mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-30 08:57:00 +02:00
a1a5bc28c2
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
339 lines
8.7 KiB
C++
339 lines
8.7 KiB
C++
/*
|
|
* CDefFile.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "CDefFile.h"
|
|
|
|
#include "IImageLoader.h"
|
|
|
|
#include "../../lib/filesystem/Filesystem.h"
|
|
#include "../../lib/Point.h"
|
|
|
|
#include <SDL_pixels.h>
|
|
|
|
// Extremely simple file cache. TODO: smarter, more general solution
|
|
class CFileCache
|
|
{
|
|
static const int cacheSize = 50; //Max number of cached files
|
|
struct FileData
|
|
{
|
|
AnimationPath name;
|
|
size_t size;
|
|
std::unique_ptr<ui8[]> data;
|
|
|
|
std::unique_ptr<ui8[]> getCopy()
|
|
{
|
|
auto ret = std::unique_ptr<ui8[]>(new ui8[size]);
|
|
std::copy(data.get(), data.get() + size, ret.get());
|
|
return ret;
|
|
}
|
|
FileData(AnimationPath name_, size_t size_, std::unique_ptr<ui8[]> data_):
|
|
name{std::move(name_)},
|
|
size{size_},
|
|
data{std::move(data_)}
|
|
{}
|
|
};
|
|
|
|
std::deque<FileData> cache;
|
|
public:
|
|
std::unique_ptr<ui8[]> getCachedFile(AnimationPath rid)
|
|
{
|
|
for(auto & file : cache)
|
|
{
|
|
if (file.name == rid)
|
|
return file.getCopy();
|
|
}
|
|
// Still here? Cache miss
|
|
if (cache.size() > cacheSize)
|
|
cache.pop_front();
|
|
|
|
auto data = CResourceHandler::get()->load(rid)->readAll();
|
|
|
|
cache.emplace_back(std::move(rid), data.second, std::move(data.first));
|
|
|
|
return cache.back().getCopy();
|
|
}
|
|
};
|
|
|
|
enum class DefType : uint32_t
|
|
{
|
|
SPELL = 0x40,
|
|
SPRITE = 0x41,
|
|
CREATURE = 0x42,
|
|
MAP = 0x43,
|
|
MAP_HERO = 0x44,
|
|
TERRAIN = 0x45,
|
|
CURSOR = 0x46,
|
|
INTERFACE = 0x47,
|
|
SPRITE_FRAME = 0x48,
|
|
BATTLE_HERO = 0x49
|
|
};
|
|
|
|
static CFileCache animationCache;
|
|
|
|
/*************************************************************************
|
|
* DefFile, class used for def loading *
|
|
*************************************************************************/
|
|
|
|
static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
|
|
{
|
|
// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
|
|
// exact logic is not clear and requires extensive testing with image editing
|
|
// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
|
|
static const int threshold = 8;
|
|
|
|
int diffR = static_cast<int>(lhs.r) - rhs.r;
|
|
int diffG = static_cast<int>(lhs.g) - rhs.g;
|
|
int diffB = static_cast<int>(lhs.b) - rhs.b;
|
|
int diffA = static_cast<int>(lhs.a) - rhs.a;
|
|
|
|
return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
|
|
}
|
|
|
|
CDefFile::CDefFile(const AnimationPath & Name):
|
|
data(nullptr),
|
|
palette(nullptr)
|
|
{
|
|
//First 8 colors in def palette used for transparency
|
|
static const SDL_Color sourcePalette[8] = {
|
|
{0, 255, 255, SDL_ALPHA_OPAQUE},
|
|
{255, 150, 255, SDL_ALPHA_OPAQUE},
|
|
{255, 100, 255, SDL_ALPHA_OPAQUE},
|
|
{255, 50, 255, SDL_ALPHA_OPAQUE},
|
|
