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https://github.com/vcmi/vcmi.git
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723c674d81
(develop) Modding handler refactoring
414 lines
9.1 KiB
C++
414 lines
9.1 KiB
C++
/*
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* CList.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CList.h"
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#include "AdventureMapInterface.h"
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#include "../widgets/Images.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/ObjectLists.h"
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#include "../windows/InfoWindows.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/Canvas.h"
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#include "../render/Colors.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/CGTownInstance.h"
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CList::CListItem::CListItem(CList * Parent)
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: CIntObject(LCLICK | SHOW_POPUP | HOVER),
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parent(Parent),
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selection()
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{
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defActions = 255-DISPOSE;
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}
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CList::CListItem::~CListItem() = default;
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void CList::CListItem::showPopupWindow(const Point & cursorPosition)
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{
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showTooltip();
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}
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void CList::CListItem::clickPressed(const Point & cursorPosition)
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{
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//second click on already selected item
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if(parent->selected == this->shared_from_this())
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{
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open();
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}
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else
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{
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//first click - switch selection
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parent->select(this->shared_from_this());
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}
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}
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void CList::CListItem::hover(bool on)
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{
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if (on)
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GH.statusbar()->write(getHoverText());
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else
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GH.statusbar()->clear();
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}
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void CList::CListItem::onSelect(bool on)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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selection.reset();
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if(on)
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selection = genSelection();
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select(on);
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redraw();
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}
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CList::CList(int Size, Rect widgetDimensions)
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: Scrollable(0, widgetDimensions.topLeft(), Orientation::VERTICAL),
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size(Size),
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selected(nullptr)
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{
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pos.w = widgetDimensions.w;
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pos.h = widgetDimensions.h;
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}
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void CList::showAll(Canvas & to)
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{
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to.drawColor(pos, Colors::BLACK);
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CIntObject::showAll(to);
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}
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void CList::createList(Point firstItemPosition, Point itemPositionDelta, size_t listAmount)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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listBox = std::make_shared<CListBox>(std::bind(&CList::createItem, this, _1), firstItemPosition, itemPositionDelta, size, listAmount);
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}
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void CList::setScrollUpButton(std::shared_ptr<CButton> button)
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{
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addChild(button.get());
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scrollUp = button;
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scrollUp->addCallback(std::bind(&CList::scrollPrev, this));
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update();
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}
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void CList::setScrollDownButton(std::shared_ptr<CButton> button)
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{
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addChild(button.get());
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scrollDown = button;
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scrollDown->addCallback(std::bind(&CList::scrollNext, this));
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update();
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}
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void CList::scrollBy(int distance)
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{
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if (distance < 0 && listBox->getPos() < -distance)
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listBox->moveToPos(0);
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else
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listBox->moveToPos(static_cast<int>(listBox->getPos()) + distance);
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update();
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}
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void CList::scrollPrev()
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{
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listBox->moveToPrev();
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update();
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}
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void CList::scrollNext()
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{
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listBox->moveToNext();
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update();
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}
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void CList::update()
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{
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bool onTop = listBox->getPos() == 0;
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bool onBottom = listBox->getPos() + size >= listBox->size();
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if (scrollUp)
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scrollUp->block(onTop);
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if (scrollDown)
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scrollDown->block(onBottom);
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}
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void CList::select(std::shared_ptr<CListItem> which)
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{
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if(selected == which)
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return;
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if(selected)
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selected->onSelect(false);
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selected = which;
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if(which)
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{
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which->onSelect(true);
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onSelect();
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}
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}
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int CList::getSelectedIndex()
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{
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return static_cast<int>(listBox->getIndexOf(selected));
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}
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void CList::selectIndex(int which)
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{
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if(which < 0)
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{
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if(selected)
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select(nullptr);
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}
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else
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{
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listBox->scrollTo(which);
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update();
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select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
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}
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}
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void CList::selectNext()
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{
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int index = getSelectedIndex() + 1;
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if(index >= listBox->size())
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index = 0;
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selectIndex(index);
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}
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void CList::selectPrev()
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{
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int index = getSelectedIndex();
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if(index <= 0)
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selectIndex(0);
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else
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selectIndex(index-1);
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}
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CHeroList::CEmptyHeroItem::CEmptyHeroItem()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
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portrait = std::make_shared<CPicture>("HPSXXX", movement->pos.w + 1, 0);
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mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
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pos.w = mana->pos.w + mana->pos.x - pos.x;
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pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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}
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CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
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: CListItem(parent),
