mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
1afcaf2817
* fixed console on Windows (restored old code) * GeniusAI won't get blocked when it has a hero with tactics in battle * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active * suppressed bonus system console output: it goes only to the logfile * [win32] setting thread names (debug purposes) * minor fixes
1006 lines
24 KiB
C++
1006 lines
24 KiB
C++
#define VCMI_DLL
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#include "HeroBonus.h"
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#include <boost/foreach.hpp>
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#include "VCMI_Lib.h"
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#include "CSpellHandler.h"
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#include <sstream>
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#include "CCreatureHandler.h"
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#include <boost/assign/list_of.hpp>
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#include "CCreatureSet.h"
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#include <boost/algorithm/string/trim.hpp>
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#include <boost/bind.hpp>
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#include "CHeroHandler.h"
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#include "CGeneralTextHandler.h"
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#include "BattleState.h"
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#include "CArtHandler.h"
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#define FOREACH_CONST_PARENT(pname) TCNodes lparents; getParents(lparents); BOOST_FOREACH(const CBonusSystemNode *pname, lparents)
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#define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents)
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#define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); BOOST_FOREACH(CBonusSystemNode *pname, lchildren)
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#define FOREACH_RED_PARENT(pname) TNodes lparents; getRedParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents)
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#define BONUS_NAME(x) ( #x, Bonus::x )
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DLL_EXPORT const std::map<std::string, int> bonusNameMap = boost::assign::map_list_of BONUS_LIST;
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#undef BONUS_NAME
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#define BONUS_LOG_LINE(x) tlog5 << x << std::endl
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int DLL_EXPORT BonusList::totalValue() const
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{
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int base = 0;
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int percentToBase = 0;
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int percentToAll = 0;
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int additive = 0;
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int indepMax = 0;
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bool hasIndepMax = false;
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int indepMin = 0;
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bool hasIndepMin = false;
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BOOST_FOREACH(Bonus *i, *this)
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{
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switch(i->valType)
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{
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case Bonus::BASE_NUMBER:
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base += i->val;
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break;
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case Bonus::PERCENT_TO_ALL:
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percentToAll += i->val;
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break;
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case Bonus::PERCENT_TO_BASE:
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percentToBase += i->val;
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break;
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case Bonus::ADDITIVE_VALUE:
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additive += i->val;
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break;
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case Bonus::INDEPENDENT_MAX:
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if (!hasIndepMax)
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{
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indepMax = i->val;
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hasIndepMax = true;
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}
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else
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{
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amax(indepMax, i->val);
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}
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break;
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case Bonus::INDEPENDENT_MIN:
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if (!hasIndepMin)
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{
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indepMin = i->val;
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hasIndepMin = true;
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}
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else
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{
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amin(indepMin, i->val);
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}
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break;
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}
