mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
166 lines
4.5 KiB
C++
166 lines
4.5 KiB
C++
/*
|
|
* IHandlerBase.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../lib/ConstTransitivePtr.h"
|
|
#include "VCMI_Lib.h"
|
|
|
|
class JsonNode;
|
|
class Entity;
|
|
|
|
/// base class for all handlers that can be accessed from mod system
|
|
class DLL_LINKAGE IHandlerBase
|
|
{
|
|
protected:
|
|
/// Calls modhandler. Mostly needed to avoid large number of includes in headers
|
|
void registerObject(std::string scope, std::string type_name, std::string name, si32 index);
|
|
std::string normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier) const;
|
|
|
|
public:
|
|
/// loads all original game data in vector of json nodes
|
|
/// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
|
|
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) = 0;
|
|
|
|
/// loads single object into game. Scope is namespace of this object, same as name of source mod
|
|
virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
|
|
virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
|
|
|
|
/// allows handlers to alter object configuration before validation and actual load
|
|
virtual void beforeValidate(JsonNode & object){};
|
|
|
|
/// allows handler to load some custom internal data before identifier finalization
|
|
virtual void loadCustom(){};
|
|
|
|
/// allows handler to do post-loading step for validation or integration of loaded data
|
|
virtual void afterLoadFinalization(){};
|
|
|
|
/**
|
|
* Gets a list of objects that are allowed by default on maps
|
|
*
|
|
* @return a list of allowed objects, the index is the object id
|
|
*/
|
|
virtual std::vector<bool> getDefaultAllowed() const = 0;
|
|
|
|
virtual ~IHandlerBase(){}
|
|
};
|
|
|
|
template <class _ObjectID, class _ObjectBase, class _Object, class _ServiceBase> class CHandlerBase : public _ServiceBase, public IHandlerBase
|
|
{
|
|
public:
|
|
virtual ~CHandlerBase()
|
|
{
|
|
for(auto & o : objects)
|
|
{
|
|
o.dellNull();
|
|
}
|
|
|
|
}
|
|
|
|
const Entity * getBaseByIndex(const int32_t index) const override
|
|
{
|
|
return getByIndex(index);
|
|
}
|
|
|
|
const _ObjectBase * getById(const _ObjectID & id) const override
|
|
{
|
|
return (*this)[id].get();
|
|
}
|
|
|
|
const _ObjectBase * getByIndex(const int32_t index) const override
|
|
{
|
|
return (*this)[_ObjectID(index)].get();
|
|
}
|
|
|
|
void forEachBase(const std::function<void(const Entity * entity, bool & stop)> & cb) const override
|
|
{
|
|
forEachT(cb);
|
|
}
|
|
|
|
void forEach(const std::function<void(const _ObjectBase * entity, bool & stop)> & cb) const override
|
|
{
|
|
forEachT(cb);
|
|
}
|
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data) override
|
|
{
|
|
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), objects.size());
|
|
|
|
objects.push_back(object);
|
|
|
|
for(auto type_name : getTypeNames())
|
|
registerObject(scope, type_name, name, object->getIndex());
|
|
}
|
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
|
|
{
|
|
auto object = loadFromJson(scope, data, normalizeIdentifier(scope, "core", name), index);
|
|
|
|
assert(objects[index] == nullptr); // ensure that this id was not loaded before
|
|
objects[index] = object;
|
|
|
|
for(auto type_name : getTypeNames())
|
|
registerObject(scope, type_name, name, object->getIndex());
|
|
}
|
|
|
|
ConstTransitivePtr<_Object> operator[] (const _ObjectID id) const
|
|
{
|
|
const int32_t raw_id = id.getNum();
|
|
return operator[](raw_id);
|
|
}
|
|
|
|
ConstTransitivePtr<_Object> operator[] (int32_t index) const
|
|
{
|
|
if(index < 0 || index >= objects.size())
|
|
{
|
|
logMod->error("%s id %d is invalid", getTypeNames()[0], index);
|
|
throw std::runtime_error("internal error");
|
|
}
|
|
|
|
return objects[index];
|
|
}
|
|
|
|
void updateEntity(int32_t index, const JsonNode & data)
|
|
{
|
|
if(index < 0 || index >= objects.size())
|
|
{
|
|
logMod->error("%s id %d is invalid", getTypeNames()[0], index);
|
|
}
|
|
else
|
|
{
|
|
objects.at(index)->updateFrom(data);
|
|
}
|
|
}
|
|
|
|
size_t size() const
|
|
{
|
|
return objects.size();
|
|
}
|
|
|
|
protected:
|
|
virtual _Object * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) = 0;
|
|
virtual const std::vector<std::string> & getTypeNames() const = 0;
|
|
|
|
template<typename ItemType>
|
|
void forEachT(const std::function<void(const ItemType *, bool &)> & cb) const
|
|
{
|
|
bool stop = false;
|
|
|
|
for(auto & object : objects)
|
|
{
|
|
cb(object.get(), stop);
|
|
if(stop)
|
|
break;
|
|
}
|
|
}
|
|
|
|
public: //todo: make private
|
|
std::vector<ConstTransitivePtr<_Object>> objects;
|
|
};
|