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vcmi/test/mock/mock_spells_Mechanics.h

82 lines
2.8 KiB
C++

/*
* mock_spells_Mechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/spells/ISpellMechanics.h"
namespace spells
{
class MechanicsMock : public Mechanics
{
public:
MOCK_CONST_METHOD2(adaptProblem, bool(ESpellCastProblem, Problem &));
MOCK_CONST_METHOD1(adaptGenericProblem, bool(Problem &));
MOCK_CONST_METHOD1(rangeInHexes, std::vector<BattleHex>(BattleHex));
MOCK_CONST_METHOD1(getAffectedStacks, std::vector<const CStack *>(const Target &));
MOCK_CONST_METHOD1(canBeCast, bool(Problem &));
MOCK_CONST_METHOD2(canBeCastAt, bool(const Target &, Problem &));
MOCK_CONST_METHOD4(applyEffects, void(ServerCallback *, const Target &, bool, bool));
MOCK_METHOD2(cast, void(ServerCallback *, const Target &));
MOCK_METHOD2(castEval, void(ServerCallback *, const Target &));
MOCK_CONST_METHOD1(isReceptive, bool(const battle::Unit * ));
MOCK_CONST_METHOD0(getTargetTypes, std::vector<AimType>());
MOCK_CONST_METHOD4(getPossibleDestinations, std::vector<Destination>(size_t, AimType, const Target &, bool));
MOCK_CONST_METHOD0(getSpell, const Spell *());
MOCK_CONST_METHOD0(getEffectLevel, IBattleCast::Value());
MOCK_CONST_METHOD0(getRangeLevel, IBattleCast::Value());
MOCK_CONST_METHOD0(getEffectPower, IBattleCast::Value());
MOCK_CONST_METHOD0(getEffectDuration, IBattleCast::Value());
MOCK_CONST_METHOD0(getEffectValue, IBattleCast::Value64());
MOCK_CONST_METHOD0(getCasterColor, PlayerColor());
MOCK_CONST_METHOD0(getSpellIndex, int32_t());
MOCK_CONST_METHOD0(getSpellId, SpellID());
MOCK_CONST_METHOD0(getSpellName, std::string());
MOCK_CONST_METHOD0(getSpellLevel, int32_t());
MOCK_CONST_METHOD0(isSmart, bool());
MOCK_CONST_METHOD0(isMassive, bool());
MOCK_CONST_METHOD0(alwaysHitFirstTarget, bool());
MOCK_CONST_METHOD0(requiresClearTiles, bool());
MOCK_CONST_METHOD0(isNegativeSpell, bool());
MOCK_CONST_METHOD0(isPositiveSpell, bool());
MOCK_CONST_METHOD0(isMagicalEffect, bool());
MOCK_CONST_METHOD1(adjustEffectValue,int64_t(const battle::Unit *));
MOCK_CONST_METHOD2(applySpellBonus,int64_t(int64_t, const battle::Unit *));
MOCK_CONST_METHOD1(applySpecificSpellBonus,int64_t(int64_t));
MOCK_CONST_METHOD2(calculateRawEffectValue, int64_t(int32_t, int32_t));
MOCK_CONST_METHOD1(ownerMatches, bool(const battle::Unit *));
MOCK_CONST_METHOD2(ownerMatches, bool(const battle::Unit *, const boost::logic::tribool));
MOCK_CONST_METHOD0(creatures, const CreatureService *());
#if SCRIPTING_ENABLED
MOCK_CONST_METHOD0(scripts, const scripting::Service *());
#endif
MOCK_CONST_METHOD0(spells, const Service *());
MOCK_CONST_METHOD0(game, const IGameInfoCallback * ());
MOCK_CONST_METHOD0(battle, const CBattleInfoCallback * ());
};
}