mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
435 lines
12 KiB
C++
435 lines
12 KiB
C++
/*
|
|
* NetPacksLobbyServer.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "LobbyNetPackVisitors.h"
|
|
|
|
#include "CVCMIServer.h"
|
|
#include "CGameHandler.h"
|
|
|
|
#include "../lib/StartInfo.h"
|
|
#include "../lib/CRandomGenerator.h"
|
|
|
|
#include "../lib/campaign/CampaignState.h"
|
|
#include "../lib/entities/faction/CTownHandler.h"
|
|
#include "../lib/entities/faction/CFaction.h"
|
|
#include "../lib/serializer/Connection.h"
|
|
#include "../lib/mapping/CMapInfo.h"
|
|
#include "../lib/mapping/CMapHeader.h"
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitForLobby(CPackForLobby & pack)
|
|
{
|
|
if(pack.isForServer())
|
|
{
|
|
result = srv.isClientHost(pack.c->connectionID);
|
|
}
|
|
}
|
|
|
|
void ApplyOnServerAfterAnnounceNetPackVisitor::visitForLobby(CPackForLobby & pack)
|
|
{
|
|
// Propagate options after every CLobbyPackToServer
|
|
if(pack.isForServer())
|
|
{
|
|
srv.updateAndPropagateLobbyState();
|
|
}
|
|
}
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
|
|
{
|
|
result = srv.getState() == EServerState::LOBBY;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
|
|
{
|
|
auto compatibleVersion = std::min(pack.version, ESerializationVersion::CURRENT);
|
|
pack.c->setSerializationVersion(compatibleVersion);
|
|
|
|
srv.clientConnected(pack.c, pack.names, pack.uuid, pack.mode);
|
|
|
|
// Server need to pass some data to newly connected client
|
|
pack.clientId = pack.c->connectionID;
|
|
pack.mode = srv.si->mode;
|
|
pack.hostClientId = srv.hostClientId;
|
|
pack.version = compatibleVersion;
|
|
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientConnected(LobbyClientConnected & pack)
|
|
{
|
|
// FIXME: we need to avoid senting something to client that not yet get answer for LobbyClientConnected
|
|
// Until UUID set we only pass LobbyClientConnected to this client
|
|
pack.c->uuid = pack.uuid;
|
|
srv.updateAndPropagateLobbyState();
|
|
|
|
// FIXME: what is this??? We do NOT support reconnection into ongoing game - at the very least queries and battles are NOT serialized
|
|
// if(srv.getState() == EServerState::GAMEPLAY)
|
|
// {
|
|
// //immediately start game
|
|
// std::unique_ptr<LobbyStartGame> startGameForReconnectedPlayer(new LobbyStartGame);
|
|
// startGameForReconnectedPlayer->initializedStartInfo = srv.si;
|
|
// startGameForReconnectedPlayer->initializedGameState = srv.gh->gameState();
|
|
// startGameForReconnectedPlayer->clientId = pack.c->connectionID;
|
|
// srv.announcePack(std::move(startGameForReconnectedPlayer));
|
|
// }
|
|
}
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
|
|
{
|
|
if(pack.clientId != pack.c->connectionID)
|
|
{
|
|
result = false;
|
|
return;
|
|
}
|
|
|
|
if(pack.shutdownServer)
|
|
{
|
|
if(!srv.wasStartedByClient())
|
|
{
|
|
result = false;
|
|
return;
|
|
}
|
|
|
|
if(pack.c->connectionID != srv.hostClientId)
|
|
{
|
|
result = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
|
|
{
|
|
srv.clientDisconnected(pack.c);
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
|
|
{
|
|
if(pack.shutdownServer)
|
|
{
|
|
logNetwork->info("Client requested shutdown, server will close itself...");
|
|
srv.setState(EServerState::SHUTDOWN);
|
|
return;
|
|
}
|
|
else if(srv.activeConnections.empty())
|
|
{
|
|
logNetwork->error("Last connection lost, server will close itself...");
|
|
srv.setState(EServerState::SHUTDOWN);
|
|
}
|
|
else if(pack.c->connectionID == srv.hostClientId)
|
|
{
|
|
auto ph = std::make_unique<LobbyChangeHost>();
|
|
auto newHost = srv.activeConnections.front();
|
|
ph->newHostConnectionId = newHost->connectionID;
|
|
srv.announcePack(std::move(ph));
|
|
}
|
|
srv.updateAndPropagateLobbyState();
|
|
|
|
