mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
1072 lines
24 KiB
C++
1072 lines
24 KiB
C++
#include "SDL_Extensions.h"
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#include <cassert>
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#include <boost/thread/locks.hpp>
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#include "GUIBase.h"
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#include <boost/thread/mutex.hpp>
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#include <queue>
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#include "CGameInfo.h"
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#include "CCursorHandler.h"
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#include "CBitmapHandler.h"
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#include "Graphics.h"
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#include "../CThreadHelper.h"
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#include "CConfigHandler.h"
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/*
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* GUIBase.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern std::queue<SDL_Event*> events;
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extern boost::mutex eventsM;
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void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
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{
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if(vstd::contains(assignedKeys,key.keysym.sym))
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{
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bool prev = pressedL;
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if(key.state == SDL_PRESSED)
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{
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pressedL = true;
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clickLeft(true, prev);
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}
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else
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{
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pressedL = false;
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clickLeft(false, prev);
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}
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}
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}
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void CGuiHandler::popInt( IShowActivable *top )
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{
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assert(listInt.front() == top);
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top->deactivate();
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listInt.pop_front();
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objsToBlit -= top;
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if(listInt.size())
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listInt.front()->activate();
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totalRedraw();
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fakeMouseMove();
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}
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void CGuiHandler::popIntTotally( IShowActivable *top )
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{
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assert(listInt.front() == top);
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popInt(top);
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delete top;
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}
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void CGuiHandler::pushInt( IShowActivable *newInt )
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{
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//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
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screenBuf = screen2;
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if(listInt.size())
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listInt.front()->deactivate();
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listInt.push_front(newInt);
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newInt->activate();
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objsToBlit.push_back(newInt);
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totalRedraw();
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}
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void CGuiHandler::popInts( int howMany )
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{
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if(!howMany) return; //senseless but who knows...
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assert(listInt.size() >= howMany);
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listInt.front()->deactivate();
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for(int i=0; i < howMany; i++)
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{
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objsToBlit -= listInt.front();
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delete listInt.front();
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listInt.pop_front();
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}
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if(listInt.size())
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{
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listInt.front()->activate();
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totalRedraw();
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}
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}
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IShowActivable * CGuiHandler::topInt()
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{
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if(!listInt.size())
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return NULL;
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else
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return listInt.front();
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}
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void CGuiHandler::totalRedraw()
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{
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//this->invalidateTotalRedraw = true;
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internalTotalRedraw();
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}