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}
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int modifiedBase = base + (base * percentToBase) / 100;
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modifiedBase += additive;
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int valFirst = (modifiedBase * (100 + percentToAll)) / 100;
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if(hasIndepMin && hasIndepMax)
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assert(indepMin < indepMax);
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if (hasIndepMax)
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amax(valFirst, indepMax);
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if (hasIndepMin)
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amin(valFirst, indepMin);
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return valFirst;
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}
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const DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &selector) const
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{
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BOOST_FOREACH(Bonus *i, *this)
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if(selector(i))
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return &*i;
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return NULL;
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}
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DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &select)
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{
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BOOST_FOREACH(Bonus *i, *this)
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if(select(i))
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return &*i;
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return NULL;
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}
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void DLL_EXPORT BonusList::getModifiersWDescr(TModDescr &out) const
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{
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BOOST_FOREACH(Bonus *i, *this)
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out.push_back(std::make_pair(i->val, i->Description()));
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}
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void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *source /*= NULL*/) const
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{
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BOOST_FOREACH(Bonus *i, *this)
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if(selector(i) && i->effectRange == Bonus::NO_LIMIT)
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out.push_back(i);
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}
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void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *source /*= NULL*/) const
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{
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BOOST_FOREACH(Bonus *i, *this)
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if(selector(i) && (!limit || limit(i)))
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out.push_back(i);
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}
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void BonusList::limit(const CBonusSystemNode &node)
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{
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remove_if(boost::bind(&CBonusSystemNode::isLimitedOnUs, boost::ref(node), _1));
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}
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int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const
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{
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return valOfBonuses(Selector::type(type) && selector);
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}
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int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const
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{
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CSelector s = Selector::type(type);
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if(subtype != -1)
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s = s && Selector::subtype(subtype);
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return valOfBonuses(s);
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}
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int CBonusSystemNode::valOfBonuses(const CSelector &selector) const
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{
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BonusList hlp;
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getBonuses(hlp, selector);
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return hlp.totalValue();
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}
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bool CBonusSystemNode::hasBonus(const CSelector &selector) const
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{
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return getBonuses(selector).size() > 0;
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}
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bool CBonusSystemNode::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const
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{
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CSelector s = Selector::type(type);
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if(subtype != -1)
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s = s && Selector::subtype(subtype);
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return hasBonus(s);
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}
