mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
ac66fc7f42
New features for players: * Loading for multiplayer. Any save could be used for multiplayer. * Restart for multiplayer. All clients will restart together. * Loading from single save. * Hotseat mixed with network game. Multiple players per client. * Now connection to server could be cancelled. * Return to menu on disconnections instead of crashes. * Restoring of last selected map, save or campaign on next run. TLDR on important changes in engine code: * UI: work with server separated from UI * UI: all explitic blitting replaced with IntObject's * UI: all new code use smart pointers instead of DISPOSE * Gameplay always start through lobby controlled by server. * Threads receiving netpacks now shared for lobby and gameplay. * Campaigns: heroes for crossover now serialized as JsonNode.
42 lines
838 B
C++
42 lines
838 B
C++
/*
|
|
* CGameInfo.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CGameInfo.h"
|
|
#include "../lib/CSkillHandler.h"
|
|
#include "../lib/CGeneralTextHandler.h"
|
|
|
|
#include "../lib/VCMI_Lib.h"
|
|
|
|
const CGameInfo * CGI;
|
|
CClientState * CCS = nullptr;
|
|
CServerHandler * CSH;
|
|
|
|
|
|
CGameInfo::CGameInfo()
|
|
{
|
|
generaltexth = nullptr;
|
|
mh = nullptr;
|
|
townh = nullptr;
|
|
}
|
|
|
|
void CGameInfo::setFromLib()
|
|
{
|
|
modh = VLC->modh;
|
|
generaltexth = VLC->generaltexth;
|
|
arth = VLC->arth;
|
|
creh = VLC->creh;
|
|
townh = VLC->townh;
|
|
heroh = VLC->heroh;
|
|
objh = VLC->objh;
|
|
spellh = VLC->spellh;
|
|
skillh = VLC->skillh;
|
|
objtypeh = VLC->objtypeh;
|
|
}
|