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108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
/*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MinePlacer.h"
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#include "TownPlacer.h"
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#include "ConnectionsPlacer.h"
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#include "../CMapGenerator.h"
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#include "../RmgMap.h"
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#include "../../mapObjectConstructors/AObjectTypeHandler.h"
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#include "../../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../../mapObjects/MiscObjects.h"
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#include "../../mapping/CMapEditManager.h"
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#include "../RmgPath.h"
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#include "../RmgObject.h"
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#include "ObjectManager.h"
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#include "../Functions.h"
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#include "RoadPlacer.h"
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#include "WaterAdopter.h"
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#include "../TileInfo.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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void MinePlacer::process()
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{
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auto * manager = zone.getModificator<ObjectManager>();
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if(!manager)
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{
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logGlobal->error("ObjectManager doesn't exist for zone %d, skip modificator %s", zone.getId(), getName());
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return;
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}
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placeMines(*manager);
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}
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void MinePlacer::init()
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{
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DEPENDENCY(TownPlacer);
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DEPENDENCY(ConnectionsPlacer);
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POSTFUNCTION(ObjectManager);
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POSTFUNCTION(RoadPlacer);
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}
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bool MinePlacer::placeMines(ObjectManager & manager)
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{
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std::vector<CGMine*> createdMines;
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std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
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for(const auto & mineInfo : zone.getMinesInfo())
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{
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const auto res = GameResID(mineInfo.first);
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for(int i = 0; i < mineInfo.second; ++i)
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{
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auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res);
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const auto & rmginfo = mineHandler->getRMGInfo();
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auto * mine = dynamic_cast<CGMine *>(mineHandler->create(map.mapInstance->cb, nullptr));
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mine->producedResource = res;
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mine->tempOwner = PlayerColor::NEUTRAL;
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mine->producedQuantity = mine->defaultResProduction();
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createdMines.push_back(mine);
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if (!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
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{
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//only first wood & ore mines are close
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manager.addCloseObject(RequiredObjectInfo(mine, rmginfo.value));
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}
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else
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requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
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}
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}
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//Shuffle mines to avoid patterns, but don't shuffle key objects like towns
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RandomGeneratorUtil::randomShuffle(requiredObjects, zone.getRand());
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for (const auto& obj : requiredObjects)
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{
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manager.addRequiredObject(RequiredObjectInfo(obj.first, obj.second));
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}
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//create extra resources
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if(int extraRes = generator.getConfig().mineExtraResources)
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{
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for(auto * mine : createdMines)
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{
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for(int rc = zone.getRand().nextInt(1, extraRes); rc > 0; --rc)
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{
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auto * resource = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create(map.mapInstance->cb, nullptr));
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resource->amount = CGResource::RANDOM_AMOUNT;
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RequiredObjectInfo roi;
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roi.obj = resource;
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roi.nearbyTarget = mine;
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manager.addNearbyObject(roi);
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}
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}
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}
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return true;
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}
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VCMI_LIB_NAMESPACE_END
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