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vcmi/launcher/settingsView/csettingsview_moc.cpp
Henning Koehler 2ede3783dd Settings: savefrequency is now configurable in launcher
* Client command-line can modify arbitrary settings now
* Only launcher auto-saves to settings.json
2018-04-08 17:12:29 +07:00

233 lines
7.3 KiB
C++

/*
* csettingsview_moc.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "csettingsview_moc.h"
#include "ui_csettingsview_moc.h"
#include <QFileInfo>
#include "../../lib/CConfigHandler.h"
#include "../../lib/VCMIDirs.h"
/// List of encoding which can be selected from Launcher.
/// Note that it is possible to specify enconding manually in settings.json
static const std::string knownEncodingsList[] = //TODO: remove hardcode
{
// European Windows-125X encodings
"CP1250", // West European, covers mostly Slavic languages that use latin script
"CP1251", // Covers languages that use cyrillic scrypt
"CP1252", // Latin/East European, covers most of latin languages
// Chinese encodings
"GBK", // extension of GB2312, also known as CP936
"GB2312" // basic set for Simplified Chinese. Separate from GBK to allow proper detection of H3 fonts
};
void CSettingsView::setDisplayList()
{
QStringList list;
QDesktopWidget * widget = QApplication::desktop();
for(int display = 0; display < widget->screenCount(); display++)
{
QString string;
auto rect = widget->screenGeometry(display);
QTextStream(&string) << display << " - " << rect.width() << "x" << rect.height();
list << string;
}
if(list.count() < 2)
{
ui->comboBoxDisplayIndex->hide();
ui->labelDisplayIndex->hide();
}
else
{
int displayIndex = settings["video"]["displayIndex"].Integer();
ui->comboBoxDisplayIndex->clear();
ui->comboBoxDisplayIndex->addItems(list);
ui->comboBoxDisplayIndex->setCurrentIndex(displayIndex);
}
}
void CSettingsView::loadSettings()
{
int resX = settings["video"]["screenRes"]["width"].Float();
int resY = settings["video"]["screenRes"]["height"].Float();
int resIndex = ui->comboBoxResolution->findText(QString("%1x%2").arg(resX).arg(resY));
ui->comboBoxResolution->setCurrentIndex(resIndex);
ui->comboBoxFullScreen->setCurrentIndex(settings["video"]["fullscreen"].Bool());
ui->comboBoxShowIntro->setCurrentIndex(settings["video"]["showIntro"].Bool());
ui->checkBoxFullScreen->setChecked(settings["video"]["realFullscreen"].Bool());
int friendlyAIIndex = ui->comboBoxFriendlyAI->findText(QString::fromUtf8(settings["server"]["friendlyAI"].String().c_str()));
int neutralAIIndex = ui->comboBoxNeutralAI->findText(QString::fromUtf8(settings["server"]["neutralAI"].String().c_str()));
int enemyAIIndex = ui->comboBoxEnemyAI->findText(QString::fromUtf8(settings["server"]["enemyAI"].String().c_str()));
int playerAIIndex = ui->comboBoxPlayerAI->findText(QString::fromUtf8(settings["server"]["playerAI"].String().c_str()));
ui->comboBoxFriendlyAI->setCurrentIndex(friendlyAIIndex);
ui->comboBoxNeutralAI->setCurrentIndex(neutralAIIndex);
ui->comboBoxEnemyAI->setCurrentIndex(enemyAIIndex);
ui->comboBoxPlayerAI->setCurrentIndex(playerAIIndex);
ui->spinBoxNetworkPort->setValue(settings["server"]["port"].Integer());
ui->comboBoxAutoCheck->setCurrentIndex(settings["launcher"]["autoCheckRepositories"].Bool());
// all calls to plainText will trigger textChanged() signal overwriting config. Create backup before editing widget
JsonNode urls = settings["launcher"]["repositoryURL"];
ui->plainTextEditRepos->clear();
for (auto entry : urls.Vector())
ui->plainTextEditRepos->appendPlainText(QString::fromUtf8(entry.String().c_str()));
ui->lineEditUserDataDir->setText(pathToQString(VCMIDirs::get().userDataPath()));
ui->lineEditGameDir->setText(pathToQString(VCMIDirs::get().binaryPath()));