// if(srv.getState() != EServerState::SHUTDOWN && srv.remoteConnections.count(pack.c))
|
|
// {
|
|
// srv.remoteConnections -= pack.c;
|
|
// srv.connectToRemote();
|
|
// }
|
|
}
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
|
|
{
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetMap(LobbySetMap & pack)
|
|
{
|
|
if(srv.getState() != EServerState::LOBBY)
|
|
{
|
|
result = false;
|
|
return;
|
|
}
|
|
|
|
srv.updateStartInfoOnMapChange(pack.mapInfo, pack.mapGenOpts);
|
|
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetCampaign(LobbySetCampaign & pack)
|
|
{
|
|
srv.si->mapname = pack.ourCampaign->getFilename();
|
|
srv.si->mode = EStartMode::CAMPAIGN;
|
|
srv.si->campState = pack.ourCampaign;
|
|
srv.si->turnTimerInfo = TurnTimerInfo{};
|
|
|
|
bool isCurrentMapConquerable = pack.ourCampaign->currentScenario() && pack.ourCampaign->isAvailable(*pack.ourCampaign->currentScenario());
|
|
|
|
for(auto scenarioID : pack.ourCampaign->allScenarios())
|
|
{
|
|
if(pack.ourCampaign->isAvailable(scenarioID))
|
|
{
|
|
if(!isCurrentMapConquerable || (isCurrentMapConquerable && scenarioID == *pack.ourCampaign->currentScenario()))
|
|
{
|
|
srv.setCampaignMap(scenarioID);
|
|
}
|
|
}
|
|
}
|
|
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetCampaignMap(LobbySetCampaignMap & pack)
|
|
{
|
|
srv.setCampaignMap(pack.mapId);
|
|
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack)
|
|
{
|
|
srv.setCampaignBonus(pack.bonusId);
|
|
|
|
result = true;
|
|
}
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitLobbyGuiAction(LobbyGuiAction & pack)
|
|
{
|
|
result = srv.isClientHost(pack.c->connectionID);
|
|
}
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
|
|
{
|
|
result = srv.isClientHost(pack.c->connectionID);
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
|
|
{
|
|
srv.prepareToRestart();
|
|
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyRestartGame(LobbyRestartGame & pack)
|
|
{
|
|
for(const auto & connection : srv.activeConnections)
|
|
connection->enterLobbyConnectionMode();
|
|
}
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack)
|
|
{
|
|
result = srv.isClientHost(pack.c->connectionID);
|
|
}
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
|
|
{
|
|
result = srv.isClientHost(pack.c->connectionID);
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
|
|
{
|
|
try
|
|
{
|
|
srv.verifyStateBeforeStart(true);
|
|
}
|
|
catch(...)
|
|
{
|
|
result = false;
|
|
return;
|
|
}
|
|
|
|
// Server will prepare gamestate and we announce StartInfo to clients
|
|
if(!srv.prepareToStartGame())
|
|
{
|
|
result = false;
|
|
return;
|
|
}
|
|
|
|
pack.initializedStartInfo = std::make_shared<StartInfo>(*srv.gh->getStartInfo(true));
|
|
pack.initializedGameState = srv.gh->gameState();
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
|
|
{
|
|
if(pack.clientId == -1) //do not restart game for single client only
|
|
srv.startGameImmediately();
|
|
else
|
|
{
|
|
for(const auto & connection : srv.activeConnections)
|
|
{
|
|
if(connection->connectionID == pack.clientId)
|
|
{
|
|
connection->enterGameplayConnectionMode(srv.gh->gameState());
|
|
srv.reconnectPlayer(pack.clientId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
|
|
{
|
|
result = srv.isClientHost(pack.c->connectionID);
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
|
|
{
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyChangeHost(LobbyChangeHost & pack)
|
|
{
|
|
auto result = srv.passHost(pack.newHostConnectionId);
|
|
|
|
if(!result)
|
|
{
|
|
logGlobal->error("passHost returned false. What does it mean?");
|
|
}
|
|
}
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
|
|
{
|
|
if(srv.isClientHost(pack.c->connectionID))
|
|
{
|
|
result = true;
|
|
return;
|
|
}
|
|
|
|
if(vstd::contains(srv.getAllClientPlayers(pack.c->connectionID), pack.color))
