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vcmi/config/defaultMods.json
Ivan Savenko 0ca9f64573 Next part of town configuration:
- town screen is mostly implemented, has some minor issues
- factions are now separate from towns, neutrals have faction with id=9
- more constants to GameConstants: town-specific buildings, strings for terrains and resources
- replaced most access to builtBuildings with isBuilt() method
- replaced id's with enums for town subtype and buildings id's
2012-09-05 12:49:23 +00:00

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// default configuration for mod system loaded at launch
{
"hardcodedFeatures" :
{
"CREEP_SIZE": 4000,
"WEEKLY_GROWTH_PERCENT" : 10,
"NEUTRAL_STACK_EXP_DAILY" : 500,
"MAX_BUILDING_PER_TURN" : 1,
"DWELLINGS_ACCUMULATE_CREATURES" : true,
"ALL_CREATURES_GET_DOUBLE_MONTHS" : false
},
"modules":
{
"STACK_EXPERIENCE": true,
"STACK_ARTIFACTS": true,
"COMMANDERS": true,
"MITHRIL": false //so far unused
}
}