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void CGuiHandler::internalTotalRedraw()
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{
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for(int i=0;i<objsToBlit.size();i++)
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objsToBlit[i]->showAll(screen2);
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blitAt(screen2,0,0,screen);
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//Any reason to blit last object second time?
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//if(objsToBlit.size())
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// objsToBlit.back()->showAll(screen);
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this->invalidateTotalRedraw = false;
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this->invalidateSimpleRedraw = false;
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}
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void CGuiHandler::updateTime()
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{
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int tv = th.getDif();
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std::list<CIntObject*> hlp = timeinterested;
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for (std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
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{
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if(!vstd::contains(timeinterested,*i)) continue;
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if ((*i)->toNextTick>=0)
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(*i)->toNextTick-=tv;
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if ((*i)->toNextTick<0)
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(*i)->tick();
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}
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}
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void CGuiHandler::handleEvents()
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{
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while(true)
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{
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SDL_Event *ev = NULL;
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boost::unique_lock<boost::mutex> lock(eventsM);
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if(!events.size())
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{
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return;
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}
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else
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{
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ev = events.front();
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events.pop();
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}
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handleEvent(ev);
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delete ev;
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}
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}
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void CGuiHandler::handleEvent(SDL_Event *sEvent)
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{
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current = sEvent;
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bool prev;
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if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
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{
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SDL_KeyboardEvent key = sEvent->key;
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//translate numpad keys
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if(key.keysym.sym == SDLK_KP_ENTER)
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{
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key.keysym.sym = (SDLKey)SDLK_RETURN;
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}
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bool keysCaptured = false;
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for(std::list<CIntObject*>::iterator i=keyinterested.begin(); i != keyinterested.end() && current; i++)
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{
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if((*i)->captureAllKeys)
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{
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keysCaptured = true;
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break;
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}
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}
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std::list<CIntObject*> miCopy = keyinterested;
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for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end() && current; i++)
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if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
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(**i).keyPressed(key);
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}
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else if(sEvent->type==SDL_MOUSEMOTION)
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{
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CCS->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
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handleMouseMotion(sEvent);
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}
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else if (sEvent->type==SDL_MOUSEBUTTONDOWN)
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{
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if(sEvent->button.button == SDL_BUTTON_LEFT)
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{
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if(lastClick == sEvent->motion && (SDL_GetTicks() - lastClickTime) < 300)
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{
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std::list<CIntObject*> hlp = doubleClickInterested;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
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{
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if(!vstd::contains(doubleClickInterested,*i)) continue;
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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(*i)->onDoubleClick();
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}
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}
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}