ui->lineEditTempDir->setText(pathToQString(VCMIDirs::get().userCachePath()));
std::string encoding = settings["general"]["encoding"].String();
size_t encodingIndex = boost::range::find(knownEncodingsList, encoding) - knownEncodingsList;
if (encodingIndex < ui->comboBoxEncoding->count())
ui->comboBoxEncoding->setCurrentIndex(encodingIndex);
ui->comboBoxAutoSave->setCurrentIndex(settings["general"]["saveFrequency"].Integer() > 0 ? 1 : 0);
}
CSettingsView::CSettingsView(QWidget *parent) :
QWidget(parent),
ui(new Ui::CSettingsView)
{
ui->setupUi(this);
loadSettings();
}
CSettingsView::~CSettingsView()
{
delete ui;
}
void CSettingsView::on_comboBoxResolution_currentIndexChanged(const QString &arg1)
{
QStringList list = arg1.split("x");
Settings node = settings.write["video"]["screenRes"];
node["width"].Float() = list[0].toInt();
node["height"].Float() = list[1].toInt();
}
void CSettingsView::on_comboBoxFullScreen_currentIndexChanged(int index)
{
Settings node = settings.write["video"]["fullscreen"];
node->Bool() = index;
}
void CSettingsView::on_checkBoxFullScreen_stateChanged(int state)
{
Settings node = settings.write["video"]["realFullscreen"];
node->Bool() = state;
}
void CSettingsView::on_comboBoxAutoCheck_currentIndexChanged(int index)
{
Settings node = settings.write["launcher"]["autoCheckRepositories"];
node->Bool() = index;
}
void CSettingsView::on_comboBoxDisplayIndex_currentIndexChanged(int index)
{
Settings node = settings.write["video"];
node["displayIndex"].Float() = index;
}
void CSettingsView::on_comboBoxPlayerAI_currentIndexChanged(const QString &arg1)
{
Settings node = settings.write["server"]["playerAI"];
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_comboBoxFriendlyAI_currentIndexChanged(const QString & arg1)
{
Settings node = settings.write["server"]["friendlyAI"];
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_comboBoxNeutralAI_currentIndexChanged(const QString &arg1)
{
Settings node = settings.write["server"]["neutralAI"];
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_comboBoxEnemyAI_currentIndexChanged(const QString & arg1)
{
Settings node = settings.write["server"]["enemyAI"];
node->String() = arg1.toUtf8().data();
}
void CSettingsView::on_spinBoxNetworkPort_valueChanged(int arg1)
{
Settings node = settings.write["server"]["port"];
node->Float() = arg1;
}
void CSettingsView::on_plainTextEditRepos_textChanged()
{
Settings node = settings.write["launcher"]["repositoryURL"];
QStringList list = ui->plainTextEditRepos->toPlainText().split('\n');
node->Vector().clear();
for (QString line : list)
{
if (line.trimmed().size() > 0)
{
JsonNode entry;
entry.String() = line.trimmed().toUtf8().data();
node->Vector().push_back(entry);
}
}
}
void CSettingsView::on_comboBoxEncoding_currentIndexChanged(int index)
{
Settings node = settings.write["general"]["encoding"];
node->String() = knownEncodingsList[index];
}
void CSettingsView::on_openTempDir_clicked()
{
QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditTempDir->text()).absoluteFilePath()));
}
void CSettingsView::on_openUserDataDir_clicked()
{
QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditUserDataDir->text()).absoluteFilePath()));
}
void CSettingsView::on_openGameDataDir_clicked()
{
QDesktopServices::openUrl(QUrl::fromLocalFile(QFileInfo(ui->lineEditGameDir->text()).absoluteFilePath()));
}
void CSettingsView::on_comboBoxShowIntro_currentIndexChanged(int index)
{
Settings node = settings.write["video"]["showIntro"];
node->Bool() = index;
}
void CSettingsView::on_changeGameDataDir_clicked()
{
}
void CSettingsView::on_comboBoxAutoSave_currentIndexChanged(int index)
{
Settings node = settings.write["general"]["saveFrequency"];
node->Integer() = index;
}