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Bonus * CBonusSystemNode::getBonus(const CSelector &selector)
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{
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Bonus *ret = bonuses.getFirst(selector);
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if(ret)
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return ret;
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FOREACH_PARENT(pname)
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{
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ret = pname->getBonus(selector);
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if (ret)
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return ret;
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}
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return NULL;
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}
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const Bonus * CBonusSystemNode::getBonus( const CSelector &selector ) const
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{
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return (const_cast<CBonusSystemNode*>(this))->getBonus(selector);
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}
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void CBonusSystemNode::getModifiersWDescr(TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) const
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{
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getModifiersWDescr(out, subtype != -1 ? Selector::typeSybtype(type, subtype) : Selector::type(type));
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}
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void CBonusSystemNode::getModifiersWDescr(TModDescr &out, const CSelector &selector) const
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{
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getBonuses(selector).getModifiersWDescr(out);
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}
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int CBonusSystemNode::getBonusesCount(int from, int id) const
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{
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return getBonusesCount(Selector::source(from, id));
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}
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int CBonusSystemNode::getBonusesCount(const CSelector &selector) const
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{
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return getBonuses(selector).size();
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}
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void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */
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{
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BOOST_FOREACH(const CBonusSystemNode *parent, parents)
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out.insert(parent);
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}
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void CBonusSystemNode::getParents(TNodes &out)
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{
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BOOST_FOREACH(const CBonusSystemNode *parent, parents)
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out.insert(const_cast<CBonusSystemNode*>(parent));
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}
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void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const
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{
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FOREACH_CONST_PARENT(p) //unwinded macro
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p->getBonuses(out, selector, root ? root : this);
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bonuses.getBonuses(out, selector);
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if(!root)
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out.limit(*this);
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}
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BonusList CBonusSystemNode::getBonuses(const CSelector &selector) const
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{
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BonusList ret;
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getBonuses(ret, selector);
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return ret;
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}
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void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit) const
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{
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getBonuses(out, selector); //first get all the bonuses
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out.remove_if(std::not1(limit)); //now remove the ones we don't like
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out.limit(*this); //apply bonuses' limiters
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}
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BonusList CBonusSystemNode::getBonuses(const CSelector &selector, const CSelector &limit) const
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{
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BonusList ret;
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getBonuses(ret, selector, limit);
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return ret;
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}
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bool CBonusSystemNode::hasBonusFrom(ui8 source, ui32 sourceID) const
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{
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return hasBonus(Selector::source(source,sourceID));
