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| 		}
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| 	}
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| 	else
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| 	{
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| 		for(int j = 0; j < map->height; ++j)
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| 		{
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| 			for(int i = 0; i < map->width; ++i)
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| 			{
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| 				handler->drawTerrainTile(painter, i, j, scene->level);
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| 				handler->drawRiver(painter, i, j, scene->level);
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| 				handler->drawRoad(painter, i, j, scene->level);
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| 			}
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| 		}
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| 	}
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| 	
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| 	dirty.clear();
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| 	redraw();
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| }
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| 
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| ObjectsLayer::ObjectsLayer(MapSceneBase * s): AbstractLayer(s)
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| {
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| }
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| 
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| void ObjectsLayer::update()
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| {
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| 	if(!map)
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| 		return;
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| 	
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| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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| 	pixmap->fill(Qt::transparent);
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| 	draw(false);
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| }
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| 
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| void ObjectsLayer::draw(bool onlyDirty)
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| {
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| 	if(!pixmap)
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| 		return;
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| 	
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| 	if(!map)
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| 		return;
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| 	
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| 	QPainter painter(pixmap.get());
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| 
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| 	if(onlyDirty)
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| 	{
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| 		//objects could be modified
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| 		for(auto * obj : objDirty)
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| 			setDirty(obj);
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| 		
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| 		//clear tiles which will be redrawn. It's needed because some object could be replaced
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| 		painter.setCompositionMode(QPainter::CompositionMode_Source);
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| 		for(auto & p : dirty)
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| 			painter.fillRect(p.x * 32, p.y * 32, 32, 32, Qt::transparent);
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| 		painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
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| 		
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| 		for(auto & p : dirty)
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| 			handler->drawObjects(painter, p.x, p.y, p.z, lockedObjects);
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| 	}
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| 	else
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| 	{
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| 		pixmap->fill(Qt::transparent);
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| 		for(int j = 0; j < map->height; ++j)
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| 		{
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| 			for(int i = 0; i < map->width; ++i)
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| 			{
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| 				handler->drawObjects(painter, i, j, scene->level, lockedObjects);
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| 			}
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| 		}
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| 	}
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| 	
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| 	dirty.clear();
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| 	redraw();
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| }
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| 
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| void ObjectsLayer::setDirty(int x, int y)
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| {
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| 	int3 pos(x, y, scene->level);
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| 	if(map->isInTheMap(pos))
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| 		dirty.insert(pos);
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| }
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| 
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| void ObjectsLayer::setDirty(const CGObjectInstance * object)
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| {
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| 	objDirty.insert(object);
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| 	//mark tiles under object as dirty
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| 	for(int j = 0; j < object->getHeight(); ++j)
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| 	{