|
|
{
|
|
result = true;
|
|
return;
|
|
}
|
|
|
|
result = false;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack)
|
|
{
|
|
switch(pack.what)
|
|
{
|
|
case LobbyChangePlayerOption::TOWN_ID:
|
|
srv.optionSetCastle(pack.color, FactionID(pack.value));
|
|
break;
|
|
case LobbyChangePlayerOption::TOWN:
|
|
srv.optionNextCastle(pack.color, pack.value);
|
|
break;
|
|
case LobbyChangePlayerOption::HERO_ID:
|
|
srv.optionSetHero(pack.color, HeroTypeID(pack.value));
|
|
break;
|
|
case LobbyChangePlayerOption::HERO:
|
|
srv.optionNextHero(pack.color, pack.value);
|
|
break;
|
|
case LobbyChangePlayerOption::BONUS_ID:
|
|
srv.optionSetBonus(pack.color, PlayerStartingBonus(pack.value));
|
|
break;
|
|
case LobbyChangePlayerOption::BONUS:
|
|
srv.optionNextBonus(pack.color, pack.value);
|
|
break;
|
|
}
|
|
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetPlayer(LobbySetPlayer & pack)
|
|
{
|
|
srv.setPlayer(pack.clickedColor);
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetPlayerName(LobbySetPlayerName & pack)
|
|
{
|
|
srv.setPlayerName(pack.color, pack.name);
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack)
|
|
{
|
|
srv.setPlayerHandicap(pack.color, pack.handicap);
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetSimturns(LobbySetSimturns & pack)
|
|
{
|
|
srv.si->simturnsInfo = pack.simturnsInfo;
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetTurnTime(LobbySetTurnTime & pack)
|
|
{
|
|
srv.si->turnTimerInfo = pack.turnTimerInfo;
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetExtraOptions(LobbySetExtraOptions & pack)
|
|
{
|
|
srv.si->extraOptionsInfo = pack.extraOptionsInfo;
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbySetDifficulty(LobbySetDifficulty & pack)
|
|
{
|
|
srv.si->difficulty = std::clamp<uint8_t>(pack.difficulty, 0, 4);
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack)
|
|
{
|
|
srv.si->playerInfos[pack.targetPlayerColor].connectedPlayerIDs.insert(pack.targetConnectedPlayer);
|
|
result = true;
|
|
}
|
|
|
|
|
|
void ClientPermissionsCheckerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
|
|
{
|
|
result = true;
|
|
}
|
|
|
|
void ApplyOnServerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
|
|
{
|
|
std::vector<FactionID> allowedTowns;
|
|
|
|
for (auto const & factionID : VLC->townh->getDefaultAllowed())
|
|
if(std::find(pack.bannedTowns.begin(), pack.bannedTowns.end(), factionID) == pack.bannedTowns.end())
|
|
allowedTowns.push_back(factionID);
|
|
|
|
std::vector<FactionID> randomFaction1;
|
|
std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction1), 1, std::mt19937{std::random_device{}()});
|
|
std::vector<FactionID> randomFaction2;
|
|
std::sample(allowedTowns.begin(), allowedTowns.end(), std::back_inserter(randomFaction2), 1, std::mt19937{std::random_device{}()});
|
|
|
|
MetaString txt;
|
|
|
|
switch(pack.action) {
|
|
case LobbyPvPAction::COIN:
|
|
txt.appendTextID("vcmi.lobby.pvp.coin.hover");
|
|
txt.appendRawString(" - " + std::to_string(std::rand()%2));
|
|
srv.announceTxt(txt);
|
|
break;
|
|
case LobbyPvPAction::RANDOM_TOWN:
|
|
if(!allowedTowns.size())
|
|
break;
|
|
txt.appendTextID("core.overview.3");
|
|
txt.appendRawString(" - ");
|
|
txt.appendTextID(VLC->townh->getById(randomFaction1[0])->getNameTextID());
|
|
srv.announceTxt(txt);
|
|
break;
|
|
case LobbyPvPAction::RANDOM_TOWN_VS:
|
|
if(!allowedTowns.size())
|
|
break;
|
|
txt.appendTextID("core.overview.3");
|
|
txt.appendRawString(" - ");
|
|
txt.appendTextID(VLC->townh->getById(randomFaction1[0])->getNameTextID());
|
|
txt.appendRawString(" ");
|
|
txt.appendTextID("vcmi.lobby.pvp.versus");
|
|
txt.appendRawString(" ");
|
|
txt.appendTextID(VLC->townh->getById(randomFaction2[0])->getNameTextID());
|
|
srv.announceTxt(txt);
|
|
break;
|
|
}
|
|
result = true;
|
|
}
|