mirror of
https://github.com/vcmi/vcmi.git
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2d7dbbefc3
* improvements in include system
339 lines
7.4 KiB
C++
339 lines
7.4 KiB
C++
#include "stdafx.h"
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#include "CGameInterface.h"
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#include "CAdvMapInterface.h"
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#include "CMessage.h"
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include "CScreenHandler.h"
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#include "CCursorHandler.h"
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using namespace CSDL_Ext;
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CButtonBase::CButtonBase()
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{
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curimg=0;
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type=-1;
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abs=false;
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active=false;
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ourObj=NULL;
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state=0;
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}
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void CButtonBase::show()
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{
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if (abs)
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{
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blitAt(imgs[curimg][state],pos.x,pos.y);
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updateRect(&pos);
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}
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else
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{
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blitAt(imgs[curimg][state],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y);
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updateRect(&genRect(pos.h,pos.w,pos.x+ourObj->pos.x,pos.y+ourObj->pos.y));
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}
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}
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ClickableL::ClickableL()
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{
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pressedL=false;
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}
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void ClickableL::clickLeft(tribool down)
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{
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if (down)
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pressedL=true;
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else
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pressedL=false;
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}
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void ClickableL::activate()
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{
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LOCPLINT->lclickable.push_back(this);
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}
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void ClickableL::deactivate()
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{
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LOCPLINT->lclickable.erase
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(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
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}
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ClickableR::ClickableR()
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{
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pressedR=false;
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}
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void ClickableR::activate()
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{
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LOCPLINT->rclickable.push_back(this);
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}
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void ClickableR::deactivate()
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{
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LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
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}
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void Hoverable::activate()
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{
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LOCPLINT->hoverable.push_back(this);
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}
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void Hoverable::deactivate()
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{
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LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
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}
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void Hoverable::hover(bool on)
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{
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hovered=on;
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}
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void KeyInterested::activate()
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{
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LOCPLINT->keyinterested.push_back(this);
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}
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void KeyInterested::deactivate()
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{
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LOCPLINT->
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keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
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}
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void MotionInterested::activate()
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{
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LOCPLINT->motioninterested.push_back(this);
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}
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void MotionInterested::deactivate()
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{
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LOCPLINT->
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motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
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}
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CPlayerInterface::CPlayerInterface(int Player, int serial)
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{
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playerID=Player;
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serialID=serial;
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CGI->localPlayer = playerID;
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human=true;
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}
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void CPlayerInterface::init()
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{
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CGI->localPlayer = serialID;
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adventureInt = new CAdvMapInt(playerID);
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}
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void CPlayerInterface::yourTurn()
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{
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CGI->localPlayer = serialID;
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unsigned char & animVal = LOCPLINT->adventureInt->anim; //for animations handling
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adventureInt->show();
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//show rest of things
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//initializing framerate keeper
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FPSmanager * mainLoopFramerateKeeper = new FPSmanager;
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SDL_initFramerate(mainLoopFramerateKeeper);
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SDL_setFramerate(mainLoopFramerateKeeper, 24);
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SDL_Event sEvent;
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//framerate keeper initialized
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for(;;) // main loop
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{
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CGI->screenh->updateScreen();
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LOCPLINT->adventureInt->updateScreen = false;
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while (SDL_PollEvent(&sEvent)) //wait for event...