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}
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int CBonusSystemNode::MoraleVal() const
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{
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if(hasBonusOfType(Bonus::NON_LIVING) || hasBonusOfType(Bonus::UNDEAD) ||
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hasBonusOfType(Bonus::NO_MORALE) || hasBonusOfType(Bonus::SIEGE_WEAPON))
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return 0;
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int ret = valOfBonuses(Selector::type(Bonus::MORALE));
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if(hasBonusOfType(Bonus::SELF_MORALE)) //eg. minotaur
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amax(ret, +1);
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return abetw(ret, -3, +3);
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}
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int CBonusSystemNode::LuckVal() const
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{
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if(hasBonusOfType(Bonus::NO_LUCK))
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return 0;
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int ret = valOfBonuses(Selector::type(Bonus::LUCK));
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if(hasBonusOfType(Bonus::SELF_LUCK)) //eg. halfling
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amax(ret, +1);
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return abetw(ret, -3, +3);
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}
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si32 CBonusSystemNode::Attack() const
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{
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si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK);
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if(int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker
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{
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ret += frenzyPower * Defense(false);
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}
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return ret;
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}
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si32 CBonusSystemNode::Defense(bool withFrenzy /*= true*/) const
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{
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si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE);
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if(withFrenzy && hasBonusOfType(Bonus::IN_FRENZY)) //frenzy for defender
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{
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return 0;
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}
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return ret;
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}
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ui16 CBonusSystemNode::MaxHealth() const
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{
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return valOfBonuses(Bonus::STACK_HEALTH);
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}
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ui32 CBonusSystemNode::getMinDamage() const
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{
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return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 1));
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}
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ui32 CBonusSystemNode::getMaxDamage() const
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{
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return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 2));
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}
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CBonusSystemNode::CBonusSystemNode()
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{
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nodeType = UNKNOWN;
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}
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CBonusSystemNode::~CBonusSystemNode()
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{
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detachFromAll();
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if(children.size())
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{
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tlog2 << "Warning: an orphaned child!\n";
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while(children.size())
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children.front()->detachFrom(this);
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}
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BOOST_FOREACH(Bonus *b, exportedBonuses)
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delete b;
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}
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void CBonusSystemNode::attachTo(CBonusSystemNode *parent)
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{
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assert(!vstd::contains(parents, parent));
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parents.push_back(parent);
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if(parent->actsAsBonusSourceOnly())
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parent->newRedDescendant(this);
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else
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newRedDescendant(parent);
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parent->newChildAttached(this);
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}