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hero(Hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
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portrait = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait, 0, movement->pos.w + 1);
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mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
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pos.w = mana->pos.w + mana->pos.x - pos.x;
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pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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update();
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}
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void CHeroList::CHeroItem::update()
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{
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movement->setFrame(std::min<size_t>(movement->size()-1, hero->movementPointsRemaining() / 100));
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mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
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redraw();
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}
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std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
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{
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return std::make_shared<CPicture>("HPSYYY", movement->pos.w + 1, 0);
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}
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void CHeroList::CHeroItem::select(bool on)
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{
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if(on)
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LOCPLINT->localState->setSelection(hero);
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}
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void CHeroList::CHeroItem::open()
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{
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LOCPLINT->openHeroWindow(hero);
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}
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void CHeroList::CHeroItem::showTooltip()
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{
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CRClickPopup::createAndPush(hero, GH.getCursorPosition());
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}
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std::string CHeroList::CHeroItem::getHoverText()
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{
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return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->type->heroClass->getNameTranslated());
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}
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std::shared_ptr<CIntObject> CHeroList::createItem(size_t index)
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{
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if (LOCPLINT->localState->getWanderingHeroes().size() > index)
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return std::make_shared<CHeroItem>(this, LOCPLINT->localState->getWanderingHero(index));
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return std::make_shared<CEmptyHeroItem>();
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}
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CHeroList::CHeroList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount)
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: CList(visibleItemsCount, widgetPosition)
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{
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createList(firstItemOffset, itemOffsetDelta, initialItemsCount);
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}
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void CHeroList::select(const CGHeroInstance * hero)
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{
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selectIndex(vstd::find_pos(LOCPLINT->localState->getWanderingHeroes(), hero));
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}
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void CHeroList::updateElement(const CGHeroInstance * hero)
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{
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updateWidget();
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}
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void CHeroList::updateWidget()
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{
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auto & heroes = LOCPLINT->localState->getWanderingHeroes();
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listBox->resize(heroes.size());
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for (size_t i = 0; i < heroes.size(); ++i)
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{
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auto item = std::dynamic_pointer_cast<CHeroItem>(listBox->getItem(i));
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if (!item)
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continue;
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if (item->hero == heroes[i])
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{
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item->update();
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}
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else
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{
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listBox->reset();
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break;
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}
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}
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if (LOCPLINT->localState->getCurrentHero())
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select(LOCPLINT->localState->getCurrentHero());
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CList::update();
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}
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std::shared_ptr<CIntObject> CTownList::createItem(size_t index)
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{
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if (LOCPLINT->localState->getOwnedTowns().size() > index)
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return std::make_shared<CTownItem>(this, LOCPLINT->localState->getOwnedTown(index));
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return std::make_shared<CAnimImage>("ITPA", 0);
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}
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CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
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CListItem(parent),
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town(Town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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picture = std::make_shared<CAnimImage>("ITPA", 0);
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pos = picture->pos;
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update();
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}
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std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
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{
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return std::make_shared<CAnimImage>("ITPA", 1);
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}
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void CTownList::CTownItem::update()
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{
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size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP)];
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picture->setFrame(iconIndex + 2);
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redraw();
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}
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void CTownList::CTownItem::select(bool on)
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{
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if(on)
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LOCPLINT->localState->setSelection(town);
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}
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void CTownList::CTownItem::open()
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{
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LOCPLINT->openTownWindow(town);
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}
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void CTownList::CTownItem::showTooltip()
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{
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CRClickPopup::createAndPush(town, GH.getCursorPosition());
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}
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std::string CTownList::CTownItem::getHoverText()
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{
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return town->getObjectName();
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}
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CTownList::CTownList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount)
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: CList(visibleItemsCount, widgetPosition)
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{
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createList(firstItemOffset, itemOffsetDelta, initialItemsCount);
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}
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void CTownList::select(const CGTownInstance * town)
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{
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selectIndex(vstd::find_pos(LOCPLINT->localState->getOwnedTowns(), town));
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}
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void CTownList::updateElement(const CGTownInstance * town)
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{
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updateWidget();
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}
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void CTownList::updateWidget()
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{
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auto & towns = LOCPLINT->localState->getOwnedTowns();
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listBox->resize(towns.size());
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for (size_t i = 0; i < towns.size(); ++i)
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{
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auto item = std::dynamic_pointer_cast<CTownItem>(listBox->getItem(i));
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if (!item)
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continue;
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if (item->town == towns[i])
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{
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item->update();
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}
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else
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{
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listBox->reset();
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break;
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}
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}
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if (LOCPLINT->localState->getCurrentTown())
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select(LOCPLINT->localState->getCurrentTown());
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CList::update();
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}
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