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26 lines
1.0 KiB
C++
26 lines
1.0 KiB
C++
#include "../../AI_Base.h"
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#include "../../CCallback.h"
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struct HeroMoveDetails;
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class CEmptyAI : public CGlobalAI
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{
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CCallback *cb;
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public:
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void init(CCallback * CB);
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void yourTurn();
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void heroKilled(const CGHeroInstance *);
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void heroCreated(const CGHeroInstance *);
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void heroMoved(const TryMoveHero&);
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void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val) {};
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void showSelDialog(std::string text, std::vector<CSelectableComponent*> & components, int askID){};
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void tileRevealed(int3 pos){};
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void tileHidden(int3 pos){};
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void showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel){};
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void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, boost::function<void()> &onEnd) {};
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void heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback);
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};
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#define NAME "EmptyAI 0.1"
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