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91 lines
1.7 KiB
C++
91 lines
1.7 KiB
C++
/*
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* CPlayerState.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CPlayerState.h"
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#include "gameState/QuestInfo.h"
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#include "CGeneralTextHandler.h"
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#include "VCMI_Lib.h"
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VCMI_LIB_NAMESPACE_BEGIN
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PlayerState::PlayerState()
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: color(-1), human(false), cheated(false), enteredWinningCheatCode(false),
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enteredLosingCheatCode(false), status(EPlayerStatus::INGAME)
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{
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setNodeType(PLAYER);
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}
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PlayerState::PlayerState(PlayerState && other) noexcept = default;
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PlayerState::~PlayerState() = default;
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std::string PlayerState::nodeName() const
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{
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return "Player " + color.toString();
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}
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PlayerColor PlayerState::getId() const
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{
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return color;
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}
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int32_t PlayerState::getIndex() const
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{
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return color.getNum();
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}
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int32_t PlayerState::getIconIndex() const
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{
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return color.getNum();
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}
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std::string PlayerState::getJsonKey() const
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{
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return color.toString();
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}
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std::string PlayerState::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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std::string PlayerState::getNameTextID() const
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{
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return TextIdentifier("core.plcolors", color.getNum()).get();
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}
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void PlayerState::registerIcons(const IconRegistar & cb) const
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{
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//We cannot register new icons for players
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}
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TeamID PlayerState::getTeam() const
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{
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return team;
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}
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bool PlayerState::isHuman() const
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{
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return human;
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}
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const IBonusBearer * PlayerState::getBonusBearer() const
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{
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return this;
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}
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int PlayerState::getResourceAmount(int type) const
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{
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return vstd::atOrDefault(resources, static_cast<size_t>(type), 0);
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}
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VCMI_LIB_NAMESPACE_END
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