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void CBonusSystemNode::detachFrom(CBonusSystemNode *parent)
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{
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assert(vstd::contains(parents, parent));
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if(parent->actsAsBonusSourceOnly())
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parent->removedRedDescendant(this);
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else
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removedRedDescendant(parent);
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parents -= parent;
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parent->childDetached(this);
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}
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void CBonusSystemNode::popBonuses(const CSelector &s)
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{
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BonusList bl;
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exportedBonuses.getBonuses(bl, s);
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BOOST_FOREACH(Bonus *b, bl)
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removeBonus(b);
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BOOST_FOREACH(CBonusSystemNode *child, children)
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child->popBonuses(s);
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}
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// void CBonusSystemNode::addNewBonus(const Bonus &b)
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// {
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// addNewBonus(new Bonus(b));
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// }
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void CBonusSystemNode::addNewBonus(Bonus *b)
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{
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assert(!vstd::contains(exportedBonuses,b));
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exportedBonuses.push_back(b);
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exportBonus(b);
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}
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void CBonusSystemNode::removeBonus(Bonus *b)
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{
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exportedBonuses -= b;
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if(b->propagator)
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unpropagateBonus(b);
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else
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bonuses -= b;
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delNull(b);
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}
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bool CBonusSystemNode::isLimitedOnUs(Bonus *b) const
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{
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return b->limiter && b->limiter->limit(b, *this);
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}
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bool CBonusSystemNode::actsAsBonusSourceOnly() const
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{
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switch(nodeType)
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{
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case CREATURE:
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case ARTIFACT:
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case ARTIFACT_INSTANCE:
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return true;
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default:
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return false;
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}
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}
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void CBonusSystemNode::propagateBonus(Bonus * b)
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{
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if(b->propagator->shouldBeAttached(this))
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{
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bonuses.push_back(b);
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BONUS_LOG_LINE("#$# " << b->Description() << " #propagated to# " << nodeName());
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}
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FOREACH_RED_CHILD(child)
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child->propagateBonus(b);
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}
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void CBonusSystemNode::unpropagateBonus(Bonus * b)
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{
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if(b->propagator->shouldBeAttached(this))
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{
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bonuses -= b;
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BONUS_LOG_LINE("#$#" << b->Description() << " #is no longer propagated to# " << nodeName());
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}
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FOREACH_RED_CHILD(child)
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child->unpropagateBonus(b);
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}
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void CBonusSystemNode::newChildAttached(CBonusSystemNode *child)
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{
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assert(!vstd::contains(children, child));
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children.push_back(child);
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BONUS_LOG_LINE(child->nodeName() << " #attached to# " << nodeName());