{255, 0, 255, SDL_ALPHA_OPAQUE},
|
|
{255, 255, 0, SDL_ALPHA_OPAQUE},
|
|
{180, 0, 255, SDL_ALPHA_OPAQUE},
|
|
{0, 255, 0, SDL_ALPHA_OPAQUE}
|
|
};
|
|
|
|
static const SDL_Color targetPalette[8] = {
|
|
{0, 0, 0, 0 }, // transparency ( used in most images )
|
|
{0, 0, 0, 64 }, // shadow border ( used in battle, adventure map def's )
|
|
{0, 0, 0, 64 }, // shadow border ( used in fog-of-war def's )
|
|
{0, 0, 0, 128}, // shadow body ( used in fog-of-war def's )
|
|
{0, 0, 0, 128}, // shadow body ( used in battle, adventure map def's )
|
|
{0, 0, 0, 0 }, // selection / owner flag ( used in battle, adventure map def's )
|
|
{0, 0, 0, 128}, // shadow body below selection ( used in battle def's )
|
|
{0, 0, 0, 64 } // shadow border below selection ( used in battle def's )
|
|
};
|
|
|
|
data = animationCache.getCachedFile(Name);
|
|
|
|
palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
|
|
int it = 0;
|
|
|
|
//ui32 type = read_le_u32(data.get() + it);
|
|
it+=4;
|
|
//int width = read_le_u32(data + it); it+=4;//not used
|
|
//int height = read_le_u32(data + it); it+=4;
|
|
it+=8;
|
|
ui32 totalBlocks = read_le_u32(data.get() + it);
|
|
it+=4;
|
|
|
|
for (ui32 i= 0; i<256; i++)
|
|
{
|
|
palette[i].r = data[it++];
|
|
palette[i].g = data[it++];
|
|
palette[i].b = data[it++];
|
|
palette[i].a = SDL_ALPHA_OPAQUE;
|
|
}
|
|
|
|
// these colors seems to be used unconditionally
|
|
palette[0] = targetPalette[0];
|
|
palette[1] = targetPalette[1];
|
|
palette[4] = targetPalette[4];
|
|
|
|
// rest of special colors are used only if their RGB values are close to H3
|
|
for (uint32_t i = 0; i < 8; ++i)
|
|
{
|
|
if (colorsSimilar(sourcePalette[i], palette[i]))
|
|
palette[i] = targetPalette[i];
|
|
}
|
|
|
|
for (ui32 i=0; i<totalBlocks; i++)
|
|
{
|
|
size_t blockID = read_le_u32(data.get() + it);
|
|
it+=4;
|
|
size_t totalEntries = read_le_u32(data.get() + it);
|
|
it+=12;
|
|
//8 unknown bytes - skipping
|
|
|
|
//13 bytes for name of every frame in this block - not used, skipping
|
|
it+= 13 * (int)totalEntries;
|
|
|
|
for (ui32 j=0; j<totalEntries; j++)
|
|
{
|
|
size_t currOffset = read_le_u32(data.get() + it);
|
|
offset[blockID].push_back(currOffset);
|
|
it += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CDefFile::loadFrame(size_t frame, size_t group, IImageLoader &loader) const
|
|
{
|
|
std::map<size_t, std::vector <size_t> >::const_iterator it;
|
|
it = offset.find(group);
|
|
assert (it != offset.end());
|
|
|
|
const ui8 * FDef = data.get()+it->second[frame];
|
|
|
|
const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
|
|
SSpriteDef sprite;
|
|
|
|
sprite.format = read_le_u32(&sd.format);
|
|
sprite.fullWidth = read_le_u32(&sd.fullWidth);
|
|
sprite.fullHeight = read_le_u32(&sd.fullHeight);
|
|
sprite.width = read_le_u32(&sd.width);
|
|
sprite.height = read_le_u32(&sd.height);
|
|
sprite.leftMargin = read_le_u32(&sd.leftMargin);
|
|
sprite.topMargin = read_le_u32(&sd.topMargin);
|
|
|
|
ui32 currentOffset = sizeof(SSpriteDef);
|
