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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
settings | ||
CCastleInterface.cpp | ||
CCastleInterface.h | ||
CCreatureWindow.cpp | ||
CCreatureWindow.h | ||
CExchangeWindow.cpp | ||
CExchangeWindow.h | ||
CHeroBackpackWindow.cpp | ||
CHeroBackpackWindow.h | ||
CHeroOverview.cpp | ||
CHeroOverview.h | ||
CHeroWindow.cpp | ||
CHeroWindow.h | ||
CKingdomInterface.cpp | ||
CKingdomInterface.h | ||
CMapOverview.cpp | ||
CMapOverview.h | ||
CMarketWindow.cpp | ||
CMarketWindow.h | ||
CMessage.cpp | ||
CMessage.h | ||
CPuzzleWindow.cpp | ||
CPuzzleWindow.h | ||
CQuestLog.cpp | ||
CQuestLog.h | ||
CreaturePurchaseCard.cpp | ||
CreaturePurchaseCard.h | ||
CSpellWindow.cpp | ||
CSpellWindow.h | ||
CTutorialWindow.cpp | ||
CTutorialWindow.h | ||
CWindowObject.cpp | ||
CWindowObject.h | ||
CWindowWithArtifacts.cpp | ||
CWindowWithArtifacts.h | ||
GUIClasses.cpp | ||
GUIClasses.h | ||
InfoWindows.cpp | ||
InfoWindows.h | ||
QuickRecruitmentWindow.cpp | ||
QuickRecruitmentWindow.h |