mirror of
https://github.com/vcmi/vcmi.git
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987 lines
22 KiB
C++
987 lines
22 KiB
C++
#include <iostream>
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#include <sstream>
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#include <boost/foreach.hpp>
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#include <boost/bind.hpp>
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#include "SDL.h"
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#include "SDL_image.h"
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#include "CBitmapHandler.h"
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#include "CAnimation.h"
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#include "SDL_Extensions.h"
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#include "../lib/CLodHandler.h"
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/*
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* CAnimation.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern DLL_EXPORT CLodHandler *spriteh;
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/*************************************************************************
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* DefFile, class used for def loading *
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*************************************************************************/
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bool CDefFile::haveFrame(size_t frame, size_t group) const
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{
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if (offset.size() > group)
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if (offset[group].size() > frame)
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return true;
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return false;
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}
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SDL_Surface * CDefFile::loadFrame(size_t frame, size_t group) const
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{
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if (haveFrame(frame, group))
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return loadFrame(( unsigned char * )data+offset[group][frame], colors);
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return NULL;
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}
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SDL_Surface * CDefFile::loadFrame (const unsigned char * FDef, const BMPPalette * palette)
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{
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SDL_Surface * ret=NULL;
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unsigned int DefFormat, // format in which pixel data of sprite is encoded
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FullHeight,FullWidth, // full width and height of sprite including borders
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SpriteWidth, SpriteHeight, // width and height of encoded sprite
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TotalRowLength,
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RowAdd, add,
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BaseOffset;
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int LeftMargin, RightMargin, // position of 1st stored in sprite pixel on surface
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TopMargin, BottomMargin;
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SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
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DefFormat = SDL_SwapLE32(sd.defType2);
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FullWidth = SDL_SwapLE32(sd.FullWidth);
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FullHeight = SDL_SwapLE32(sd.FullHeight);
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SpriteWidth = SDL_SwapLE32(sd.SpriteWidth);
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SpriteHeight = SDL_SwapLE32(sd.SpriteHeight);
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LeftMargin = SDL_SwapLE32(sd.LeftMargin);
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TopMargin = SDL_SwapLE32(sd.TopMargin);
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RightMargin = FullWidth - SpriteWidth - LeftMargin;
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BottomMargin = FullHeight - SpriteHeight - TopMargin;
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if (LeftMargin<0)
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SpriteWidth+=LeftMargin;
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if (RightMargin<0)
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SpriteWidth+=RightMargin;
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// Note: this looks bogus because we allocate only FullWidth, not FullWidth+add
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add = 4 - FullWidth%4;
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if (add==4)
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add=0;
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ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
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BaseOffset = sizeof(SSpriteDef);
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int BaseOffsetor = BaseOffset;
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for (int i=0; i<256; ++i)
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{
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SDL_Color pr;
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pr.r = palette[i].R;
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pr.g = palette[i].G;
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pr.b = palette[i].B;
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pr.unused = palette[i].F;
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(*(ret->format->palette->colors+i))=pr;
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}
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// If there's a margin anywhere, just blank out the whole surface.
