mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
2f5d6f2684
* CHexFieldControl renamed to CClickableHex * CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h * Removed unused project files * Added VCMI_client filters file for VS 2010 * Gathered common parts of StdInc.h in Global.h * Boost.Spirit has been included in PCH for ERM project * StopWatch renamed to CStopWatch * GuiBase.cpp split up in UIFramework/...
135 lines
5.0 KiB
C++
135 lines
5.0 KiB
C++
#pragma once
|
|
|
|
#include <SDL_events.h>
|
|
#include "IShowActivatable.h"
|
|
#include "SRect.h"
|
|
#include "../FontBase.h"
|
|
|
|
struct SDL_Surface;
|
|
|
|
/*
|
|
* CIntObject.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
using boost::logic::tribool;
|
|
|
|
// Base UI element
|
|
class CIntObject : public IShowActivatable //interface object
|
|
{
|
|
public:
|
|
CIntObject *parent; //parent object
|
|
std::vector<CIntObject *> children;
|
|
|
|
SRect pos, //position of object on the screen
|
|
posRelative; //position of object in the parent (not used if no parent)
|
|
|
|
CIntObject();
|
|
virtual ~CIntObject(); //d-tor
|
|
|
|
//l-clicks handling
|
|
bool pressedL; //for determining if object is L-pressed
|
|
void activateLClick();
|
|
void deactivateLClick();
|
|
virtual void clickLeft(tribool down, bool previousState);
|
|
|
|
//r-clicks handling
|
|
bool pressedR; //for determining if object is R-pressed
|
|
void activateRClick();
|
|
void deactivateRClick();
|
|
virtual void clickRight(tribool down, bool previousState);
|
|
|
|
//hover handling
|
|
bool hovered; //for determining if object is hovered
|
|
void activateHover();
|
|
void deactivateHover();
|
|
virtual void hover (bool on);
|
|
|
|
//keyboard handling
|
|
bool captureAllKeys; //if true, only this object should get info about pressed keys
|
|
void activateKeys();
|
|
void deactivateKeys();
|
|
virtual void keyPressed(const SDL_KeyboardEvent & key);
|
|
|
|
//mouse movement handling
|
|
bool strongInterest; //if true - report all mouse movements, if not - only when hovered
|
|
void activateMouseMove();
|
|
void deactivateMouseMove();
|
|
virtual void mouseMoved (const SDL_MouseMotionEvent & sEvent);
|
|
|
|
//time handling
|
|
int toNextTick;
|
|
void activateTimer();
|
|
void deactivateTimer();
|
|
virtual void tick();
|
|
|
|
//mouse wheel
|
|
void activateWheel();
|
|
void deactivateWheel();
|
|
virtual void wheelScrolled(bool down, bool in);
|
|
|
|
//double click
|
|
void activateDClick();
|
|
void deactivateDClick();
|
|
virtual void onDoubleClick();
|
|
|
|
enum {LCLICK=1, RCLICK=2, HOVER=4, MOVE=8, KEYBOARD=16, TIME=32, GENERAL=64, WHEEL=128, DOUBLECLICK=256, ALL=0xffff};
|
|
ui16 active;
|
|
ui16 used;
|
|
|
|
enum {ACTIVATE=1, DEACTIVATE=2, UPDATE=4, SHOWALL=8, DISPOSE=16, SHARE_POS=32};
|
|
ui8 defActions; //which calls will be tried to be redirected to children
|
|
ui8 recActions; //which calls we allow te receive from parent
|
|
|
|
enum EAlignment {TOPLEFT, CENTER, BOTTOMRIGHT};
|
|
|
|
void disable(); //deactivates if needed, blocks all automatic activity, allows only disposal
|
|
void enable(bool activation = true); //activates if needed, all activity enabled (Warning: may not be symetric with disable if recActions was limited!)
|
|
void defActivate();
|
|
void defDeactivate();
|
|
void activate();
|
|
void deactivate();
|
|
void activate(ui16 what);
|
|
void deactivate(ui16 what);
|
|
void show(SDL_Surface * to);
|
|
void showAll(SDL_Surface * to);
|
|
void redraw();
|
|
|
|
void drawBorderLoc(SDL_Surface * sur, const SRect &r, const int3 &color);
|
|
void printAtLoc(const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst);
|
|
void printToLoc(const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst);
|
|
void printAtMiddleLoc(const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst);
|
|
void printAtMiddleLoc(const std::string & text, const SPoint &p, EFonts font, SDL_Color kolor, SDL_Surface * dst);
|
|
void printAtMiddleWBLoc(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst);
|
|
void blitAtLoc(SDL_Surface * src, int x, int y, SDL_Surface * dst);
|
|
void blitAtLoc(SDL_Surface * src, const SPoint &p, SDL_Surface * dst);
|
|
bool isItInLoc(const SDL_Rect &rect, int x, int y);
|
|
bool isItInLoc(const SDL_Rect &rect, const SPoint &p);
|
|
const SRect & center(const SRect &r, bool propagate = true); //sets pos so that r will be in the center of screen, assigns sizes of r to pos, returns new position
|
|
const SRect & center(const SPoint &p, bool propagate = true); //moves object so that point p will be in its center
|
|
const SRect & center(bool propagate = true); //centers when pos.w and pos.h are set, returns new position
|
|
void fitToScreen(int borderWidth, bool propagate = true); //moves window to fit into screen
|
|
void moveBy(const SPoint &p, bool propagate = true);
|
|
void moveTo(const SPoint &p, bool propagate = true);
|
|
void changeUsedEvents(ui16 what, bool enable, bool adjust = true);
|
|
|
|
void addChild(CIntObject *child, bool adjustPosition = false);
|
|
void removeChild(CIntObject *child, bool adjustPosition = false);
|
|
void delChild(CIntObject *child); //removes from children list, deletes
|
|
template <typename T> void delChildNUll(T *&child, bool deactivateIfNeeded = false) //removes from children list, deletes and sets pointer to NULL
|
|
{
|
|
if(!child)
|
|
return;
|
|
|
|
if(deactivateIfNeeded && child->active)
|
|
child->deactivate();
|
|
|
|
delChild(child);
|
|
child = NULL;
|
|
}
|
|
}; |