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vcmi/lib/ArtifactUtils.h
2024-04-27 21:35:37 +03:00

50 lines
2.1 KiB
C++

/*
* ArtifactUtils.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "StdInc.h"
#include "GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class CArtHandler;
class CArtifact;
class CGHeroInstance;
class CArtifactSet;
class CArtifactInstance;
struct ArtSlotInfo;
class CMap;
namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
// TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE const std::vector<ArtifactPosition> & unmovableSlots();
DLL_LINKAGE const std::vector<ArtifactPosition> & commonWornSlots();
DLL_LINKAGE const std::vector<ArtifactPosition> & allWornSlots();
DLL_LINKAGE const std::vector<ArtifactPosition> & commanderSlots();
DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid);
DLL_LINKAGE CArtifactInstance * createScroll(const SpellID & sid);
DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const CArtifact * art);
DLL_LINKAGE CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
DLL_LINKAGE CArtifactInstance * createArtifact(CMap * map, const ArtifactID & aid, SpellID spellID = SpellID::NONE);
DLL_LINKAGE void insertScrrollSpellName(std::string & description, const SpellID & sid);
}
VCMI_LIB_NAMESPACE_END