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lastClick = sEvent->motion;
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lastClickTime = SDL_GetTicks();
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std::list<CIntObject*> hlp = lclickable;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
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{
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if(!vstd::contains(lclickable,*i)) continue;
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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prev = (*i)->pressedL;
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(*i)->pressedL = true;
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(*i)->clickLeft(true, prev);
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}
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}
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}
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else if (sEvent->button.button == SDL_BUTTON_RIGHT)
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{
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std::list<CIntObject*> hlp = rclickable;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
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{
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if(!vstd::contains(rclickable,*i)) continue;
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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prev = (*i)->pressedR;
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(*i)->pressedR = true;
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(*i)->clickRight(true, prev);
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}
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}
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}
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else if(sEvent->button.button == SDL_BUTTON_WHEELDOWN || sEvent->button.button == SDL_BUTTON_WHEELUP)
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{
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std::list<CIntObject*> hlp = wheelInterested;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
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{
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if(!vstd::contains(wheelInterested,*i)) continue;
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(*i)->wheelScrolled(sEvent->button.button == SDL_BUTTON_WHEELDOWN, isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y));
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}
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}
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}
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else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
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{
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std::list<CIntObject*> hlp = lclickable;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
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{
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if(!vstd::contains(lclickable,*i)) continue;
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prev = (*i)->pressedL;
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(*i)->pressedL = false;
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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(*i)->clickLeft(false, prev);
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}
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else
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(*i)->clickLeft(boost::logic::indeterminate, prev);
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}
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}
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else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
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{
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std::list<CIntObject*> hlp = rclickable;
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for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
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{
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if(!vstd::contains(rclickable,*i)) continue;
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prev = (*i)->pressedR;
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(*i)->pressedR = false;
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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(*i)->clickRight(false, prev);
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}
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else
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(*i)->clickRight(boost::logic::indeterminate, prev);
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}
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}
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current = NULL;
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} //event end
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void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
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{
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//sending active, hovered hoverable objects hover() call
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std::vector<CIntObject*> hlp;
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for(std::list<CIntObject*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
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{
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if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
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{
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if (!(*i)->hovered)
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hlp.push_back((*i));
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}
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else if ((*i)->hovered)
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{
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(*i)->hover(false);
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(*i)->hovered = false;
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}
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}
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for(int i=0; i<hlp.size();i++)
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{
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hlp[i]->hover(true);
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hlp[i]->hovered = true;
