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vcmi/lib/mapObjectConstructors/CommonConstructors.h

164 lines
4.4 KiB
C++

/*
* CommonConstructors.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CDefaultObjectTypeHandler.h"
#include "../LogicalExpression.h"
#include "../mapObjects/MiscObjects.h"
#include "../mapObjects/CGCreature.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGArtifact;
class CGObjectInstance;
class CGTownInstance;
class CGHeroInstance;
class CGMarket;
class CHeroClass;
class CGCreature;
class CBank;
class CGBoat;
class CFaction;
class CStackBasicDescriptor;
class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
{
public:
bool isStaticObject() override;
};
class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
{
public:
bool hasNameTextID() const override;
std::string getNameTextID() const override;
};
class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
{
public:
bool hasNameTextID() const override;
std::string getNameTextID() const override;
};
class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
{
JsonNode filtersJson;
protected:
bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
void initTypeData(const JsonNode & input) override;
public:
CFaction * faction = nullptr;
std::map<std::string, LogicalExpression<BuildingID>> filters;
void initializeObject(CGTownInstance * object) const override;
void randomizeObject(CGTownInstance * object, CRandomGenerator & rng) const override;
void afterLoadFinalization() override;
bool hasNameTextID() const override;
std::string getNameTextID() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & filtersJson;
h & faction;
h & filters;
h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
}
};
class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
{
JsonNode filtersJson;
protected:
bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
void initTypeData(const JsonNode & input) override;
public:
CHeroClass * heroClass = nullptr;
std::map<std::string, LogicalExpression<HeroTypeID>> filters;
void initializeObject(CGHeroInstance * object) const override;
void randomizeObject(CGHeroInstance * object, CRandomGenerator & rng) const override;
void afterLoadFinalization() override;
bool hasNameTextID() const override;
std::string getNameTextID() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & filtersJson;
h & heroClass;
h & filters;
h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
}
};
class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
{
protected:
void initTypeData(const JsonNode & config) override;
std::vector<Bonus> bonuses;
EPathfindingLayer layer;
bool onboardAssaultAllowed; //if true, hero can attack units from transport
bool onboardVisitAllowed; //if true, hero can visit objects from transport
AnimationPath actualAnimation; //for OH3 boats those have actual animations
AnimationPath overlayAnimation; //waves animations
std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
public:
void initializeObject(CGBoat * object) const override;
/// Returns boat preview animation, for use in Shipyards
AnimationPath getBoatAnimationName() const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CDefaultObjectTypeHandler<CGBoat>&>(*this);
h & layer;
h & onboardAssaultAllowed;
h & onboardVisitAllowed;
h & bonuses;
h & actualAnimation;
h & overlayAnimation;
h & flagAnimations;
}
};
class MarketInstanceConstructor : public CDefaultObjectTypeHandler<CGMarket>
{
protected:
void initTypeData(const JsonNode & config) override;
std::set<EMarketMode> marketModes;
JsonNode predefinedOffer;
int marketEfficiency;
std::string title, speech;
public:
CGMarket * createObject() const override;
void initializeObject(CGMarket * object) const override;
void randomizeObject(CGMarket * object, CRandomGenerator & rng) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CDefaultObjectTypeHandler<CGMarket>&>(*this);
h & marketModes;
h & marketEfficiency;
}
};
VCMI_LIB_NAMESPACE_END