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}
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void CBonusSystemNode::childDetached(CBonusSystemNode *child)
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{
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assert(vstd::contains(children, child));
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children -= child;
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BONUS_LOG_LINE(child->nodeName() << " #detached from# " << nodeName());
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}
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void CBonusSystemNode::detachFromAll()
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{
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while(parents.size())
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detachFrom(parents.front());
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}
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bool CBonusSystemNode::isIndependentNode() const
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{
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return parents.empty() && children.empty();
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}
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std::string CBonusSystemNode::nodeName() const
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{
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return description.size()
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? description
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: std::string("Bonus system node of type ") + typeid(*this).name();
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}
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void CBonusSystemNode::deserializationFix()
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{
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BOOST_FOREACH(Bonus *b, exportedBonuses)
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exportBonus(b);
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}
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void CBonusSystemNode::getRedParents(TNodes &out)
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{
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FOREACH_PARENT(pname)
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{
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if(pname->actsAsBonusSourceOnly())
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{
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out.insert(pname);
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}
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}
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if(!actsAsBonusSourceOnly())
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{
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BOOST_FOREACH(CBonusSystemNode *child, children)
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{
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out.insert(child);
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}
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}
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}
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void CBonusSystemNode::getRedChildren(TNodes &out)
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{
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FOREACH_PARENT(pname)
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{
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if(!pname->actsAsBonusSourceOnly())
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{
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out.insert(pname);
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}
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}
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if(actsAsBonusSourceOnly())
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{
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BOOST_FOREACH(CBonusSystemNode *child, children)
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{
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out.insert(child);
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}
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}
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}
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void CBonusSystemNode::newRedDescendant(CBonusSystemNode *descendant)
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{
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BOOST_FOREACH(Bonus *b, exportedBonuses)
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if(b->propagator)
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descendant->propagateBonus(b);
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FOREACH_RED_PARENT(parent)
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parent->newRedDescendant(descendant);
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}
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void CBonusSystemNode::removedRedDescendant(CBonusSystemNode *descendant)
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{
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BOOST_FOREACH(Bonus *b, exportedBonuses)
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if(b->propagator)
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descendant->unpropagateBonus(b);
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|
|
|
FOREACH_RED_PARENT(parent)
|
|
parent->removedRedDescendant(descendant);
|
|
}
|
|
|
|
void CBonusSystemNode::getRedAncestors(TNodes &out)
|
|
{
|
|
getRedParents(out);
|
|
FOREACH_RED_PARENT(p)
|
|
p->getRedAncestors(out);
|
|
}
|
|
|
|
void CBonusSystemNode::getRedDescendants(TNodes &out)
|
|
{
|
|
getRedChildren(out);
|
|
FOREACH_RED_CHILD(c)
|
|
c->getRedChildren(out);
|
|
}
|
|
|
|
void CBonusSystemNode::battleTurnPassed()
