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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/server
Michał W. Urbańczyk 2d61fab7e9 * Probably fixed #655.
* Fixed #736, #737.
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
..
vcmi_server break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
CGameHandler.cpp * Probably fixed #655. 2011-05-29 23:49:25 +00:00
CGameHandler.h Fixed #730: 2011-05-28 01:02:28 +00:00
CVCMIServer.cpp - several changes to get reusable code 2011-04-30 18:16:58 +00:00
CVCMIServer.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
Makefile.am - gcc compile fixes 2011-02-28 15:14:26 +00:00
Makefile.in (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
NetPacksServer.cpp Fixed #730: 2011-05-28 01:02:28 +00:00
stdafx.cpp * partially done duel mode 2010-12-22 20:14:40 +00:00
stdafx.h * CThreadHelper.cpp now belongs to VCMI_lib project 2011-02-24 13:57:47 +00:00
VCMI_server.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_server.vcxproj My project files for VC10. 2011-03-17 23:06:48 +00:00