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if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0)
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{
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memset( reinterpret_cast<char*>(ret->pixels), 0, FullHeight*FullWidth);
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}
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int current=0;//current pixel on output surface
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// Skip top margin
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if (TopMargin > 0)
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current += TopMargin*(FullWidth+add);
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switch (DefFormat)
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{
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//pixel data is not compressed, copy each line to surface
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case 0:
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{
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for (unsigned int i=0; i<SpriteHeight; i++)
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{
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if (LeftMargin>0)
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current += LeftMargin;
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memcpy(reinterpret_cast<char*>(ret->pixels)+current, &FDef[BaseOffset], SpriteWidth);
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current += SpriteWidth;
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BaseOffset += SpriteWidth;
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if (RightMargin>0)
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current += RightMargin;
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}
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}
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break;
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// RLE encoding:
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// read offset of pixel data of each line
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// for each line
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// read type and size
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// if type is 0xff
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// no encoding, copy to output
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// else
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// RLE: set size pixels to type
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// do this until all line is parsed
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case 1:
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{
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//for each line we have offset of pixel data
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const unsigned int * RWEntriesLoc = reinterpret_cast<const unsigned int *>(FDef+BaseOffset);
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BaseOffset += sizeof(int) * SpriteHeight;
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for (unsigned int i=0; i<SpriteHeight; i++)
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{
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BaseOffset=BaseOffsetor + SDL_SwapLE32(read_unaligned_u32(RWEntriesLoc + i));
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if (LeftMargin>0)
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current += LeftMargin;
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TotalRowLength=0;
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do
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{
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unsigned char SegmentType=FDef[BaseOffset++];
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unsigned int SegmentLength=FDef[BaseOffset++] + 1;
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if (SegmentType==0xFF)
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{
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memcpy(reinterpret_cast<char*>(ret->pixels)+current, FDef + BaseOffset, SegmentLength);
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BaseOffset+=SegmentLength;
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}
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else
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{
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memset(reinterpret_cast<char*>(ret->pixels)+current, SegmentType, SegmentLength);
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}
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current += SegmentLength;
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TotalRowLength += SegmentLength;
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}
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while (TotalRowLength<SpriteWidth);
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RowAdd=SpriteWidth-TotalRowLength;
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if (RightMargin>0)
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current += RightMargin;
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if (add>0)
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current += add+RowAdd;
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}
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}
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break;
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// Something like RLE
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// read base offset
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// for each line
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// read type, set code and value
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// if code is 7
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// copy value pixels
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// else
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// set value pixels to code
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case 2:
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{
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BaseOffset = BaseOffsetor + SDL_SwapLE16(read_unaligned_u16(FDef + BaseOffsetor));
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for (unsigned int i=0; i<SpriteHeight; i++)
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{
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if (LeftMargin>0)
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current += LeftMargin;
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TotalRowLength=0;
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do
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{
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unsigned char SegmentType=FDef[BaseOffset++];
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unsigned char code = SegmentType / 32;
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unsigned char value = (SegmentType & 31) + 1;
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if (code==7)
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{
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memcpy(reinterpret_cast<char*>(ret->pixels)+current, &FDef[BaseOffset], value);
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current += value;
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BaseOffset += value;
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}
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else
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{
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memset(reinterpret_cast<char*>(ret->pixels)+current, code, value);
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current += value;
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}
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TotalRowLength+=value;
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}
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while (TotalRowLength<SpriteWidth);
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if (RightMargin>0)
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current += RightMargin;
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RowAdd=SpriteWidth-TotalRowLength;
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if (add>0)
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current += add+RowAdd;
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}
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}
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break;
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//combo of 1st and 2nd:
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// offset for each line
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// code and value combined in 1 byte
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case 3:
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{
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for (unsigned int i=0; i<SpriteHeight; i++)
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{
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BaseOffset = BaseOffsetor + SDL_SwapLE16(read_unaligned_u16(FDef + BaseOffsetor+i*2*(SpriteWidth/32)));
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if (LeftMargin>0)
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current += LeftMargin;
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TotalRowLength=0;
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do
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{
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unsigned char SegmentType=FDef[BaseOffset++];
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unsigned char code = SegmentType / 32;
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unsigned char value = (SegmentType & 31) + 1;
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int len = std::min<unsigned int>(value, SpriteWidth - TotalRowLength) - std::max(0, -LeftMargin);
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amax(len, 0);
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if (code==7)
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{
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memcpy((ui8*)ret->pixels + current, FDef + BaseOffset, len);
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current += len;
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BaseOffset += len;
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}
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else
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{
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memset((ui8*)ret->pixels + current, code, len);
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current += len;
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}
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TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );
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}
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while (TotalRowLength<SpriteWidth);
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if (RightMargin>0)
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current += RightMargin;
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RowAdd=SpriteWidth-TotalRowLength;
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if (add>0)
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current += add+RowAdd;
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}
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}
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break;
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default:
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throw std::string("Unknown sprite format.");
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break;
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}
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SDL_Color *col = ret->format->palette->colors;
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Uint32 keycol = SDL_MapRGBA(ret->format, col[0].r, col[0].b, col[0].g, col[0].unused);
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SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);
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return ret;
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};
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BMPPalette * CDefFile::getPalette()
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{
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BMPPalette * ret = new BMPPalette[256];
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memcpy(ret, colors, sizeof(BMPPalette)*256);
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return ret;
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}
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CDefFile::CDefFile(std::string Name):data(NULL),colors(NULL)
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{
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//First 8 colors in def palette used for transparency
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static SDL_Color H3Palette[8] = {
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{ 0, 0, 0, 255},// 100% - transparency
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{ 0, 0, 0, 192},// 75% - shadow border,
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{ 0, 0, 0, 128},// TODO: find exact value
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{ 0, 0, 0, 128},// TODO: for transparency
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{ 0, 0, 0, 128},// 50% - shadow body
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{ 0, 0, 0, 255},// 100% - selection highlight
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{ 0, 0, 0, 128},// 50% - shadow body below selection
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{ 0, 0, 0, 192}};// 75% - shadow border below selection
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data = spriteh->giveFile(Name, FILE_ANIMATION, &datasize);
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if (!data)
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{
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tlog0<<"Error: file "<< Name <<" not found\n";
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return;
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}
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colors = new BMPPalette[256];
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int it = 0;
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type = readNormalNr(data, it); it+=4;
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//int width = readNormalNr(data, it); it+=4;//not used
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//int height = readNormalNr(data, it); it+=4;
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it+=8;
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unsigned int totalBlocks = readNormalNr(data, it);
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it+=4;
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for (unsigned int i= 0; i<256; i++)
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{
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colors[i].R = data[it++];
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colors[i].G = data[it++];
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colors[i].B = data[it++];
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colors[i].F = 0;
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}
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memcpy(colors, H3Palette, (type == 66)? 32:20);//initialize shadow\selection colors
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offList.insert(datasize);
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for (unsigned int i=0; i<totalBlocks; i++)
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{
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size_t blockID = readNormalNr(data, it);
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it+=4;
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size_t totalEntries = readNormalNr(data, it);
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it+=12;
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//8 unknown bytes - skipping
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//13 bytes for name of every frame in this block - not used, skipping
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it+= 13 * totalEntries;
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offset.resize(std::max(blockID+1, offset.size()));
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for (unsigned int j=0; j<totalEntries; j++)
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{
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size_t currOffset = readNormalNr(data, it);
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offset[blockID].push_back(currOffset);
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offList.insert(currOffset);
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it += 4;
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}
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}
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}
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unsigned char * CDefFile::getFrame(size_t frame, size_t group) const
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{
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if (offset.size() > group)
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{
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if (offset[group].size() > frame)
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{
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size_t offs = offset[group][frame];
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std::set<size_t>::iterator it = offList.find(offs);
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if (it == offList.end() || ++it == offList.end())
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tlog0<<"Error: offset not found!\n";
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size_t size = *it - offs;
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unsigned char * ret = new unsigned char[size];
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memcpy(ret, data+offs, size);
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return ret;
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}
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}
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return NULL;
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}
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CDefFile::~CDefFile()
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{
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offset.clear();
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offList.clear();
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delete[] data;
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delete[] colors;
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}
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bool CDefFile::loaded() const
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{
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return data != NULL;
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}
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/*************************************************************************
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* CAnimation for animations handling, can load part of file if needed *
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*************************************************************************/
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CAnimation::AnimEntry::AnimEntry():
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surf(NULL),
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source(0),
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refCount(0),
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data(NULL),
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dataSize(0)
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{
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}
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bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
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{
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if (groupSize(group) <= frame)
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{
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printError(frame, group, "LoadFrame");
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return false;
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}
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AnimEntry &e = entries[group][frame];
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if (e.surf || e.data)
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{
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e.refCount++;
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return true;
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}
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if (e.source & 6)//load frame with SDL_Image
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{
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int size;
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unsigned char * pic = NULL;
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std::ostringstream str;
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if ( e.source & 2 )
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str << name << '#' << (group+1) << '#' << (frame+1); // file#12#34.*
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else
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str << name << '#' << (frame+1);//file#34.*
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pic = spriteh->giveFile(str.str(), FILE_GRAPHICS, &size);
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if (pic)
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{
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if (compressed)
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{
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e.data = pic;
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e.dataSize = size;
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}
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else
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{
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e.surf = IMG_Load_RW( SDL_RWFromMem((void*)pic, size), 1);
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delete [] pic;
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}
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}
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}
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else if (file && e.source & 1)//try to get image from def
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{
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if (compressed)
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e.data = file->getFrame(frame, group);
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else
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e.surf = file->loadFrame(frame, group);
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}
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if (!(e.surf || e.data))
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return false;//failed to load
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e.refCount++;
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return true;
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}
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bool CAnimation::unloadFrame(size_t frame, size_t group)
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{
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if (groupSize(group) > frame && entries[group][frame].refCount)
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{
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AnimEntry &e = entries[group][frame];
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if (--e.refCount)//not last ref
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return true;
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SDL_FreeSurface(e.surf);
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delete [] e.data;
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e.surf = NULL;
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e.data = NULL;
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return true;
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}
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return false;
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}
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void CAnimation::decompress(AnimEntry &entry)
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{
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if (entry.source & 6)//load frame with SDL_Image
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entry.surf = IMG_Load_RW( SDL_RWFromMem((void*)entry.data, entry.dataSize), 1);
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else if (entry.source & 1)
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entry.surf = CDefFile::loadFrame(entry.data, defPalette);
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}
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void CAnimation::init(CDefFile * file)
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{
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if (compressed)
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defPalette = file->getPalette();
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for (size_t group = 0; ; group++)
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{
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std::vector<AnimEntry> toAdd;
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for (size_t frame = 0; ; frame++)
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{
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unsigned char res=0;
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{
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std::ostringstream str;
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str << name << '#' << (group+1) << '#' << (frame+1); // format: file#12#34.*
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if (spriteh->haveFile(str.str()))
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res |= 2;
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}
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if (group == 0)
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{
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std::ostringstream str;
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str << name << '#' << (frame+1);// format: file#34.*
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if ( spriteh->haveFile(str.str()))
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res |=4;
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}
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if (file)//we have def too. try to get image from def
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{
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if (file->haveFrame(frame, group))
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res |=1;
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}
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if (res)
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{
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toAdd.push_back(AnimEntry());
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toAdd.back().source = res;
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}
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else
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break;
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}
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if (!toAdd.empty())
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{
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entries.push_back(toAdd);
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}
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else
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{
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entries.resize(entries.size()+1);
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if (group > 21)
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break;//FIXME: crude workaround: if some groups are not present
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//(common for creatures) parser will exit before reaching them
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}
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}
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}
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CDefFile * CAnimation::getFile() const
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{
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CDefFile * file = new CDefFile(name);
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if (!file->loaded())
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{
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delete file;
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return NULL;
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}
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return file;
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}
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void CAnimation::printError(size_t frame, size_t group, std::string type) const
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{
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tlog0 << type <<" error: Request for frame not present in CAnimation!\n"
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<<"\tFile name: "<<name<<" Group: "<<group<<" Frame: "<<frame<<"\n";
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}
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CAnimation::CAnimation(std::string Name, bool Compressed):
|
|
name(Name),
|
|
compressed(Compressed),
|
|
defPalette(NULL)
|
|
{
|
|
std::transform(name.begin(), name.end(), name.begin(), (int(*)(int))toupper);
|
|
int dotPos = name.find_last_of('.');
|
|
if ( dotPos != -1 )
|
|
name.erase(dotPos);
|
|
CDefFile * file = getFile();
|
|
init(file);
|
|
delete file;
|
|
}
|
|
|
|
CAnimation::CAnimation():
|
|
name(""),
|
|
compressed(false),
|
|
defPalette(NULL)
|
|
{
|
|
|
|
}
|
|
|
|
CAnimation::~CAnimation()
|
|
{
|
|
delete [] defPalette;
|
|
for (size_t i = 0; i < entries.size(); i++)
|
|
for (size_t j = 0; j < entries.at(i).size(); j++)
|
|
{
|
|
delete [] entries[i][j].data;
|
|
if (entries[i][j].surf)
|
|
SDL_FreeSurface(entries[i][j].surf);
|
|
}
|
|
}
|
|
|
|
void CAnimation::add(SDL_Surface * surf, bool shared, size_t group)
|
|
{
|
|
if (!surf)
|
|
return;
|
|
|
|
if (entries.size() <= group)
|
|
entries.resize(group+1);
|
|
|
|
if (shared)
|
|
surf->refcount++;
|
|
|
|
entries[group].push_back(AnimEntry());
|
|
entries[group].back().refCount = 1;
|
|
entries[group].back().surf = surf;
|
|
}
|
|
|
|
void CAnimation::removeDecompressed(size_t frame, size_t group)
|
|
{
|
|
AnimEntry &e = entries[group][frame];
|
|
if (e.surf && e.data)
|
|
{
|
|
SDL_FreeSurface(e.surf);
|
|
e.surf = NULL;
|
|
}
|
|
}
|
|
|
|
SDL_Surface * CAnimation::image(size_t frame)
|
|
{
|
|
size_t group=0;
|
|
while (group<entries.size() && frame > entries[group].size())
|
|
frame -= entries[group].size();
|
|
|
|
if (group <entries.size() && frame < entries[group].size())
|
|
return image(frame, group);
|
|
return NULL;
|
|
}
|
|
|
|
SDL_Surface * CAnimation::image(size_t frame, size_t group)
|
|
{
|
|
if ( groupSize(group) > frame )
|
|
{
|
|
AnimEntry &e = entries[group][frame];
|
|
if (!e.surf && e.data)
|
|
decompress(e);
|
|
return e.surf;
|
|
}
|
|
|
|
printError(frame, group, "GetImage");
|
|
return NULL;
|
|
}
|
|
|
|
void CAnimation::clear()
|
|
{
|
|
unload();
|
|
entries.clear();
|
|
}
|
|
|
|
void CAnimation::load()
|
|
{
|
|
CDefFile * file = getFile();
|
|
|
|
for (size_t group = 0; group<entries.size(); group++)
|
|
for (size_t frame = 0; frame<entries[group].size(); frame++)
|
|
loadFrame(file, frame, group);
|
|
|
|
delete file;
|
|
}
|
|
|
|
void CAnimation::unload()
|
|
{
|
|
for (size_t group = 0; group<entries.size(); group++)
|
|
for (size_t frame = 0; frame<entries[group].size(); frame++)
|
|
unloadFrame(frame, group);
|
|
}
|
|
|
|
void CAnimation::loadGroup(size_t group)
|
|
{
|
|
CDefFile * file = getFile();
|
|
|
|
for (size_t frame = 0; frame<groupSize(group); frame++)
|
|
loadFrame(file, frame, group);
|
|
delete file;
|
|
}
|
|
|
|
void CAnimation::unloadGroup(size_t group)
|
|
{
|
|
for (size_t frame = 0; frame<groupSize(group); frame++)
|
|
unloadFrame(frame, group);
|
|
}
|
|
|
|
void CAnimation::load(size_t frame, size_t group)
|
|
{
|
|
CDefFile * file = getFile();
|
|
loadFrame(file, frame, group);
|
|
delete file;
|
|
}
|
|
|
|
void CAnimation::unload(size_t frame, size_t group)
|
|
{
|
|
unloadFrame(frame, group);
|
|
}
|
|
|
|
void CAnimation::load(std::vector <std::pair <size_t, size_t> > frames)
|
|
{
|
|
CDefFile * file = getFile();
|
|
for (size_t i=0; i<frames.size(); i++)
|
|
loadFrame(file, frames[i].second, frames[i].first);
|
|
delete file;
|
|
}
|
|
|
|
void CAnimation::unload(std::vector <std::pair <size_t, size_t> > frames)
|
|
{
|
|
for (size_t i=0; i<frames.size(); i++)
|
|
unloadFrame(frames[i].second, frames[i].first);
|
|
}
|
|
|
|
void CAnimation::fixButtonPos()
|
|
{
|
|
if ( groupSize(0) > 1 )
|
|
std::swap(entries[0][1].surf, entries[0][0].surf);
|
|
}
|
|
|
|
size_t CAnimation::groupSize(size_t group) const
|
|
{
|
|
if (entries.size() > group)
|
|
return entries[group].size();
|
|
|
|
return 0;
|
|
}
|
|
|
|
size_t CAnimation::size() const
|
|
{
|
|
size_t ret=0;
|
|
for (size_t i=0; i<entries.size(); i++)
|
|
{
|
|
ret += entries[i].size();
|
|
}
|
|
return ret;
|
|
}
|
|
/*
|
|
CAnimImage::CAnimImage(int x, int y, std::string name, size_t Frame, size_t Group):
|
|
anim(name),
|
|
frame(Frame),
|
|
group(Group)
|
|
{
|
|
anim.load(frame, group);
|
|
pos.w = anim.image(frame, group)->w;
|
|
pos.h = anim.image(frame, group)->h;
|
|
}
|
|
|
|
CAnimImage::~CAnimImage()
|
|
{
|
|
|
|
}
|
|
|
|
void CAnimImage::show(SDL_Surface *to)
|
|
{
|
|
blitAtLoc(anim.image(frame, group), 0,0, to);
|
|
}
|
|
|
|
void CAnimImage::setFrame(size_t Frame, size_t Group)
|
|
{
|
|
if (frame == Frame && group==Group)
|
|
return;
|
|
if (anim.groupSize(Group) > Frame)
|
|
{
|
|
anim.unload(frame, group);
|
|
anim.load(Frame, Group);
|
|
frame = Frame;
|
|
group = Group;
|
|
}
|
|
}
|
|
*/
|
|
CShowableAnim::CShowableAnim(int x, int y, std::string name, unsigned char Flags, unsigned int Delay, size_t Group):
|
|
anim(name, Flags),
|
|
group(Group),
|
|
frame(0),
|
|
first(0),
|
|
flags(Flags),
|
|
frameDelay(Delay),
|
|
value(0),
|
|
xOffset(0),
|
|
yOffset(0)
|
|
{
|
|
pos.x+=x;
|
|
pos.y+=y;
|
|
|
|
anim.loadGroup(group);
|
|
last = anim.groupSize(group);
|
|
pos.w = anim.image(0, group)->w;
|
|
pos.h = anim.image(0, group)->h;
|
|
}
|
|
|
|
CShowableAnim::~CShowableAnim()
|
|
{
|
|
|
|
}
|
|
|
|
bool CShowableAnim::set(size_t Group, size_t from, size_t to)
|
|
{
|
|
size_t max = anim.groupSize(Group);
|
|
|
|
if (max>to)
|
|
max = to;
|
|
|
|
if (max < from || max == 0)
|
|
return false;
|
|
|
|
anim.load(Group);
|
|
anim.unload(group);
|
|
group = Group;
|
|
frame = first = from;
|
|
last = max;
|
|
value = 0;
|
|
return true;
|
|
}
|
|
|
|
bool CShowableAnim::set(size_t Group)
|
|
{
|
|
if (anim.groupSize(Group)== 0)
|
|
return false;
|
|
if (group != Group)
|
|
{
|
|
anim.loadGroup(Group);
|
|
anim.unloadGroup(group);
|
|
first = 0;
|
|
group = Group;
|
|
last = anim.groupSize(Group);
|
|
}
|
|
frame = value = 0;
|
|
return true;
|
|
}
|
|
|
|
void CShowableAnim::reset()
|
|
{
|
|
value = 0;
|
|
frame = first;
|
|
if (callback)
|
|
callback();
|
|
}
|
|
|
|
void CShowableAnim::movePic( int byX, int byY)
|
|
{
|
|
xOffset += byX;
|
|
yOffset += byY;
|
|
}
|
|
|
|
void CShowableAnim::show(SDL_Surface *to)
|
|
{
|
|
if ( flags & FLAG_BASE && frame != first)
|
|
blitImage(anim.image(first, group), to);
|
|
blitImage(anim.image(frame, group), to);
|
|
|
|
if ( ++value == frameDelay )
|
|
{
|
|
value = 0;
|
|
if (flags & FLAG_COMPRESSED)
|
|
anim.removeDecompressed(frame, group);
|
|
if ( ++frame == last)
|
|
reset();
|
|
}
|
|
|
|
}
|
|
|
|
void CShowableAnim::showAll(SDL_Surface *to)
|
|
{
|
|
show(to);
|
|
}
|
|
|
|
void CShowableAnim::blitImage(SDL_Surface *what, SDL_Surface *to)
|
|
{
|
|
assert(what);
|
|
//TODO: SDL RLE?
