mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
6ad729148e
(don't try to compile this revision)
40 lines
1.8 KiB
C++
40 lines
1.8 KiB
C++
#pragma once
|
|
#include "../global.h"
|
|
class CDefEssential;
|
|
struct SDL_Surface;
|
|
class CGHeroInstance;
|
|
class CGTownInstance;
|
|
class CDefHandler;
|
|
class Graphics
|
|
{
|
|
public:
|
|
//various graphics
|
|
SDL_Surface * hInfo, *tInfo; //hero and town infobox bgs
|
|
std::vector<std::pair<int, int> > slotsPos; //creature slot positions in infoboxes
|
|
CDefEssential *luck22, *luck30, *luck42, *luck82,
|
|
*morale22, *morale30, *morale42, *morale82,
|
|
*halls, *forts, *bigTownPic;
|
|
std::map<int,SDL_Surface*> heroWins; //hero_ID => infobox
|
|
std::map<int,SDL_Surface*> townWins; //town_ID => infobox
|
|
CDefHandler * artDefs; //artifacts
|
|
std::vector<SDL_Surface *> portraitSmall; //48x32 px portraits of heroes
|
|
std::vector<SDL_Surface *> portraitLarge; //58x64 px portraits of heroes
|
|
std::vector<CDefHandler *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
|
|
CDefHandler * pskillsb, *resources; //82x93
|
|
CDefHandler * un44; //many things
|
|
CDefHandler * smallIcons, *resources32; //resources 32x32
|
|
//creatures
|
|
std::map<int,SDL_Surface*> smallImgs; //creature ID -> small 32x32 img of creature; //ID=-2 is for blank (black) img; -1 for the border
|
|
std::map<int,SDL_Surface*> bigImgs; //creature ID -> big 58x64 img of creature; //ID=-2 is for blank (black) img; -1 for the border
|
|
std::map<int,SDL_Surface*> backgrounds; //castle ID -> 100x130 background creature image // -1 is for neutral
|
|
|
|
//functions
|
|
Graphics();
|
|
void loadHeroFlags();
|
|
SDL_Surface * drawHeroInfoWin(const CGHeroInstance * curh);
|
|
SDL_Surface * drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from=0, int to=PRIMARY_SKILLS);
|
|
SDL_Surface * drawTownInfoWin(const CGTownInstance * curh);
|
|
SDL_Surface * getPic(int ID, bool fort=true, bool builded=false); //returns small picture of town: ID=-1 - blank; -2 - border; -3 - random
|
|
};
|
|
|
|
extern Graphics * graphics; |