|
|
|
//special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
|
|
|
|
if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
|
|
{
|
|
sprite.leftMargin = 0;
|
|
sprite.topMargin = 0;
|
|
sprite.width = sprite.fullWidth;
|
|
sprite.height = sprite.fullHeight;
|
|
|
|
currentOffset -= 16;
|
|
}
|
|
|
|
const ui32 BaseOffset = currentOffset;
|
|
|
|
loader.init(Point(sprite.width, sprite.height),
|
|
Point(sprite.leftMargin, sprite.topMargin),
|
|
Point(sprite.fullWidth, sprite.fullHeight), palette.get());
|
|
|
|
switch(sprite.format)
|
|
{
|
|
case 0:
|
|
{
|
|
//pixel data is not compressed, copy data to surface
|
|
for(ui32 i=0; i<sprite.height; i++)
|
|
{
|
|
loader.load(sprite.width, FDef + currentOffset);
|
|
currentOffset += sprite.width;
|
|
loader.endLine();
|
|
}
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
//for each line we have offset of pixel data
|
|
const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
|
|
currentOffset += sizeof(ui32) * sprite.height;
|
|
|
|
for(ui32 i=0; i<sprite.height; i++)
|
|
{
|
|
//get position of the line
|
|
currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
|
|
ui32 TotalRowLength = 0;
|
|
|
|
while(TotalRowLength<sprite.width)
|
|
{
|
|
ui8 segmentType = FDef[currentOffset++];
|
|
ui32 length = FDef[currentOffset++] + 1;
|
|
|
|
if(segmentType==0xFF)//Raw data
|
|
{
|
|
loader.load(length, FDef + currentOffset);
|
|
currentOffset+=length;
|
|
}
|
|
else// RLE
|
|
{
|
|
loader.load(length, segmentType);
|
|
}
|
|
TotalRowLength += length;
|
|
}
|
|
|
|
loader.endLine();
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
|
|
|
|
for(ui32 i=0; i<sprite.height; i++)
|
|
{
|
|
ui32 TotalRowLength=0;
|
|
|
|
while(TotalRowLength<sprite.width)
|
|
{
|
|
ui8 segment=FDef[currentOffset++];
|
|
ui8 code = segment / 32;
|
|
ui8 length = (segment & 31) + 1;
|
|
|
|
if(code==7)//Raw data
|
|
{
|
|
loader.load(length, FDef + currentOffset);
|
|
currentOffset += length;
|
|
}
|
|
else//RLE
|
|
{
|
|
loader.load(length, code);
|
|
}
|
|
TotalRowLength+=length;
|
|
}
|
|
loader.endLine();
|
|
}
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
for(ui32 i=0; i<sprite.height; i++)
|
|
{
|
|
currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
|
|
ui32 TotalRowLength=0;
|
|
|
|
while(TotalRowLength<sprite.width)
|
|
{
|
|
ui8 segment = FDef[currentOffset++];
|
|
ui8 code = segment / 32;
|
|
ui8 length = (segment & 31) + 1;
|
|
|
|
if(code==7)//Raw data
|
|
{
|
|
loader.load(length, FDef + currentOffset);
|
|
currentOffset += length;
|
|
}
|
|
else//RLE
|
|
{
|
|
loader.load(length, code);
|
|
}
|
|
TotalRowLength += length;
|
|
}
|
|
loader.endLine();
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
|
|
break;
|
|
}
|
|
}
|
|
|
|
CDefFile::~CDefFile() = default;
|
|
|
|
const std::map<size_t, size_t > CDefFile::getEntries() const
|
|
{
|
|
std::map<size_t, size_t > ret;
|
|
|
|
for (auto & elem : offset)
|
|
ret[elem.first] = elem.second.size();
|
|
return ret;
|
|
}
|
|
|