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vcmi/mapeditor/inspector/towneventdialog.h
2024-08-01 23:31:06 +02:00

54 lines
1.3 KiB
C++

/*
* towneventdialog.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../StdInc.h"
#include <QDialog>
#include "../lib/mapObjects/CGTownInstance.h"
namespace Ui {
class TownEventDialog;
}
class TownEventDialog : public QDialog
{
Q_OBJECT
public:
explicit TownEventDialog(CGTownInstance & town, QListWidgetItem * item, QWidget * parent);
~TownEventDialog();
private slots:
void onItemChanged(const QStandardItem * item);
void on_TownEventDialog_finished(int result);
void on_okButton_clicked();
void setRowColumnCheckState(const QStandardItem * item, int column, Qt::CheckState checkState);
private:
void initPlayers();
void initResources();
void initBuildings();
void initCreatures();
QVariant playersToVariant();
QVariantMap resourcesToVariant();
QVariantList buildingsToVariant();
QVariantList creaturesToVariant();
QStandardItem * addBuilding(const CTown & ctown, BuildingID bId, std::set<si32> & remaining);
Ui::TownEventDialog * ui;
CGTownInstance & town;
QListWidgetItem * townEventListItem;
QMap<QString, QVariant> params;
QStandardItemModel buildingsModel;
};