|
|
{
|
|
BonusList bonusesCpy = exportedBonuses; //copy, because removing bonuses invalidates iters
|
|
BOOST_FOREACH(Bonus *b, bonusesCpy)
|
|
{
|
|
if(b->duration & Bonus::N_TURNS)
|
|
{
|
|
b->turnsRemain--;
|
|
if(b->turnsRemain <= 0)
|
|
removeBonus(b);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CBonusSystemNode::exportBonus(Bonus * b)
|
|
{
|
|
if(b->propagator)
|
|
propagateBonus(b);
|
|
else
|
|
bonuses.push_back(b);
|
|
}
|
|
|
|
int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
|
|
{
|
|
if(obj)
|
|
return obj->valOfBonuses(type, subtype);
|
|
return 0;
|
|
}
|
|
|
|
bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/)
|
|
{
|
|
if(obj)
|
|
return obj->hasBonusOfType(type, subtype);
|
|
return false;
|
|
}
|
|
|
|
void NBonus::getModifiersWDescr(const CBonusSystemNode *obj, TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */)
|
|
{
|
|
if(obj)
|
|
return obj->getModifiersWDescr(out, type, subtype);
|
|
}
|
|
|
|
int NBonus::getCount(const CBonusSystemNode *obj, int from, int id)
|
|
{
|
|
if(obj)
|
|
return obj->getBonusesCount(from, id);
|
|
return 0;
|
|
}
|
|
|
|
const CSpell * Bonus::sourceSpell() const
|
|
{
|
|
if(source == SPELL_EFFECT)
|
|
return VLC->spellh->spells[sid];
|
|
return NULL;
|
|
}
|
|
|
|
std::string Bonus::Description() const
|
|
{
|
|
if(description.size())
|
|
return description;
|
|
|
|
std::ostringstream str;
|
|
str << std::showpos << val << " ";
|
|
|
|
switch(source)
|
|
{
|
|
case ARTIFACT:
|
|
str << VLC->arth->artifacts[sid]->Name();
|
|
break;;
|
|
case SPELL_EFFECT:
|
|
str << VLC->spellh->spells[sid]->name;
|
|
break;
|
|
case CREATURE_ABILITY:
|
|
str << VLC->creh->creatures[sid]->namePl;
|
|
break;
|
|
case SECONDARY_SKILL:
|
|
str << VLC->generaltexth->skillName[sid]/* << " secondary skill"*/;
|
|
break;
|
|
}
|
|
|
|
return str.str();
|
|
}
|
|
|
|
Bonus::Bonus(ui16 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype/*=-1*/)
|
|
: duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), description(Desc)
|
|
{
|
|
additionalInfo = -1;
|
|
turnsRemain = 0;
|
|
valType = ADDITIVE_VALUE;
|
|
effectRange = NO_LIMIT;
|
|
boost::algorithm::trim(description);
|
|
}
|
|
|
|
Bonus::Bonus(ui16 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, si32 Subtype/*=-1*/, ui8 ValType /*= ADDITIVE_VALUE*/)
|
|
: duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), valType(ValType)
|
|
{
|
|
additionalInfo = -1;
|
|
turnsRemain = 0;
|
|
effectRange = NO_LIMIT;
|
|
}
|
|
|
|
Bonus::Bonus()
|
|
{
|
|
subtype = -1;
|
|
additionalInfo = -1;
|
|
turnsRemain = 0;
|
|
valType = ADDITIVE_VALUE;
|
|
effectRange = NO_LIMIT;
|
|
}
|
|
|
|
Bonus::~Bonus()
|
|
{
|
|
}
|
|
|
|
Bonus * Bonus::addLimiter(ILimiter *Limiter)
|
|
{
|
|
return addLimiter(boost::shared_ptr<ILimiter>(Limiter));
|
|
}
|
|
|
|
Bonus * Bonus::addLimiter(boost::shared_ptr<ILimiter> Limiter)
|
|
{
|
|
limiter = Limiter;
|
|
return this;
|
|
}
|
|
|
|
Bonus * Bonus::addPropagator(IPropagator *Propagator)
|
|
{
|
|
return addPropagator(boost::shared_ptr<IPropagator>(Propagator));
|
|
}
|
|
|
|
Bonus * Bonus::addPropagator(boost::shared_ptr<IPropagator> Propagator)
|
|
{
|
|
propagator = Propagator;
|
|
return this;
|
|
}
|
|
|
|
CSelector DLL_EXPORT operator&&(const CSelector &first, const CSelector &second)
|
|
{
|
|
return CSelectorsConjunction(first, second);
|
|
}
|
|
CSelector DLL_EXPORT operator||(const CSelector &first, const CSelector &second)
|
|
{
|
|
return CSelectorsAlternative(first, second);
|
|
}
|
|
|
|
namespace Selector
|
|
{
|
|
DLL_EXPORT CSelectFieldEqual<TBonusType> type(&Bonus::type, 0);
|
|
DLL_EXPORT CSelectFieldEqual<TBonusSubtype> subtype(&Bonus::subtype, 0);
|
|
DLL_EXPORT CSelectFieldEqual<si32> info(&Bonus::additionalInfo, 0);
|
|
DLL_EXPORT CSelectFieldEqual<ui8> sourceType(&Bonus::source, 0);
|
|
DLL_EXPORT CSelectFieldEqual<ui8> effectRange(&Bonus::effectRange, Bonus::NO_LIMIT);
|
|
DLL_EXPORT CWillLastTurns turns;
|
|
|
|
CSelector DLL_EXPORT typeSybtype(TBonusType Type, TBonusSubtype Subtype)
|
|
{
|
|
return type(Type) && subtype(Subtype);
|
|
}
|
|
|
|
CSelector DLL_EXPORT typeSybtypeInfo(TBonusType type, TBonusSubtype subtype, si32 info)
|
|
{
|
|
return CSelectFieldEqual<TBonusType>(&Bonus::type, type) && CSelectFieldEqual<TBonusSubtype>(&Bonus::subtype, subtype) && CSelectFieldEqual<si32>(&Bonus::additionalInfo, info);
|
|
}
|
|
|
|
CSelector DLL_EXPORT source(ui8 source, ui32 sourceID)
|
|
{
|
|
return CSelectFieldEqual<ui8>(&Bonus::source, source) && CSelectFieldEqual<ui32>(&Bonus::sid, sourceID);
|
|
}
|
|
|
|
CSelector DLL_EXPORT sourceTypeSel(ui8 source)
|
|
{
|
|
return CSelectFieldEqual<ui8>(&Bonus::source, source);
|
|
}
|
|
|
|
bool DLL_EXPORT matchesType(const CSelector &sel, TBonusType type)
|
|
{
|
|
Bonus dummy;
|
|
dummy.type = type;
|
|
return sel(&dummy);
|
|
}
|
|
|
|
bool DLL_EXPORT matchesTypeSubtype(const CSelector &sel, TBonusType type, TBonusSubtype subtype)
|
|
{
|
|
Bonus dummy;
|
|
dummy.type = type;
|
|
dummy.subtype = subtype;
|
|
return sel(&dummy);
|
|
}
|
|
|
|
bool DLL_EXPORT positiveSpellEffects(const Bonus *b)
|
|
{
|
|
if(b->source == Bonus::SPELL_EFFECT)
|
|
{
|
|
CSpell *sp = VLC->spellh->spells[b->sid];
|
|
return sp->positiveness == 1;
|
|
}
|
|
return false; //not a spell effect
|
|
}
|
|
}
|
|
|
|
const CStack * retreiveStackBattle(const CBonusSystemNode *node)
|
|
{
|
|
switch(node->nodeType)
|
|
{
|
|
case CBonusSystemNode::STACK_BATTLE:
|
|
return static_cast<const CStack*>(node);
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
const CStackInstance * retreiveStackInstance(const CBonusSystemNode *node)
|
|
{
|
|
switch(node->nodeType)
|
|
{
|
|
case CBonusSystemNode::STACK_INSTANCE:
|
|
return (static_cast<const CStackInstance *>(node));
|
|
case CBonusSystemNode::STACK_BATTLE:
|
|
return (static_cast<const CStack*>(node))->base;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
const CCreature * retrieveCreature(const CBonusSystemNode *node)