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}
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handleMoveInterested(sEvent->motion);
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}
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void CGuiHandler::simpleRedraw()
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{
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//this->invalidateSimpleRedraw = true;
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internalSimpleRedraw();
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}
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void CGuiHandler::internalSimpleRedraw()
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{
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//update only top interface and draw background
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if(objsToBlit.size() > 1)
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blitAt(screen2,0,0,screen); //blit background
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objsToBlit.back()->show(screen); //blit active interface/window
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this->invalidateSimpleRedraw = false;
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}
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void CGuiHandler::handleMoveInterested( const SDL_MouseMotionEvent & motion )
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{
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//sending active, MotionInterested objects mouseMoved() call
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std::list<CIntObject*> miCopy = motioninterested;
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for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
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{
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if ((*i)->strongInterest || isItIn(&(*i)->pos, motion.x, motion.y))
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{
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(*i)->mouseMoved(motion);
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}
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}
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}
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void CGuiHandler::fakeMouseMove()
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{
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SDL_Event evnt;
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SDL_MouseMotionEvent sme = {SDL_MOUSEMOTION, 0, 0, 0, 0, 0, 0};
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int x, y;
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sme.state = SDL_GetMouseState(&x, &y);
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sme.x = x;
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sme.y = y;
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evnt.motion = sme;
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current = &evnt;
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handleMouseMotion(&evnt);
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}
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void CGuiHandler::run()
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{
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setThreadName(-1, "CGuiHandler::run");
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try
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{
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//CCS->curh->centerCursor();//Is this essential? random crashes on Linux
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mainFPSmng->init(); // resets internal clock, needed for FPS manager
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while(!terminate)
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{
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if(curInt)
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curInt->update(); // calls a update and drawing process of the loaded game interface object at the moment
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if (conf.cc.showFPS)
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drawFPSCounter();
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mainFPSmng->framerateDelay(); // holds a constant FPS
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}
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} HANDLE_EXCEPTION
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}
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CGuiHandler::CGuiHandler()
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:lastClick(-500, -500)
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{
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curInt = NULL;
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current = NULL;
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terminate = false;
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statusbar = NULL;
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// Creates the FPS manager and sets the framerate to 48 which is doubled the value of the original Heroes 3 FPS rate
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mainFPSmng = new FPSManager(48);
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}
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CGuiHandler::~CGuiHandler()
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{
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delete mainFPSmng;
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}
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void CGuiHandler::breakEventHandling()
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{
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current = NULL;
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}
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void CGuiHandler::drawFPSCounter()
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{
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const static SDL_Color yellow = {255, 255, 0, 0};
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static SDL_Rect overlay = { 0, 0, 64, 32};
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Uint32 black = SDL_MapRGB(screen->format, 10, 10, 10);
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SDL_FillRect(screen, &overlay, black);
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std::string fps = toString(mainFPSmng->fps);
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CSDL_Ext::printAt(fps, 10, 10, FONT_BIG, yellow, screen);
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}
