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vcmi/AdventureMapButton.cpp
Michał W. Urbańczyk c83404a375 * fixed crash when there was no hero available to hire for some player
* pregmae wont crash if user gives wrong resolution number
* fixed 1024x600 screen resolution
* selection dialog (eg. for treasure chests) can be closed with enter key
* orientation of hero can't be change if movement points are exhausted
* numerous improvements for Tavern window (hover tips for buttons, button will be inactive if player has 8 heroes or there is a visiting hero in the town garrison)
* campfire, borderguard, bordergate, questguard will be accessible from the top
* spells not known by hero can't be casted
* restored checking mana points before casting spell
2009-02-09 16:18:48 +00:00

430 lines
11 KiB
C++

#include "CAdvmapInterface.h"
#include "SDL_Extensions.h"
#include "hch/CDefHandler.h"
#include "CGameInfo.h"
#include "hch/CLodHandler.h"
#include "hch/CGeneralTextHandler.h"
#include "hch/CTownHandler.h"
#include "CCallback.h"
#include "client/CConfigHandler.h"
#include "client/Graphics.h"
#include "CBattleInterface.h"
AdventureMapButton::AdventureMapButton ()
{
type=2;
abs=true;
active=false;
ourObj=NULL;
state=0;
blocked = actOnDown = false;
}
//AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
//{
// init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
//}
AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
{
std::map<int,std::string> pom;
pom[0] = Name;
init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
}
AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
{
init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
}
AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
{
std::map<int,std::string> pom;
pom[0] = Name;
init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
}
AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
{
std::map<int,std::string> pom;
pom[0] = help.first;
init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
}
void AdventureMapButton::clickLeft (tribool down)
{
if(blocked)
return;
if (down)
state=1;
else
state=0;
show();
if (actOnDown && down)
{
pressedL=state;
//if(!callback.empty())
callback();
}
else if (!actOnDown && pressedL && (down==false))
{
pressedL=state;
//if(!callback.empty())
callback();
}
else
{
pressedL=state;
}
}
void AdventureMapButton::clickRight (tribool down)
{
if(helpBox.size()) //there is no point to show window with nothing inside...
LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
}
void AdventureMapButton::hover (bool on)
{
Hoverable::hover(on);
std::string *name = (vstd::contains(hoverTexts,state))
? (&hoverTexts[state])
: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
if(name && blocked!=1) //if there is no name, there is nohing to display also
{
if (LOCPLINT->curint == static_cast<CMainInterface*>(LOCPLINT->battleInt)) //for battle buttons
{
if(on && LOCPLINT->battleInt->console->alterTxt == "")
{
LOCPLINT->battleInt->console->alterTxt = *name;
LOCPLINT->battleInt->console->whoSetAlter = 1;
}
else if (LOCPLINT->battleInt->console->alterTxt == *name)
{
LOCPLINT->battleInt->console->alterTxt = "";
LOCPLINT->battleInt->console->whoSetAlter = 0;
}
}
else //for other buttons
{
if (on)
LOCPLINT->statusbar->print(*name);
else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
LOCPLINT->statusbar->clear();
}
}
}
void AdventureMapButton::activate()
{
if (active) return;
active=true;
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
KeyInterested::activate();
}
void AdventureMapButton::deactivate()
{
if (!active) return;
active=false;
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
KeyInterested::deactivate();
}
void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
{
callback = Callback;
blocked = actOnDown = false;
type=2;
abs=true;
active=false;
ourObj=NULL;
assignedKeys.insert(key);
state=0;
hoverTexts = Name;
helpBox=HelpBox;
//int est = LOCPLINT->playerID; //TODO use me
CDefHandler * temp = CDefHandler::giveDef(defName);
temp->notFreeImgs = true;
for (size_t i=0;i<temp->ourImages.size();i++)
{
imgs.resize(1);
imgs[0].push_back(temp->ourImages[i].bitmap);
if(playerColoredButton)
{
graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
}
}
delete temp;
if (add && add->size())
{
imgs.resize(imgs.size()+add->size());
for (size_t i=0; i<add->size();i++)
{
temp = CDefHandler::giveDef((*add)[i]);
temp->notFreeImgs = true;
for (size_t j=0;j<temp->ourImages.size();j++)
{
imgs[i+1].push_back(temp->ourImages[j].bitmap);
if(playerColoredButton)
{
graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
}
}
delete temp;
}
//delete add;
}
pos.x=x;
pos.y=y;
pos.w = imgs[curimg][0]->w;
pos.h = imgs[curimg][0]->h -1;
}
void AdventureMapButton::block( ui8 on )
{
blocked = on;
state = 0;
bitmapOffset = on ? 2 : 0;
show();
}
void CHighlightableButton::select(bool on)
{
selected = on;
state = selected ? 3 : 0;
if(selected)
callback();
else
callback2();
if(hoverTexts.size()>1)
{
hover(false);
hover(true);
}
}
void CHighlightableButton::clickLeft( tribool down )
{
if(blocked)
return;
if (down)
state=1;
else
state = selected ? 3 : 0;
show();
if (pressedL && (down==false))
{
pressedL=state;
if(!onlyOn || !selected)
select(!selected);
}
else
{
pressedL=state;
}
}
CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key )
{
onlyOn = false;
init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
callback2 = onDeselect;
}
void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
{
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
buttons.push_back(bt);
}
void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
{
CHighlightableButton *bt = new CHighlightableButton(OnSelect,0,tooltip,HelpBox,false,defName,0,x,y,key);
bt->ID = uid;
bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
bt->onlyOn = true;
buttons.push_back(bt);
}
CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange)
{
onChange = OnChange;
}
CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
{
for(size_t i=0;i<buttons.size();i++) {
delete buttons[i]; //TODO smartpointers
}
}
void CHighlightableButtonsGroup::activate()
{
for(size_t i=0;i<buttons.size();i++) {
buttons[i]->activate();
}
}
void CHighlightableButtonsGroup::deactivate()
{
for(size_t i=0;i<buttons.size();i++) {
buttons[i]->deactivate();
}
}
void CHighlightableButtonsGroup::select(int id, bool mode)
{
CHighlightableButton *bt = NULL;
if(mode)
{
for(size_t i=0;i<buttons.size() && !bt; ++i)
if (buttons[i]->ID == id)
bt = buttons[i];
}
else
{
bt = buttons[id];
}
bt->select(true);
selectionChanged(bt->ID);
}
void CHighlightableButtonsGroup::selectionChanged(int to)
{
for(size_t i=0;i<buttons.size(); ++i)
if(buttons[i]->ID!=to && buttons[i]->selected)
buttons[i]->select(false);
onChange(to);
}
void CHighlightableButtonsGroup::show(SDL_Surface * to )
{
for(size_t i=0;i<buttons.size(); ++i) {
buttons[i]->show();
}
}
void CSlider::sliderClicked()
{
if(!moving)
{
MotionInterested::activate();
moving = true;
}
}
void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
{
if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
return;
float v = sEvent.x - pos.x - 24;
v/= (pos.w - 48);
v*=amount;
if(v!=value)
{
moveTo(v);
redrawSlider();
}
}
void CSlider::redrawSlider()
{
slider.show();
}
void CSlider::moveLeft()
{
moveTo(value-1);
}
void CSlider::moveRight()
{
moveTo(value+1);
}
void CSlider::moveTo(int to)
{
if(to<0)
to=0;
else if(to>amount)
to=amount;
value = to;
if(amount)
{
float part = (float)to/amount;
part*=(pos.w-48);
slider.pos.x = part + pos.x + 16;
}
else
slider.pos.x = pos.x+16;
moved(to);
}
void CSlider::activate() // makes button active
{
left.activate();
right.activate();
slider.activate();
ClickableL::activate();
}
void CSlider::deactivate() // makes button inactive (but doesn't delete)
{
left.deactivate();
right.deactivate();
slider.deactivate();
ClickableL::deactivate();
}
void CSlider::clickLeft (tribool down)
{
if(down)
{
float pw = LOCPLINT->current->motion.x-pos.x-16;
float rw = pw / ((float)(pos.w-32));
if (rw>1) return;
if (rw<0) return;
moveTo(rw*amount);
return;
}
if(moving)
{
MotionInterested::deactivate();
moving = false;
}
}
void CSlider::show(SDL_Surface * to)
{
left.show();
right.show();
slider.show();
}
CSlider::~CSlider()
{
delete imgs;
}
CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal)
:capacity(Capacity),amount(Amount),value(Value),horizontal(Horizontal), moved(Moved)
{
moving = false;
strongInterest = true;
imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
left.pos.y = slider.pos.y = right.pos.y = pos.y = y;
left.pos.x = pos.x = x;
right.pos.x = x + totalw - 16;
left.callback = boost::bind(&CSlider::moveLeft,this);
right.callback = boost::bind(&CSlider::moveRight,this);
slider.callback = boost::bind(&CSlider::sliderClicked,this);
left.pos.w = left.pos.h = right.pos.w = right.pos.h = slider.pos.w = slider.pos.h = pos.h = 16;
pos.w = totalw;
left.imgs.resize(1); right.imgs.resize(1); slider.imgs.resize(1);
left.imgs[0].push_back(imgs->ourImages[0].bitmap); left.imgs[0].push_back(imgs->ourImages[1].bitmap);
right.imgs[0].push_back(imgs->ourImages[2].bitmap); right.imgs[0].push_back(imgs->ourImages[3].bitmap);
slider.imgs[0].push_back(imgs->ourImages[4].bitmap);
left.notFreeButton = right.notFreeButton = slider.notFreeButton = true;
slider.actOnDown = true;
moveTo(value);
}
void CSlider::block( bool on )
{
left.block(on);
right.block(on);
slider.block(on);
}