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| 		for(int i = 0; i < object->getWidth(); ++i)
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| 		{
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| 			setDirty(object->getPosition().x - i, object->getPosition().y - j);
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| 		}
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| 	}
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| }
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| 
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| void ObjectsLayer::setLockObject(const CGObjectInstance * object, bool lock)
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| {
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| 	if(lock)
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| 		lockedObjects.insert(object);
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| 	else
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| 		lockedObjects.erase(object);
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| }
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| 
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| void ObjectsLayer::unlockAll()
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| {
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| 	lockedObjects.clear();
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| }
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| 
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| SelectionObjectsLayer::SelectionObjectsLayer(MapSceneBase * s): AbstractLayer(s), newObject(nullptr)
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| {
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| }
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| 
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| void SelectionObjectsLayer::update()
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| {
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| 	if(!map)
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| 		return;
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| 	
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| 	selectedObjects.clear();
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| 	onSelection();
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| 	shift = QPoint();
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| 	delete newObject;
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| 	newObject = nullptr;
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| 	
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| 	pixmap.reset(new QPixmap(map->width * 32, map->height * 32));
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| 	//pixmap->fill(QColor(0, 0, 0, 0));
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| 	
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| 	draw();
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| }
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| 
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| void SelectionObjectsLayer::draw()
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| {
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| 	if(!pixmap)
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| 		return;
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| 	
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| 	pixmap->fill(Qt::transparent);
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| 	
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| 	QPainter painter(pixmap.get());
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| 	painter.setCompositionMode(QPainter::CompositionMode_Source);
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| 	painter.setPen(Qt::white);
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| 	
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| 	for(auto * obj : selectedObjects)
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| 	{
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| 		if(obj != newObject)
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| 		{
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| 			QRect bbox(obj->getPosition().x, obj->getPosition().y, 1, 1);
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| 			for(auto & t : obj->getBlockedPos())
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| 			{
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| 				QPoint topLeft(std::min(t.x, bbox.topLeft().x()), std::min(t.y, bbox.topLeft().y()));
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| 				bbox.setTopLeft(topLeft);
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| 				QPoint bottomRight(std::max(t.x, bbox.bottomRight().x()), std::max(t.y, bbox.bottomRight().y()));
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| 				bbox.setBottomRight(bottomRight);
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| 			}
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| 			
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| 			painter.setOpacity(1.0);
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| 			painter.drawRect(bbox.x() * 32, bbox.y() * 32, bbox.width() * 32, bbox.height() * 32);
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| 		}
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| 		
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| 		//show translation
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| 		if(selectionMode == SelectionMode::MOVEMENT && (shift.x() || shift.y()))
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| 		{
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| 			painter.setOpacity(0.7);
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| 			auto newPos = QPoint(obj->getPosition().x, obj->getPosition().y) + shift;
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| 			handler->drawObjectAt(painter, obj, newPos.x(), newPos.y());
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| 		}
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| 	}
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| 	
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| 	redraw();
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| }
 | |
| 
 | |
| CGObjectInstance * SelectionObjectsLayer::selectObjectAt(int x, int y, const CGObjectInstance * ignore) const
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| {
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| 	if(!map || !map->isInTheMap(int3(x, y, scene->level)))
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| 		return nullptr;
