.. |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* Updated class - file - handling
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2011-12-22 13:05:19 +00:00 |
BattleAction.h
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- Fixed wrong creature teleported
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2012-04-28 19:40:27 +00:00 |
BattleHex.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
BattleHex.h
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Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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2012-03-30 21:36:07 +00:00 |
BattleState.cpp
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- gcc compile and warning fixes
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2012-04-30 12:13:36 +00:00 |
BattleState.h
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- Fixed wrong creature teleported
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2012-04-28 19:40:27 +00:00 |
CArtHandler.cpp
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Various fixes.
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2012-04-22 19:56:03 +00:00 |
CArtHandler.h
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- Commanders will now be properly intialized
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2012-04-28 11:41:20 +00:00 |
CBuildingHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CBuildingHandler.h
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- (linux) replaced Genius with VCAI
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2012-02-16 17:10:58 +00:00 |
CCampaignHandler.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
CCampaignHandler.h
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- fixed crash on opening spellbook during enemy turn
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2012-01-19 14:33:22 +00:00 |
CConsoleHandler.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CConsoleHandler.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CCreatureHandler.cpp
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Various fixes.
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2012-04-22 19:56:03 +00:00 |
CCreatureHandler.h
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- Config settings & parsing for Commanders.
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2012-04-22 13:28:46 +00:00 |
CCreatureSet.cpp
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1. Better way to disable stack / cursor glitches
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2012-05-01 08:52:22 +00:00 |
CCreatureSet.h
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1. Better way to disable stack / cursor glitches
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2012-05-01 08:52:22 +00:00 |
CDefObjInfoHandler.cpp
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* fixed #863 — all members of team will receive notification about FoW change
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2012-02-20 21:01:54 +00:00 |
CDefObjInfoHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CFileUtility.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGameInterface.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CGameInterface.h
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* adventure map GUI should be properly blocked during AI turn
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2012-02-22 13:41:27 +00:00 |
CGameState.cpp
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
CGameState.h
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
CGeneralTextHandler.cpp
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CGeneralTextHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CHeroHandler.cpp
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
CHeroHandler.h
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
CLodHandler.cpp
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
CLodHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CLogger.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CLogger.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CMapInfo.cpp
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
CMapInfo.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CObjectHandler.cpp
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- Commanders will now be properly intialized
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2012-04-28 11:41:20 +00:00 |
CObjectHandler.h
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- More commanders
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2012-04-22 17:38:36 +00:00 |
CObstacleInstance.cpp
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Missed the file.
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2012-04-23 20:20:43 +00:00 |
CObstacleInstance.h
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
Connection.h
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
ConstTransitivePtr.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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- Fixed Remove Obstacle spell
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2012-04-28 15:18:21 +00:00 |
CSpellHandler.h
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Rewritten handling mouse movement over hex and l-clicking hex into one procedure. That way the tooltip and cursor are always accurate, because they're set by the same routing that selects action. Having that logic duplicated in two methods was unmaintainable. [though the new one is still monstrous...] By the way fixed numerous issues, including:
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2012-03-30 21:36:07 +00:00 |
CStopWatch.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
CThreadHelper.cpp
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
CThreadHelper.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
CTownHandler.cpp
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- makefiles for fuzzylite (#911)
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2012-03-12 20:11:46 +00:00 |
CTownHandler.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
GameConstants.h
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- No battle actions will be available during tactics phase
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2012-04-28 13:01:39 +00:00 |
HeroBonus.cpp
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- gcc compile and warning fixes
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2012-04-30 12:13:36 +00:00 |
HeroBonus.h
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Various fixes.
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2012-04-22 19:56:03 +00:00 |
IGameCallback.cpp
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Fixed #925.
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2012-04-14 07:22:08 +00:00 |
IGameCallback.h
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Fixed #925.
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2012-04-14 07:22:08 +00:00 |
IGameEventsReceiver.h
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Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912.
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2012-04-06 15:02:15 +00:00 |
int3.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
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- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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2012-01-12 15:23:00 +00:00 |
JsonNode.h
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Compile fix #945.
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2012-04-30 10:40:19 +00:00 |
Makefile.am
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- gcc compile and warning fixes
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2012-04-30 12:13:36 +00:00 |
Makefile.in
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- gcc compile and warning fixes
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2012-04-30 12:13:36 +00:00 |
map.cpp
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
map.h
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- More commanders
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2012-04-22 17:38:36 +00:00 |
NetPacks.h
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1. Better way to disable stack / cursor glitches
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2012-05-01 08:52:22 +00:00 |
NetPacksLib.cpp
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- Battle interface fixes. It's possible to move stacks & attack
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2012-04-17 14:50:23 +00:00 |
RegisterTypes.h
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- More commanders
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2012-04-22 17:38:36 +00:00 |
ResourceSet.cpp
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- Extended cap or removed sign for some values that may potentially overflow
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2012-01-26 16:48:53 +00:00 |
ResourceSet.h
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Fixed #855 & 861. Unsigned values were bad idea to prevent overflow.
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2012-02-20 16:26:14 +00:00 |
StartInfo.h
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Throwing runtime_errors instead of string (or even char*) objects.
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2012-04-22 07:32:45 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
UnlockGuard.h
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- fixes for gcc-4.7
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2012-04-08 10:34:23 +00:00 |
vcmi_endian.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
VCMI_Lib.cpp
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Fixed #216 and #907.
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2012-04-08 01:15:18 +00:00 |
VCMI_Lib.h
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Fixed #216 and #907.
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2012-04-08 01:15:18 +00:00 |
VCMI_lib.vcxproj
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Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp.
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2012-04-23 19:56:37 +00:00 |
VCMIDirs.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |