1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client/adventureMap/MapAudioPlayer.cpp
Johannes Schauer Marin Rodrigues a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00

253 lines
6.0 KiB
C++

/*
* MapAudioPlayer.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapAudioPlayer.h"
#include "../CCallback.h"
#include "../CGameInfo.h"
#include "../CMusicHandler.h"
#include "../CPlayerInterface.h"
#include "../mapView/mapHandler.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/mapObjects/CArmedInstance.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapping/CMap.h"
bool MapAudioPlayer::hasOngoingAnimations()
{
return false;
}
void MapAudioPlayer::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
if(obj == currentSelection)
update();
}
void MapAudioPlayer::onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
if(obj == currentSelection)
update();
}
void MapAudioPlayer::onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
if(obj == currentSelection)
update();
}
void MapAudioPlayer::onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
{
if(obj == currentSelection)
update();
}
void MapAudioPlayer::onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator)
{
addObject(obj);
}
void MapAudioPlayer::onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator)
{
removeObject(obj);
}
void MapAudioPlayer::onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator)
{
addObject(obj);
}
void MapAudioPlayer::onObjectInstantRemove(const CGObjectInstance * obj, const PlayerColor & initiator)
{
removeObject(obj);
}
void MapAudioPlayer::addObject(const CGObjectInstance * obj)
{
if(obj->isTile2Terrain())
{
// terrain overlay - all covering tiles act as sound source
for(int fx = 0; fx < obj->getWidth(); ++fx)
{
for(int fy = 0; fy < obj->getHeight(); ++fy)
{
int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
if(LOCPLINT->cb->isInTheMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
}
}
return;
}
if(obj->isVisitable())
{
// visitable object - visitable tile acts as sound source
int3 currTile = obj->visitablePos();
if(LOCPLINT->cb->isInTheMap(currTile))
objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
return;
}
if(!obj->isVisitable())
{
// static object - blocking tiles act as sound source
auto tiles = obj->getBlockedOffsets();
for(const auto & tile : tiles)
{
int3 currTile = obj->pos + tile;
if(LOCPLINT->cb->isInTheMap(currTile))
objects[currTile.z][currTile.x][currTile.y].push_back(obj->id);
}
return;
}
}
void MapAudioPlayer::removeObject(const CGObjectInstance * obj)
{
for(int z = 0; z < LOCPLINT->cb->getMapSize().z; z++)
for(int x = 0; x < LOCPLINT->cb->getMapSize().x; x++)
for(int y = 0; y < LOCPLINT->cb->getMapSize().y; y++)
vstd::erase(objects[z][x][y], obj->id);
}
std::vector<AudioPath> MapAudioPlayer::getAmbientSounds(const int3 & tile)
{
std::vector<AudioPath> result;
for(auto & objectID : objects[tile.z][tile.x][tile.y])
{
const auto & object = CGI->mh->getMap()->objects[objectID.getNum()];
assert(object);
if (!object)
logGlobal->warn("Already removed object %d found on tile! (%d %d %d)", objectID.getNum(), tile.x, tile.y, tile.z);
if(object && object->getAmbientSound())
result.push_back(object->getAmbientSound().value());
}
if(CGI->mh->getMap()->isCoastalTile(tile))
result.emplace_back(AudioPath::builtin("LOOPOCEA"));
return result;
}
void MapAudioPlayer::updateAmbientSounds()
{
std::map<AudioPath, int> currentSounds;
auto updateSounds = [&](const AudioPath& soundId, int distance) -> void
{
if(vstd::contains(currentSounds, soundId))
currentSounds[soundId] = std::min(currentSounds[soundId], distance);
else
currentSounds.insert(std::make_pair(soundId, distance));
};
int3 pos = currentSelection->getSightCenter();
std::unordered_set<int3> tiles;
LOCPLINT->cb->getVisibleTilesInRange(tiles, pos, CCS->soundh->ambientGetRange(), int3::DIST_CHEBYSHEV);
for(int3 tile : tiles)
{
int dist = pos.dist(tile, int3::DIST_CHEBYSHEV);
for(auto & soundName : getAmbientSounds(tile))
updateSounds(soundName, dist);
}
CCS->soundh->ambientUpdateChannels(currentSounds);
}
void MapAudioPlayer::updateMusic()
{
if(audioPlaying && playerMakingTurn && currentSelection)
{
const auto * terrain = LOCPLINT->cb->getTile(currentSelection->visitablePos())->terType;
CCS->musich->playMusicFromSet("terrain", terrain->getJsonKey(), true, false);
}
if(audioPlaying && enemyMakingTurn)
{
CCS->musich->playMusicFromSet("enemy-turn", true, false);
}
}
void MapAudioPlayer::update()
{
updateMusic();
if(audioPlaying && playerMakingTurn && currentSelection)
updateAmbientSounds();
}
MapAudioPlayer::MapAudioPlayer()
{
auto mapSize = LOCPLINT->cb->getMapSize();
objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
for(const auto & obj : CGI->mh->getMap()->objects)
{
if (obj)
addObject(obj);
}
}
MapAudioPlayer::~MapAudioPlayer()
{
CCS->soundh->ambientStopAllChannels();
CCS->musich->stopMusic(1000);
}
void MapAudioPlayer::onSelectionChanged(const CArmedInstance * newSelection)
{
currentSelection = newSelection;
update();
}
void MapAudioPlayer::onAudioPaused()
{
audioPlaying = false;
CCS->soundh->ambientStopAllChannels();
CCS->musich->stopMusic(1000);
}
void MapAudioPlayer::onAudioResumed()
{
audioPlaying = true;
update();
}
void MapAudioPlayer::onPlayerTurnStarted()
{
enemyMakingTurn = false;
playerMakingTurn = true;
update();
}
void MapAudioPlayer::onEnemyTurnStarted()
{
playerMakingTurn = false;
enemyMakingTurn = true;
update();
}
void MapAudioPlayer::onPlayerTurnEnded()
{
playerMakingTurn = false;
enemyMakingTurn = false;
CCS->soundh->ambientStopAllChannels();
CCS->musich->stopMusic(1000);
}