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void CIntObject::activateLClick()
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{
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GH.lclickable.push_front(this);
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active |= LCLICK;
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}
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void CIntObject::deactivateLClick()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.lclickable.begin(),GH.lclickable.end(),this);
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assert(hlp != GH.lclickable.end());
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GH.lclickable.erase(hlp);
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active &= ~LCLICK;
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}
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void CIntObject::clickLeft(tribool down, bool previousState)
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{
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}
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void CIntObject::activateRClick()
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{
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GH.rclickable.push_front(this);
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active |= RCLICK;
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}
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void CIntObject::deactivateRClick()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.rclickable.begin(),GH.rclickable.end(),this);
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assert(hlp != GH.rclickable.end());
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GH.rclickable.erase(hlp);
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active &= ~RCLICK;
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}
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void CIntObject::clickRight(tribool down, bool previousState)
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{
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}
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void CIntObject::activateHover()
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{
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GH.hoverable.push_front(this);
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active |= HOVER;
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}
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void CIntObject::deactivateHover()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.hoverable.begin(),GH.hoverable.end(),this);
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assert(hlp != GH.hoverable.end());
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GH.hoverable.erase(hlp);
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active &= ~HOVER;
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}
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void CIntObject::hover( bool on )
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{
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}
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void CIntObject::activateKeys()
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{
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GH.keyinterested.push_front(this);
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active |= KEYBOARD;
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}
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void CIntObject::deactivateKeys()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this);
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assert(hlp != GH.keyinterested.end());
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GH.keyinterested.erase(hlp);
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active &= ~KEYBOARD;
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}
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void CIntObject::keyPressed( const SDL_KeyboardEvent & key )
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{
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}
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void CIntObject::activateMouseMove()
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{
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GH.motioninterested.push_front(this);
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active |= MOVE;
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}
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void CIntObject::deactivateMouseMove()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this);
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assert(hlp != GH.motioninterested.end());
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GH.motioninterested.erase(hlp);
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active &= ~MOVE;
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}
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void CIntObject::mouseMoved( const SDL_MouseMotionEvent & sEvent )
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{
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}
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void CIntObject::activateTimer()
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{
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GH.timeinterested.push_back(this);
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active |= TIME;
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}
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void CIntObject::deactivateTimer()
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{
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std::list<CIntObject*>::iterator hlp = std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this);
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assert(hlp != GH.timeinterested.end());
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GH.timeinterested.erase(hlp);
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active &= ~TIME;
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}
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void CIntObject::tick()
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{
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}
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CIntObject::CIntObject()
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{
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pressedL = pressedR = hovered = captureAllKeys = strongInterest = false;
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toNextTick = active = used = 0;
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recActions = defActions = GH.defActionsDef;
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pos.x = 0;
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pos.y = 0;
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pos.w = 0;
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pos.h = 0;
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if(GH.captureChildren)
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{
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assert(GH.createdObj.size());
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parent = GH.createdObj.front();
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parent->children.push_back(this);
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if(parent->defActions & SHARE_POS)
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{
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pos.x = parent->pos.x;
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pos.y = parent->pos.y;
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}
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}
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else
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parent = NULL;
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|
}
|
|
|
|
void CIntObject::show( SDL_Surface * to )
|
|
{
|
|
if(defActions & UPDATE)
|
|
for(size_t i = 0; i < children.size(); i++)
|
|
if(children[i]->recActions & UPDATE)
|
|
children[i]->show(to);
|
|
}
|
|
|
|
void CIntObject::showAll( SDL_Surface * to )
|
|
{
|
|
if(defActions & SHOWALL)
|
|
{
|
|
for(size_t i = 0; i < children.size(); i++)
|
|
if(children[i]->recActions & SHOWALL)
|
|
children[i]->showAll(to);
|
|
|
|
}
|
|
else
|
|
show(to);
|
|
}
|
|
|
|
void CIntObject::activate()
|
|
{
|
|
assert(!active);
|
|
active |= GENERAL;
|
|
activate(used);
|
|
|
|
if(defActions & ACTIVATE)
|
|
for(size_t i = 0; i < children.size(); i++)
|
|
if(children[i]->recActions & ACTIVATE)
|
|
children[i]->activate();
|
|
}
|
|
|
|
void CIntObject::activate(ui16 what)
|
|
{
|
|
if(what & LCLICK)
|
|
activateLClick();
|
|
if(what & RCLICK)
|
|
activateRClick();
|
|
if(what & HOVER)
|
|
activateHover();
|
|
if(what & MOVE)
|
|
activateMouseMove();
|
|
if(what & KEYBOARD)
|
|
activateKeys();
|
|
if(what & TIME)
|
|
activateTimer();
|
|
if(what & WHEEL)
|
|
activateWheel();
|
|
if(what & DOUBLECLICK)
|
|
activateDClick();
|
|
}
|
|
|
|
void CIntObject::deactivate()
|
|
{
|
|
assert(active);
|
|
active &= ~ GENERAL;
|
|
deactivate(used);
|
|
|
|
assert(!active);
|
|
|
|
if(defActions & DEACTIVATE)
|
|
for(size_t i = 0; i < children.size(); i++)
|
|
if(children[i]->recActions & DEACTIVATE)
|
|
children[i]->deactivate();
|
|
}
|
|
|
|
void CIntObject::deactivate(ui16 what)
|
|
{
|
|
if(what & LCLICK)
|
|
deactivateLClick();
|
|
if(what & RCLICK)
|
|
deactivateRClick();
|
|
if(what & HOVER)
|
|
deactivateHover();
|
|
if(what & MOVE)
|
|
deactivateMouseMove();
|
|
if(what & KEYBOARD)
|
|
deactivateKeys();
|
|
if(what & TIME) // TIME is special
|
|
deactivateTimer();
|
|
if(what & WHEEL)
|
|
deactivateWheel();
|
|
if(what & DOUBLECLICK)
|
|
deactivateDClick();
|
|
}
|
|
|
|
CIntObject::~CIntObject()
|
|
{
|
|
assert(!active); //do not delete active obj
|
|
|
|
if(defActions & DISPOSE)
|
|
for(size_t i = 0; i < children.size(); i++)
|
|
if(children[i]->recActions & DISPOSE)
|
|
delete children[i];
|
|
|
|
if(parent && GH.createdObj.size()) //temporary object destroyed
|
|
parent->children -= this;
|
|
}
|
|
|
|
void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
|
|
{
|
|
CSDL_Ext::printAt(text, pos.x + x, pos.y + y, font, kolor, dst);
|
|
}
|
|
|
|
void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
|
|
{
|
|
CSDL_Ext::printAtMiddle(text, pos.x + x, pos.y + y, font, kolor, dst);
|
|
}
|
|
|
|
void CIntObject::printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color kolor, SDL_Surface * dst)
|
|
{
|
|
printAtMiddleLoc(text, p.x, p.y, font, kolor, dst);
|
|
}
|
|
|
|
void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
|
|
{
|
|
blitAt(src, pos.x + x, pos.y + y, dst);
|
|
}
|
|
|
|
void CIntObject::blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst)
|
|
{
|
|
blitAtLoc(src, p.x, p.y, dst);
|
|
}
|
|
|
|
void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst)
|
|
{
|
|
CSDL_Ext::printAtMiddleWB(text, pos.x + x, pos.y + y, font, charpr, kolor, dst);
|
|
}
|
|
|
|
void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst )
|
|
{
|
|
CSDL_Ext::printTo(text, pos.x + x, pos.y + y, font, kolor, dst);
|
|
}
|
|
|
|
void CIntObject::disable()
|
|
{
|
|
if(active)
|
|
deactivate();
|
|
|
|
recActions = DISPOSE;
|
|
}
|
|
|
|
void CIntObject::enable(bool activation)
|
|
{
|
|
if(!active && activation)
|
|
activate();
|
|
|
|
recActions = 255;
|
|
}
|
|
|
|
bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
|
|
{
|
|
return isItIn(&rect, x - pos.x, y - pos.y);
|
|
}
|
|
|
|
bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p )
|
|
{
|
|
return isItIn(&rect, p.x - pos.x, p.y - pos.y);
|
|
}
|
|
|
|
void CIntObject::activateWheel()
|
|
{
|
|
GH.wheelInterested.push_front(this);
|
|
active |= WHEEL;
|
|
}
|
|
|
|
void CIntObject::deactivateWheel()
|
|
{
|
|
std::list<CIntObject*>::iterator hlp = std::find(GH.wheelInterested.begin(),GH.wheelInterested.end(),this);
|
|
assert(hlp != GH.wheelInterested.end());
|
|
GH.wheelInterested.erase(hlp);
|
|
active &= ~WHEEL;
|
|
}
|
|
|
|
void CIntObject::wheelScrolled(bool down, bool in)
|
|
{
|
|
}
|
|
|
|
void CIntObject::activateDClick()
|
|
{
|
|
GH.doubleClickInterested.push_front(this);
|
|
active |= DOUBLECLICK;
|
|
}
|
|
|
|
void CIntObject::deactivateDClick()
|
|
{
|
|
std::list<CIntObject*>::iterator hlp = std::find(GH.doubleClickInterested.begin(),GH.doubleClickInterested.end(),this);
|
|
assert(hlp != GH.doubleClickInterested.end());
|
|
GH.doubleClickInterested.erase(hlp);
|
|
active &= ~DOUBLECLICK;
|
|
}
|
|
|
|
void CIntObject::onDoubleClick()
|
|
{
|
|
}
|
|
|
|
const Rect & CIntObject::center( const Rect &r, bool propagate )
|
|
{
|
|
pos.w = r.w;
|
|
pos.h = r.h;
|
|
return center(Point(screen->w/2, screen->h/2), propagate);
|
|
}
|
|
|
|
const Rect & CIntObject::center( bool propagate )
|
|
{
|
|
return center(pos, propagate);
|
|
}
|
|
|
|
const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
|
|
{
|
|
moveBy(Point(p.x - pos.w/2 - pos.x,
|
|
p.y - pos.h/2 - pos.y),
|
|
propagate);
|
|
return pos;
|
|
}
|
|
|
|
void CIntObject::fitToScreen(int borderWidth, bool propagate)
|
|
{
|
|
Point newPos = pos.topLeft();
|