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{
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handleEvent(&sEvent);
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}
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++LOCPLINT->adventureInt->animValHitCount; //for animations
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if(LOCPLINT->adventureInt->animValHitCount == 2)
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{
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LOCPLINT->adventureInt->animValHitCount = 0;
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++animVal;
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LOCPLINT->adventureInt->updateScreen = true;
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}
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if(LOCPLINT->adventureInt->scrollingLeft)
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{
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if(LOCPLINT->adventureInt->position.x>-Woff)
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{
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LOCPLINT->adventureInt->position.x--;
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LOCPLINT->adventureInt->updateScreen = true;
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}
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}
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if(LOCPLINT->adventureInt->scrollingRight)
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{
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if(LOCPLINT->adventureInt->position.x<CGI->ac->map.width-19+4)
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{
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LOCPLINT->adventureInt->position.x++;
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LOCPLINT->adventureInt->updateScreen = true;
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}
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}
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if(LOCPLINT->adventureInt->scrollingUp)
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{
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if(LOCPLINT->adventureInt->position.y>-Hoff)
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{
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LOCPLINT->adventureInt->position.y--;
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LOCPLINT->adventureInt->updateScreen = true;
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}
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}
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if(LOCPLINT->adventureInt->scrollingDown)
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{
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if(LOCPLINT->adventureInt->position.y<CGI->ac->map.height-18+4)
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{
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LOCPLINT->adventureInt->position.y++;
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LOCPLINT->adventureInt->updateScreen = true;
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}
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}
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if(LOCPLINT->adventureInt->updateScreen)
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{
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adventureInt->update();
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LOCPLINT->adventureInt->updateScreen=false;
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}
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SDL_Delay(5); //give time for other apps
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SDL_framerateDelay(mainLoopFramerateKeeper);
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}
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}
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void CPlayerInterface::heroMoved(const HeroMoveDetails & details)
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{
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}
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void CPlayerInterface::handleEvent(SDL_Event *sEvent)
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{
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current = sEvent;
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if(sEvent->type == SDL_MOUSEMOTION)
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{
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CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
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}
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if(sEvent->type==SDL_QUIT)
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exit(0);
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else if (sEvent->type==SDL_KEYDOWN)
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{
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switch (sEvent->key.keysym.sym)
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{
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case SDLK_LEFT:
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{
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LOCPLINT->adventureInt->scrollingLeft = true;
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break;
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}
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case (SDLK_RIGHT):
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{
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LOCPLINT->adventureInt->scrollingRight = true;
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break;
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}
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case (SDLK_UP):
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{
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LOCPLINT->adventureInt->scrollingUp = true;
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break;
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}
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case (SDLK_DOWN):
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{
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LOCPLINT->adventureInt->scrollingDown = true;
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break;
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}
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case (SDLK_q):
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{
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exit(0);
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break;
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}
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case (SDLK_u):
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{
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adventureInt->underground.clickLeft(true);
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}
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}
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} //keydown end
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else if(sEvent->type==SDL_KEYUP)
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{
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switch (sEvent->key.keysym.sym)
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{
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case SDLK_LEFT:
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{
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LOCPLINT->adventureInt->scrollingLeft = false;
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break;
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}
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case (SDLK_RIGHT):
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{
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LOCPLINT->adventureInt->scrollingRight = false;
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break;
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}
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case (SDLK_UP):
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{
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LOCPLINT->adventureInt->scrollingUp = false;
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break;
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}
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case (SDLK_DOWN):
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{
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LOCPLINT->adventureInt->scrollingDown = false;
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break;
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}
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case (SDLK_u):
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{
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adventureInt->underground.clickLeft(false);
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}
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}
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}//keyup end
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else if(sEvent->type==SDL_MOUSEMOTION)
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{
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for (int i=0; i<hoverable.size();i++)
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{
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if (isItIn(&hoverable[i]->pos,sEvent->motion.x,sEvent->motion.y))
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{
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if (!hoverable[i]->hovered)
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hoverable[i]->hover(true);
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}
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else if (hoverable[i]->hovered)
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{
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hoverable[i]->hover(false);
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}
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}
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for(int i=0; i<motioninterested.size();i++)
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{
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if (isItIn(&motioninterested[i]->pos,sEvent->motion.x,sEvent->motion.y))
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{
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motioninterested[i]->mouseMoved(sEvent->motion);
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}
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}
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if(sEvent->motion.x<15)
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{
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LOCPLINT->adventureInt->scrollingLeft = true;
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}
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else
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{
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LOCPLINT->adventureInt->scrollingLeft = false;
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}
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if(sEvent->motion.x>ekran->w-15)
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{
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LOCPLINT->adventureInt->scrollingRight = true;
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}
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else
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{
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LOCPLINT->adventureInt->scrollingRight = false;
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}
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if(sEvent->motion.y<15)
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{
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LOCPLINT->adventureInt->scrollingUp = true;
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}
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else
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{
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LOCPLINT->adventureInt->scrollingUp = false;
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}
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if(sEvent->motion.y>ekran->h-15)
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{
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LOCPLINT->adventureInt->scrollingDown = true;
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}
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else
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{
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LOCPLINT->adventureInt->scrollingDown = false;
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}
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}
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else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
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{
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for(int i=0; i<lclickable.size();i++)
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{
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if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
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{
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lclickable[i]->clickLeft(true);
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}
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}
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}
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else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
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{
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for(int i=0; i<lclickable.size();i++)
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{
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if (isItIn(&lclickable[i]->pos,sEvent->motion.x,sEvent->motion.y))
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{
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lclickable[i]->clickLeft(false);
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}
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else
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lclickable[i]->clickLeft(boost::logic::indeterminate);
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}
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}
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current = NULL;
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} //event end
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