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vcmi/lib/serializer/JsonSerializer.cpp
AlexVinS a85b4cf2a5 * WIP on event condition format
* Hero portrait serialization
* Fix town spells serialization

* Added support for float exponential part in Json
* Added support for int64 in Json
* Added basic Hero definitions serialization
* Added rumors serialization
* Advanced player info serialization.
* Added Disposed heroes serialization, (!) not covered with tests yet
* Added Local event serialization
* Added Pandoras box serialization
* Added Seer hut reward serialization
* Added CQuest serialization
* Added API for map object instance names serialization.
* Added random dwelling options serialization
* Advanced town options serialization
* Advanced hero options serialization
* More map format tests
* A lot of fixes, cleanup and refactoring
2017-05-27 00:23:19 +03:00

145 lines
4.3 KiB
C++

/*
* JsonSerializer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "JsonSerializer.h"
#include "../JsonNode.h"
JsonSerializer::JsonSerializer(const IInstanceResolver * instanceResolver_, JsonNode & root_):
JsonSerializeFormat(instanceResolver_, root_, true)
{
}
void JsonSerializer::serializeInternal(const std::string & fieldName, boost::logic::tribool & value)
{
if(!boost::logic::indeterminate(value))
current->operator[](fieldName).Bool() = value;
}
void JsonSerializer::serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const TDecoder & decoder, const TEncoder & encoder)
{
if(!defaultValue || defaultValue.get() != value)
{
std::string identifier = encoder(value);
serializeString(fieldName, identifier);
}
}
void JsonSerializer::serializeInternal(const std::string & fieldName, double & value, const boost::optional<double> & defaultValue)
{
if(!defaultValue || defaultValue.get() != value)
current->operator[](fieldName).Float() = value;
}
void JsonSerializer::serializeInternal(const std::string & fieldName, si64 & value, const boost::optional<si64> & defaultValue)
{
if(!defaultValue || defaultValue.get() != value)
current->operator[](fieldName).Integer() = value;
}
void JsonSerializer::serializeInternal(const std::string & fieldName, si32 & value, const boost::optional<si32> & defaultValue, const std::vector<std::string> & enumMap)
{
if(!defaultValue || defaultValue.get() != value)
current->operator[](fieldName).String() = enumMap.at(value);
}
void JsonSerializer::serializeInternal(const std::string & fieldName, std::vector<si32> & value, const TDecoder & decoder, const TEncoder & encoder)
{
if(value.empty())
return;
JsonVector & data = current->operator[](fieldName).Vector();
data.reserve(value.size());
for(const si32 rawId : value)
{
JsonNode jsonElement(JsonNode::DATA_STRING);
jsonElement.String() = encoder(rawId);
data.push_back(std::move(jsonElement));
}
}
void JsonSerializer::serializeLIC(const std::string & fieldName, const TDecoder & decoder, const TEncoder & encoder, const std::vector<bool> & standard, std::vector<bool> & value)
{
assert(standard.size() == value.size());
if(standard == value)
return;
writeLICPart(fieldName, "anyOf", encoder, value);
}
void JsonSerializer::serializeLIC(const std::string & fieldName, LIC & value)
{
if(value.any != value.standard)
writeLICPart(fieldName, "anyOf", value.encoder, value.any);
writeLICPart(fieldName, "allOf", value.encoder, value.all);
writeLICPart(fieldName, "noneOf", value.encoder, value.none);
}
void JsonSerializer::serializeLIC(const std::string & fieldName, LICSet & value)
{
if(value.any != value.standard)
writeLICPart(fieldName, "anyOf", value.encoder, value.any);
writeLICPart(fieldName, "allOf", value.encoder, value.all);
writeLICPart(fieldName, "noneOf", value.encoder, value.none);
}
void JsonSerializer::serializeString(const std::string & fieldName, std::string & value)
{
if(value != "")
current->operator[](fieldName).String() = value;
}
void JsonSerializer::writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::vector<bool> & data)
{
std::vector<std::string> buf;
buf.reserve(data.size());
for(si32 idx = 0; idx < data.size(); idx++)
if(data[idx])
buf.push_back(encoder(idx));
writeLICPartBuffer(fieldName, partName, buf);
}
void JsonSerializer::writeLICPart(const std::string & fieldName, const std::string & partName, const TEncoder & encoder, const std::set<si32> & data)
{
std::vector<std::string> buf;
buf.reserve(data.size());
for(const si32 item : data)
buf.push_back(encoder(item));
writeLICPartBuffer(fieldName, partName, buf);
}
void JsonSerializer::writeLICPartBuffer(const std::string & fieldName, const std::string & partName, std::vector<std::string> & buffer)
{
if(!buffer.empty())
{
std::sort(buffer.begin(), buffer.end());
auto & target = current->operator[](fieldName)[partName].Vector();
for(auto & s : buffer)
{
JsonNode val(JsonNode::DATA_STRING);
std::swap(val.String(), s);
target.push_back(std::move(val));
}
}
}