mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-30 23:18:08 +02:00
4bd0ff680a
random map generator refactoring and improvements
38 lines
837 B
C++
38 lines
837 B
C++
/*
|
|
* RoadPlacer.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
#include "Zone.h"
|
|
|
|
class RoadPlacer: public Modificator
|
|
{
|
|
public:
|
|
MODIFICATOR(RoadPlacer);
|
|
|
|
void process() override;
|
|
char dump(const int3 &) override;
|
|
|
|
void addRoadNode(const int3 & node);
|
|
void connectRoads(); //fills "roads" according to "roadNodes"
|
|
|
|
rmg::Area & areaForRoads();
|
|
rmg::Area & areaIsolated();
|
|
const rmg::Area & getRoads() const;
|
|
|
|
protected:
|
|
bool createRoad(const int3 & dst);
|
|
void drawRoads(); //actually updates tiles
|
|
|
|
protected:
|
|
rmg::Tileset roadNodes; //tiles to be connected with roads
|
|
rmg::Area roads; //all tiles with roads
|
|
rmg::Area areaRoads, isolated;
|
|
};
|