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| 	
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| 	auto & objects = handler->getObjects(x, y, scene->level);
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| 	
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| 	//visitable is most important
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| 	for(auto & object : objects)
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| 	{
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| 		if(!object.obj || object.obj == ignore || lockedObjects.count(object.obj))
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| 			continue;
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| 		
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| 		if(object.obj->visitableAt(x, y))
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| 		{
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| 			return const_cast<CGObjectInstance*>(object.obj);
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| 		}
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| 	}
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| 	
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| 	//if not visitable tile - try to get blocked
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| 	for(auto & object : objects)
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| 	{
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| 		if(!object.obj || object.obj == ignore || lockedObjects.count(object.obj))
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| 			continue;
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| 		
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| 		if(object.obj->blockingAt(x, y))
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| 		{
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| 			return const_cast<CGObjectInstance*>(object.obj);
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| 		}
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| 	}
 | |
| 	
 | |
| 	//finally, we can take any object
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| 	for(auto & object : objects)
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| 	{
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| 		if(!object.obj || object.obj == ignore || lockedObjects.count(object.obj))
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| 			continue;
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| 		
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| 		if(object.obj->coveringAt(x, y))
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| 		{
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| 			return const_cast<CGObjectInstance*>(object.obj);
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| 		}
 | |
| 	}
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| 	
 | |
| 	return nullptr;
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| }
 | |
| 
 | |
| void SelectionObjectsLayer::selectObjects(int x1, int y1, int x2, int y2)
 | |
| {
 | |
| 	if(!map)
 | |
| 		return;
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| 	
 | |
| 	if(x1 > x2)
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| 		std::swap(x1, x2);
 | |
| 	
 | |
| 	if(y1 > y2)
 | |
| 		std::swap(y1, y2);
 | |
| 	
 | |
| 	for(int j = y1; j < y2; ++j)
 | |
| 	{
 | |
| 		for(int i = x1; i < x2; ++i)
 | |
| 		{
 | |
| 			if(map->isInTheMap(int3(i, j, scene->level)))
 | |
| 			{
 | |
| 				for(auto & o : handler->getObjects(i, j, scene->level))
 | |
| 					if(!lockedObjects.count(o.obj))
 | |
| 						selectObject(const_cast<CGObjectInstance*>(o.obj), false); //do not inform about each object added
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	onSelection();
 | |
| }
 | |
| 
 | |
| void SelectionObjectsLayer::selectObject(CGObjectInstance * obj, bool inform /* = true */)
 | |
| {
 | |
| 	selectedObjects.insert(obj);
 | |
| 	if (inform)
 | |
| 	{
 | |
| 		onSelection();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void SelectionObjectsLayer::deselectObject(CGObjectInstance * obj)
 | |
| {
 | |
| 	selectedObjects.erase(obj);
 | |
| }
 | |
| 
 | |
| bool SelectionObjectsLayer::isSelected(const CGObjectInstance * obj) const
 | |
| {
 | |
| 	return selectedObjects.count(const_cast<CGObjectInstance*>(obj));
 | |
| }
 | |
| 
 | |
| std::set<CGObjectInstance*> SelectionObjectsLayer::getSelection() const
 | |
| {
 | |
| 	return selectedObjects;
 | |
| }
 | |
| 
 | |
| void SelectionObjectsLayer::clear()
 | |
| {
 | |
| 	selectedObjects.clear();
 | |
| 	onSelection();
 | |
| 	shift.setX(0);
 | |
| 	shift.setY(0);
 | |
| }
 | |
| 
 | |
| void SelectionObjectsLayer::onSelection()
 | |
| {
 | |
| 	emit selectionMade(!selectedObjects.empty());
 | |
| }
 | |
| 
 | |
| void SelectionObjectsLayer::setLockObject(const CGObjectInstance * object, bool lock)
 | |
| {
 | |
| 	if(lock)
 | |
| 		lockedObjects.insert(object);
 | |
| 	else
 | |
| 		lockedObjects.erase(object);
 | |
| }
 | |
| 
 | |
| void SelectionObjectsLayer::unlockAll()
 | |
| {
 | |
| 	lockedObjects.clear();
 | |
| }
 | |
| 
 | |
| MinimapLayer::MinimapLayer(MapSceneBase * s): AbstractLayer(s)
 | |
| {
 | |
| 	
 | |
| }
 | |
| 
 | |
| void MinimapLayer::update()
 | |
| {
 | |
| 	if(!map)
 | |
| 		return;
 | |
| 	
 | |
| 	pixmap.reset(new QPixmap(map->width, map->height));
 | |
| 	
 | |
| 	QPainter painter(pixmap.get());
 | |
| 	//coordinate transformation
 | |
| 	for(int j = 0; j < map->height; ++j)
 | |
| 	{
 | |
| 		for(int i = 0; i < map->width; ++i)
 | |
| 		{
 | |
| 			handler->drawMinimapTile(painter, i, j, scene->level);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	redraw();
 | |
| }
 | |
| 
 | |
| MinimapViewLayer::MinimapViewLayer(MapSceneBase * s): AbstractLayer(s)
 | |
| {
 | |
| }
 | |
| 
 | |
| void MinimapViewLayer::update()
 | |
| {
 | |
| 	if(!map)
 | |
| 		return;
 | |
| 	
 | |
| 	pixmap.reset(new QPixmap(map->width, map->height));
 | |
| 	
 | |
| 	draw();
 | |
| }
 | |
| 
 | |
| void MinimapViewLayer::draw()
 | |
| {
 | |
| 	if(!map)
 | |
| 		return;
 | |
| 	
 | |
| 	pixmap->fill(Qt::transparent);
 | |
| 	
 | |
| 	//maybe not optimal but ok
 | |
| 	QPainter painter(pixmap.get());
 | |
| 	painter.setPen(Qt::white);
 | |
| 	painter.drawRect(x, y, w, h);
 | |
| 	
 | |
| 	redraw();
 | |
| }
 | |
| 
 | |
| void MinimapViewLayer::setViewport(int _x, int _y, int _w, int _h)
 | |
| {
 | |
| 	x = _x;
 | |
| 	y = _y;
 | |
| 	w = _w;
 | |
| 	h = _h;
 | |
| 	draw();
 | |
| }
 |