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https://github.com/vcmi/vcmi.git
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a1a5bc28c2
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
78 lines
2.0 KiB
C++
78 lines
2.0 KiB
C++
/*
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* Graphics.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/GameConstants.h"
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#include "../lib/Color.h"
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#include "../lib/filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGHeroInstance;
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class CGTownInstance;
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class CHeroClass;
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struct InfoAboutHero;
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struct InfoAboutTown;
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class CGObjectInstance;
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class ObjectTemplate;
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class EntityService;
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class JsonNode;
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VCMI_LIB_NAMESPACE_END
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struct SDL_Surface;
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class CAnimation;
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class IFont;
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/// Handles fonts, hero images, town images, various graphics
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class Graphics
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{
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void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
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void addImageListEntries(const EntityService * service);
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void initializeBattleGraphics();
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void loadPaletteAndColors();
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void loadErmuToPicture();
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void loadFonts();
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void initializeImageLists();
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std::map<AnimationPath, std::shared_ptr<CAnimation>> cachedAnimations;
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public:
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std::shared_ptr<CAnimation> getAnimation(const AnimationPath & path);
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//Fonts
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static const int FONTS_NUMBER = 9;
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std::array< std::shared_ptr<IFont>, FONTS_NUMBER> fonts;
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using PlayerPalette = std::array<ColorRGBA, 32>;
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//various graphics
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std::array<ColorRGBA, 8> playerColors;
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std::array<PlayerPalette, 8> playerColorPalette; //palette to make interface colors good - array of size [256]
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PlayerPalette neutralColorPalette;
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ColorRGBA neutralColor;
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std::map<std::string, JsonNode> imageLists;
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//towns
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std::map<int, std::string> ERMUtoPicture[GameConstants::F_NUMBER]; //maps building ID to it's picture's name for each town type
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//for battles
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std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
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//functions
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Graphics();
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void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
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};
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extern Graphics * graphics;
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