|
amax(newPos.x, borderWidth);
|
|
amax(newPos.y, borderWidth);
|
|
amin(newPos.x, screen->w - borderWidth - pos.w);
|
|
amin(newPos.y, screen->h - borderWidth - pos.h);
|
|
if (newPos != pos.topLeft())
|
|
moveTo(newPos, propagate);
|
|
}
|
|
|
|
void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
|
|
{
|
|
pos.x += p.x;
|
|
pos.y += p.y;
|
|
if(propagate)
|
|
for(size_t i = 0; i < children.size(); i++)
|
|
children[i]->moveBy(p, propagate);
|
|
}
|
|
|
|
void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ )
|
|
{
|
|
moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
|
|
}
|
|
|
|
void CIntObject::delChild(CIntObject *child)
|
|
{
|
|
children -= child;
|
|
delete child;
|
|
}
|
|
|
|
void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/)
|
|
{
|
|
assert(!vstd::contains(children, child));
|
|
assert(child->parent == NULL);
|
|
children.push_back(child);
|
|
child->parent = this;
|
|
if(adjustPosition)
|
|
child->pos += pos;
|
|
}
|
|
|
|
void CIntObject::removeChild(CIntObject *child, bool adjustPosition /*= false*/)
|
|
{
|
|
assert(vstd::contains(children, child));
|
|
assert(child->parent == this);
|
|
children -= child;
|
|
child->parent = NULL;
|
|
if(adjustPosition)
|
|
child->pos -= pos;
|
|
}
|
|
|
|
void CIntObject::changeUsedEvents(ui16 what, bool enable, bool adjust /*= true*/)
|
|
{
|
|
if(enable)
|
|
{
|
|
used |= what;
|
|
if(adjust && active)
|
|
activate(what);
|
|
}
|
|
else
|
|
{
|
|
used &= ~what;
|
|
if(adjust && active)
|
|
deactivate(what);
|
|
}
|
|
}
|
|
|
|
CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
|
|
{
|
|
init();
|
|
bg = BG;
|
|
freeSurf = Free;
|
|
pos.x += x;
|
|
pos.y += y;
|
|
pos.w = BG->w;
|
|
pos.h = BG->h;
|
|
}
|
|
|
|
CPicture::CPicture( const std::string &bmpname, int x, int y )
|
|
{
|
|
init();
|
|
bg = BitmapHandler::loadBitmap(bmpname);
|
|
freeSurf = true;;
|
|
pos.x += x;
|
|
pos.y += y;
|
|
if(bg)
|
|
{
|
|
pos.w = bg->w;
|
|
pos.h = bg->h;
|
|
}
|
|
else
|
|
{
|
|
pos.w = pos.h = 0;
|
|
}
|
|
}
|
|
|
|
CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
|
|
{
|
|
init();
|
|
createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
|
|
}
|
|
|
|
CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
|
|
{
|
|
init();
|
|
createSimpleRect(r, screenFormat, color);
|
|
}
|
|
|
|
CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
|
|
{
|
|
needRefresh = false;
|
|
srcRect = new Rect(SrcRect);
|
|
pos.x += x;
|
|
pos.y += y;
|
|
pos.w = srcRect->w;
|
|
pos.h = srcRect->h;
|
|
bg = BG;
|
|
freeSurf = free;
|
|
}
|
|
|
|
CPicture::~CPicture()
|
|
{
|
|
if(freeSurf)
|
|
SDL_FreeSurface(bg);
|
|
delete srcRect;
|
|
}
|
|
|
|
void CPicture::init()
|
|
{
|
|
needRefresh = false;
|
|
srcRect = NULL;
|
|
}
|
|
|
|
void CPicture::show( SDL_Surface * to )
|
|
{
|
|
if (needRefresh)
|
|
showAll(to);
|
|
}
|
|
|
|
void CPicture::showAll( SDL_Surface * to )
|
|
{
|
|
if(bg)
|
|
{
|
|
if(srcRect)
|
|
{
|
|
SDL_Rect srcRectCpy = *srcRect;
|
|
SDL_Rect dstRect = srcRectCpy;
|
|
dstRect.x = pos.x;
|
|
dstRect.y = pos.y;
|
|
|
|
CSDL_Ext::blitSurface(bg, &srcRectCpy, to, &dstRect);
|
|
}
|
|
else
|
|
blitAt(bg, pos, to);
|
|
}
|
|
}
|
|
|
|
void CPicture::convertToScreenBPP()
|
|
{
|
|
SDL_Surface *hlp = bg;
|
|
bg = SDL_ConvertSurface(hlp,screen->format,0);
|
|
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
|
|
SDL_FreeSurface(hlp);
|
|
}
|
|
|
|
void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
|
|
{
|
|
pos += r;
|
|
pos.w = r.w;
|
|
pos.h = r.h;
|
|
if(screenFormat)
|
|
bg = CSDL_Ext::newSurface(r.w, r.h);
|
|
else
|
|
bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0);
|
|
|
|
SDL_FillRect(bg, NULL, color);
|
|
freeSurf = true;
|
|
}
|
|
|
|
void CPicture::colorizeAndConvert(int player)
|
|
{
|
|
assert(bg);
|
|
colorize(player);
|
|
convertToScreenBPP();
|
|
}
|
|
|
|
void CPicture::colorize(int player)
|
|
{
|
|
assert(bg);
|
|
assert(bg->format->BitsPerPixel == 8);
|
|
graphics->blueToPlayersAdv(bg, player);
|
|
}
|
|
|
|
ObjectConstruction::ObjectConstruction( CIntObject *obj )
|
|
:myObj(obj)
|
|
{
|
|
GH.createdObj.push_front(obj);
|
|
GH.captureChildren = true;
|
|
}
|
|
|
|
ObjectConstruction::~ObjectConstruction()
|
|
{
|
|
assert(GH.createdObj.size());
|
|
assert(GH.createdObj.front() == myObj);
|
|
GH.createdObj.pop_front();
|
|
GH.captureChildren = GH.createdObj.size();
|
|
}
|
|
|
|
SetCaptureState::SetCaptureState(bool allow, ui8 actions)
|
|
{
|
|
previousCapture = GH.captureChildren;
|
|
GH.captureChildren = false;
|
|
prevActions = GH.defActionsDef;
|
|
GH.defActionsDef = actions;
|
|
}
|
|
|
|
SetCaptureState::~SetCaptureState()
|
|
{
|
|
GH.captureChildren = previousCapture;
|
|
GH.defActionsDef = prevActions;
|
|
}
|
|
|
|
void IShowable::redraw()
|
|
{
|
|
showAll(screenBuf);
|
|
if(screenBuf != screen)
|
|
showAll(screen);
|
|
}
|
|
|
|
SDLKey arrowToNum( SDLKey key )
|
|
{
|
|
switch(key)
|
|
{
|
|
case SDLK_DOWN:
|
|
return SDLK_KP2;
|
|
case SDLK_UP:
|
|
return SDLK_KP8;
|
|
case SDLK_LEFT:
|
|
return SDLK_KP4;
|
|
case SDLK_RIGHT:
|
|
return SDLK_KP6;
|
|
default:
|
|
assert(0);
|
|
}
|
|
throw std::string("Wrong key!");
|
|
}
|
|
|
|
SDLKey numToDigit( SDLKey key )
|
|
{
|
|
if(key >= SDLK_KP0 && key <= SDLK_KP9)
|
|
return SDLKey(key - SDLK_KP0 + SDLK_0);
|
|
|
|
#define REMOVE_KP(keyName) case SDLK_KP_ ## keyName : return SDLK_ ## keyName;
|
|
switch(key)
|
|
{
|
|
REMOVE_KP(PERIOD)
|
|
REMOVE_KP(MINUS)
|
|
REMOVE_KP(PLUS)
|
|
REMOVE_KP(EQUALS)
|
|
|
|
case SDLK_KP_MULTIPLY:
|
|
return SDLK_ASTERISK;
|
|
case SDLK_KP_DIVIDE:
|
|
return SDLK_SLASH;
|
|
case SDLK_KP_ENTER:
|
|
return SDLK_RETURN;
|
|
default:
|
|
tlog3 << "Illegal numkey conversion!" << std::endl;
|
|
return SDLK_UNKNOWN;
|
|
}
|
|
#undef REMOVE_KP
|
|
}
|
|
|
|
bool isNumKey( SDLKey key, bool number )
|
|
{
|
|
if(number)
|
|
return key >= SDLK_KP0 && key <= SDLK_KP9;
|
|
else
|
|
return key >= SDLK_KP0 && key <= SDLK_KP_EQUALS;
|
|
}
|
|
|
|
bool isArrowKey( SDLKey key )
|
|
{
|
|
return key >= SDLK_UP && key <= SDLK_LEFT;
|
|
}
|
|
|
|
CIntObject * moveChild(CIntObject *obj, CIntObject *from, CIntObject *to, bool adjustPos)
|
|
{
|
|
from->removeChild(obj, adjustPos);
|
|
to->addChild(obj, adjustPos);
|
|
return obj;
|
|
}
|
|
Rect Rect::createCentered( int w, int h )
|
|
{
|
|
return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h);
|
|
}
|
|
|
|
Rect Rect::around(const Rect &r, int width /*= 1*/) /*creates rect around another */
|
|
{
|
|
return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2);
|
|
}
|
|
|
|
Rect Rect::centerIn(const Rect &r)
|
|
{
|
|
return Rect(r.x + (r.w - w) / 2, r.y + (r.h - h) / 2, w, h);
|
|
} |