|
|
SDL_Rect dstRect=genRect(pos.h, pos.w, pos.x, pos.y);
|
|
SDL_Rect srcRect;
|
|
|
|
srcRect.x = xOffset;
|
|
srcRect.y = yOffset;
|
|
srcRect.w = pos.w;
|
|
srcRect.h = pos.h;
|
|
|
|
/*if ( flags & FLAG_ROTATED )
|
|
{} //TODO: rotate surface
|
|
else */
|
|
if (flags & FLAG_ALPHA && what->format->BytesPerPixel == 1) //alpha on 8-bit surf - use custom blitter
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(what, &srcRect, to, &dstRect);
|
|
else
|
|
CSDL_Ext::blitSurface(what, &srcRect, to, &dstRect);
|
|
}
|
|
|
|
void CShowableAnim::rotate(bool on)
|
|
{
|
|
if (on)
|
|
flags |= FLAG_ROTATED;
|
|
else
|
|
flags &= ~FLAG_ROTATED;
|
|
}
|
|
|
|
CCreatureAnim::CCreatureAnim(int x, int y, std::string name, unsigned char flags, EAnimType type):
|
|
CShowableAnim(x,y,name,flags,3,type)
|
|
{
|
|
if (flags & FLAG_PREVIEW)
|
|
callback = boost::bind(&CCreatureAnim::loopPreview,this);
|
|
};
|
|
|
|
void CCreatureAnim::loopPreview()
|
|
{
|
|
std::vector<EAnimType> available;
|
|
if (anim.groupSize(ANIM_HOLDING))
|
|
available.push_back(ANIM_HOLDING);
|
|
|
|
if (anim.groupSize(ANIM_HITTED))
|
|
available.push_back(ANIM_HITTED);
|
|
|
|
if (anim.groupSize(ANIM_DEFENCE))
|
|
available.push_back(ANIM_DEFENCE);
|
|
|
|
if (anim.groupSize(ANIM_ATTACK_FRONT))
|
|
available.push_back(ANIM_ATTACK_FRONT);
|
|
|
|
if (anim.groupSize(ANIM_CAST_FRONT))
|
|
available.push_back(ANIM_CAST_FRONT);
|
|
|
|
size_t rnd = rand()%(available.size()*2);
|
|
|
|
if (rnd >= available.size())
|
|
{
|
|
if ( anim.groupSize(ANIM_MOVING) == 0 )//no moving animation present
|
|
addLast( ANIM_HOLDING );
|
|
else
|
|
addLast( ANIM_MOVING ) ;
|
|
}
|
|
else
|
|
addLast(available[rnd]);
|
|
}
|
|
|
|
void CCreatureAnim::addLast(EAnimType newType)
|
|
{
|
|
if (type != ANIM_MOVING && newType == ANIM_MOVING)//starting moving - play init sequence
|
|
{
|
|
queue.push( ANIM_MOVE_START );
|
|
}
|
|
else if (type == ANIM_MOVING && newType != ANIM_MOVING )//previous anim was moving - finish it
|
|
{
|
|
queue.push( ANIM_MOVE_END);
|
|
}
|
|
if (newType == ANIM_TURN_L || newType == ANIM_TURN_R)
|
|
queue.push(newType);
|
|
|
|
queue.push(newType);
|
|
}
|
|
|
|
void CCreatureAnim::reset()
|
|
{
|
|
//if we are in the middle of rotation - set flag
|
|
if (type == ANIM_TURN_L && !queue.empty() && queue.front() == ANIM_TURN_L)
|
|
flags |= FLAG_ROTATED;
|
|
if (type == ANIM_TURN_R && !queue.empty() && queue.front() == ANIM_TURN_R)
|
|
flags &= ~FLAG_ROTATED;
|
|
|
|
while (!queue.empty())//FIXME: remove dublication
|
|
{
|
|
EAnimType at = queue.front();
|
|
queue.pop();
|
|
if (set(at))
|
|
return;
|
|
}
|
|
if (callback)
|
|
callback();
|
|
while (!queue.empty())
|
|
{
|
|
EAnimType at = queue.front();
|
|
queue.pop();
|
|
if (set(at))
|
|
return;
|
|
}
|
|
tlog0<<"Warning: next sequence is not found for animation!\n";
|
|
}
|
|
|
|
void CCreatureAnim::clearAndSet(EAnimType type)
|
|
{
|
|
while (!queue.empty())
|
|
queue.pop();
|
|
set(type);
|
|
}
|