|
|
{
|
|
switch(node->nodeType)
|
|
{
|
|
case CBonusSystemNode::CREATURE:
|
|
return (static_cast<const CCreature *>(node));
|
|
default:
|
|
const CStackInstance *csi = retreiveStackInstance(node);
|
|
if(csi)
|
|
return csi->type;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
DLL_EXPORT std::ostream & operator<<(std::ostream &out, const BonusList &bonusList)
|
|
{
|
|
int i = 0;
|
|
BOOST_FOREACH(const Bonus *b, bonusList)
|
|
{
|
|
out << "Bonus " << i++ << "\n" << *b << std::endl;
|
|
}
|
|
return out;
|
|
}
|
|
|
|
DLL_EXPORT std::ostream & operator<<(std::ostream &out, const Bonus &bonus)
|
|
{
|
|
for(std::map<std::string, int>::const_iterator i = bonusNameMap.begin(); i != bonusNameMap.end(); i++)
|
|
if(i->second == bonus.type)
|
|
out << "\tType: " << i->first << " \t";
|
|
|
|
#define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n"
|
|
printField(val);
|
|
printField(subtype);
|
|
printField(duration);
|
|
printField(source);
|
|
printField(sid);
|
|
printField(additionalInfo);
|
|
printField(turnsRemain);
|
|
printField(valType);
|
|
printField(effectRange);
|
|
#undef printField
|
|
|
|
return out;
|
|
}
|
|
|
|
ILimiter::~ILimiter()
|
|
{
|
|
}
|
|
|
|
bool ILimiter::limit(const Bonus *b, const CBonusSystemNode &node) const /*return true to drop the bonus */
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool CCreatureTypeLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
|
|
{
|
|
const CCreature *c = retrieveCreature(&node);
|
|
if(!c)
|
|
return true;
|
|
return c != creature && (!includeUpgrades || !creature->isMyUpgrade(c));
|
|
//drop bonus if it's not our creature and (we dont check upgrades or its not our upgrade)
|
|
}
|
|
|
|
CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, ui8 IncludeUpgrades /*= true*/)
|
|
:creature(&Creature), includeUpgrades(IncludeUpgrades)
|
|
{
|
|
}
|
|
|
|
CCreatureTypeLimiter::CCreatureTypeLimiter()
|
|
{
|
|
creature = NULL;
|
|
includeUpgrades = false;
|
|
}
|
|
|
|
HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus )
|
|
: type(bonus), subtype(0), isSubtypeRelevant(false)
|
|
{
|
|
}
|
|
|
|
HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus, TBonusSubtype _subtype )
|
|
: type(bonus), subtype(_subtype), isSubtypeRelevant(true)
|
|
{
|
|
}
|
|
|
|
bool HasAnotherBonusLimiter::limit( const Bonus *b, const CBonusSystemNode &node ) const
|
|
{
|
|
if(isSubtypeRelevant)
|
|
{
|
|
return !node.hasBonusOfType(static_cast<Bonus::BonusType>(type), subtype);
|
|
}
|
|
else
|
|
{
|
|
return !node.hasBonusOfType(static_cast<Bonus::BonusType>(type));
|
|
}
|
|
}
|
|
|
|
IPropagator::~IPropagator()
|
|
{
|
|
|
|
}
|
|
|
|
// CBonusSystemNode * IPropagator::getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild)
|
|
// {
|
|
// tlog1 << "IPropagator::getDestNode called!\n";
|
|
// return source;
|
|
// }
|
|
|
|
bool IPropagator::shouldBeAttached(CBonusSystemNode *dest)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// CBonusSystemNode * CPropagatorNodeType::getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild)
|
|
// {
|
|
// return NULL;
|
|
// }
|
|
|
|
CPropagatorNodeType::CPropagatorNodeType()
|
|
{
|
|
|
|
}
|
|
|
|
CPropagatorNodeType::CPropagatorNodeType(ui8 NodeType)
|
|
: nodeType(NodeType)
|
|
{
|
|
}
|
|
|
|
bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest)
|
|
{
|
|
return nodeType == dest->nodeType;
|
|
}
|
|
|
|
CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter(int TerrainType)
|
|
: terrainType(TerrainType)
|
|
{
|
|
}
|
|
|
|
CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter()
|
|
{
|
|
|
|
}
|
|
bool CreatureNativeTerrainLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
|
|
{
|
|
const CCreature *c = retrieveCreature(&node);
|
|
return !c || !iswith(c->faction, 0, 9) || VLC->heroh->nativeTerrains[c->faction] != terrainType; //drop bonus for non-creatures or non-native residents
|
|
//TODO neutral creatues
|
|
}
|
|
|
|
CreatureFactionLimiter::CreatureFactionLimiter(int Faction)
|
|
: faction(Faction)
|
|
{
|
|
}
|
|
|
|
CreatureFactionLimiter::CreatureFactionLimiter()
|
|
{
|
|
}
|
|
bool CreatureFactionLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
|
|
{
|
|
const CCreature *c = retrieveCreature(&node);
|
|
return !c || c->faction != faction; //drop bonus for non-creatures or non-native residents
|
|
}
|
|
|
|
CreatureAlignmentLimiter::CreatureAlignmentLimiter()
|
|
{
|
|
}
|
|
|
|
CreatureAlignmentLimiter::CreatureAlignmentLimiter(si8 Alignment)
|
|
: alignment(Alignment)
|
|
{
|
|
}
|
|
|
|
bool CreatureAlignmentLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
|
|
{
|
|
const CCreature *c = retrieveCreature(&node);
|
|
if(!c)
|
|
return true;
|
|
switch(alignment)
|
|
{
|
|
case GOOD:
|
|
return !c->isGood(); //if not good -> return true (drop bonus)
|
|
case NEUTRAL:
|
|
return c->isEvil() || c->isGood();
|
|
case EVIL:
|
|
return !c->isEvil();
|
|
default:
|
|
tlog1 << "Warning: illegal alignment in limiter!\n";
|
|
return true;
|
|
}
|
|
}
|
|
|
|
RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
|
|
:minRank(Min), maxRank(Max)
|
|
{
|
|
}
|
|
|
|
RankRangeLimiter::RankRangeLimiter()
|
|
{
|
|
minRank = maxRank = -1;
|
|
}
|
|
|
|
bool RankRangeLimiter::limit( const Bonus *b, const CBonusSystemNode &node ) const
|
|
{
|
|
const CStackInstance *csi = retreiveStackInstance(&node);
|
|
if(csi)
|
|
return csi->getExpRank() < minRank || csi->getExpRank() > maxRank;
|
|
return true;
|
|
}
|
|
|
|
bool StackOwnerLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const
|
|
{
|
|
const CStack *s = retreiveStackBattle(&node);
|
|
if(s)
|
|
return s->owner != owner;
|
|
|
|
const CStackInstance *csi = retreiveStackInstance(&node);
|
|
if(csi && csi->armyObj)
|
|
return csi->armyObj->tempOwner != owner;
|
|
return true;
|
|
}
|
|
|
|
StackOwnerLimiter::StackOwnerLimiter()
|
|
: owner(-1)
|
|
{
|
|
}
|
|
|
|
StackOwnerLimiter::StackOwnerLimiter(ui8 Owner)
|
|
: owner(Owner)
|
|
{
|
|
} |