mirror of
https://github.com/vcmi/vcmi.git
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695 lines
19 KiB
C++
695 lines
19 KiB
C++
/*
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* MapView.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapView.h"
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#include "MapRenderer.h"
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#include "mapHandler.h"
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#include "CAdvMapInt.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../../CCallback.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapping/CMap.h"
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MapViewCache::~MapViewCache() = default;
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MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
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: model(model)
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, mapRenderer(new MapRenderer())
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, iconsStorage(new CAnimation("VwSymbol"))
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, intermediate(new Canvas(Point(32,32)))
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, terrain(new Canvas(model->getCacheDimensionsPixels()))
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{
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iconsStorage->preload();
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for (size_t i = 0; i < iconsStorage->size(); ++i)
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iconsStorage->getImage(i)->setBlitMode(EImageBlitMode::COLORKEY);
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}
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Canvas MapViewCache::getTile(const int3 & coordinates)
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{
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return Canvas(*terrain, model->getCacheTileArea(coordinates));
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}
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std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
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{
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if (!context->isVisible(coordinates))
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return nullptr;
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for(const auto & objectID : context->getObjects(coordinates))
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{
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const auto * object = context->getObject(objectID);
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if (!object->visitableAt(coordinates.x, coordinates.y))
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continue;
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size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
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if (object->tempOwner.isValidPlayer())
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ownerIndex = object->tempOwner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
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switch (object->ID)
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{
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case Obj::MONOLITH_ONE_WAY_ENTRANCE:
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case Obj::MONOLITH_ONE_WAY_EXIT:
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case Obj::MONOLITH_TWO_WAY:
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return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT));
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case Obj::SUBTERRANEAN_GATE:
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return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE));
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case Obj::ARTIFACT:
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return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT));
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case Obj::TOWN:
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return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN));
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case Obj::HERO:
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return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO));
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case Obj::MINE:
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return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object->subID);
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case Obj::RESOURCE:
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return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object->subID);
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}
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}
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return nullptr;
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}
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void MapViewCache::updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
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{
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Canvas target = getTile(coordinates);
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if(model->getSingleTileSize() == Point(32, 32))
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{
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mapRenderer->renderTile(*context, target, coordinates);
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}
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else
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{
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mapRenderer->renderTile(*context, *intermediate, coordinates);
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target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize());
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}
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}
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void MapViewCache::update(const std::shared_ptr<MapRendererContext> & context)
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{
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Rect dimensions = model->getTilesTotalRect();
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for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
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for(int x = dimensions.left(); x < dimensions.right(); ++x)
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updateTile(context, {x, y, model->getLevel()});
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}
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void MapViewCache::render(const std::shared_ptr<MapRendererContext> & context, Canvas & target)
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{
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Rect dimensions = model->getTilesTotalRect();
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for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
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{
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for(int x = dimensions.left(); x < dimensions.right(); ++x)
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{
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int3 tile(x, y, model->getLevel());
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Canvas source = getTile(tile);
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Rect targetRect = model->getTargetTileArea(tile);
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target.draw(source, targetRect.topLeft());
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if (context->showOverlay())
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{
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auto overlay = getOverlayImageForTile(context, tile);
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if (overlay)
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{
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Point position = targetRect.center() - overlay->dimensions() / 2;
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target.draw(overlay, position);
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}
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}
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}
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}
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}
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std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) const
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{
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auto result = std::make_shared<MapViewModel>();
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result->setLevel(0);
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result->setTileSize(Point(32, 32));
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result->setViewCenter(Point(0, 0));
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result->setViewDimensions(dimensions);
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return result;
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}
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MapView::MapView(const Point & offset, const Point & dimensions)
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: model(createModel(dimensions))
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, context(new MapRendererContext())
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, controller(new MapViewController(context, model))
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, tilesCache(new MapViewCache(model))
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{
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pos += offset;
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pos.w = dimensions.x;
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pos.h = dimensions.y;
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}
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void MapView::show(SDL_Surface * to)
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{
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Canvas target(to);
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Canvas targetClipped(target, pos);
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CSDL_Ext::CClipRectGuard guard(to, pos);
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controller->update(GH.mainFPSmng->getElapsedMilliseconds());
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tilesCache->update(context);
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tilesCache->render(context, targetClipped);
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}
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void MapView::showAll(SDL_Surface * to)
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{
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show(to);
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}
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int3 MapRendererContext::getMapSize() const
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{
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return LOCPLINT->cb->getMapSize();
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}
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bool MapRendererContext::isInMap(const int3 & coordinates) const
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{
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return LOCPLINT->cb->isInTheMap(coordinates);
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}
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const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const
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{
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return CGI->mh->getMap()->getTile(coordinates);
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}
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const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const
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{
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return CGI->mh->getMap()->objects.at(objectID.getNum());
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}
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bool MapRendererContext::isVisible(const int3 & coordinates) const
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{
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return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
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}
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const CGPath * MapRendererContext::currentPath() const
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{
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const auto * hero = adventureInt->curHero();
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if(!hero)
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return nullptr;
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if(!LOCPLINT->paths.hasPath(hero))
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return nullptr;
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return &LOCPLINT->paths.getPath(hero);
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}
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size_t MapRendererContext::objectImageIndex(ObjectInstanceID objectID, size_t groupSize) const
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{
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assert(groupSize > 0);
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if(groupSize == 0)
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return 0;
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// H3 timing for adventure map objects animation is 180 ms
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// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
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size_t baseFrameTime = 180;
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// hero movement animation always plays at ~50ms / frame
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// in-game setting only affect movement across screen
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if(movementAnimation && movementAnimation->target == objectID)
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baseFrameTime = 50;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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size_t MapRendererContext::terrainImageIndex(size_t groupSize) const
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{
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size_t baseFrameTime = 180;
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size_t frameCounter = animationTime / baseFrameTime;
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size_t frameIndex = frameCounter % groupSize;
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return frameIndex;
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}
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//Point MapRendererContext::getTileSize() const
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//{
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// return Point(32, 32);
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//}
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bool MapRendererContext::showOverlay() const
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{
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return worldViewModeActive;
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}
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bool MapRendererContext::showGrid() const
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{
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return settings["gameTweaks"]["showGrid"].Bool();
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}
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bool MapRendererContext::showVisitable() const
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{
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return settings["session"]["showVisitable"].Bool();
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}
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bool MapRendererContext::showBlockable() const
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{
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return settings["session"]["showBlockable"].Bool();
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}
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void MapViewController::setViewCenter(const int3 & position)
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{
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assert(context->isInMap(position));
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setViewCenter(Point(position) * model->getSingleTileSize(), position.z);
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}
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void MapViewController::setViewCenter(const Point & position, int level)
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{
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Point betterPosition = {
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vstd::clamp(position.x, 0, context->getMapSize().x * model->getSingleTileSize().x),
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vstd::clamp(position.y, 0, context->getMapSize().y * model->getSingleTileSize().y)
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};
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model->setViewCenter(betterPosition);
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model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
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}
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void MapViewController::setTileSize(const Point & tileSize)
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{
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model->setTileSize(tileSize);
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}
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std::shared_ptr<const MapViewModel> MapView::getModel() const
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{
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return model;
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}
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void MapViewModel::setTileSize(const Point & newValue)
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{
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tileSize = newValue;
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}
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void MapViewModel::setViewCenter(const Point & newValue)
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{
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viewCenter = newValue;
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}
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void MapViewModel::setViewDimensions(const Point & newValue)
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{
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viewDimensions = newValue;
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}
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void MapViewModel::setLevel(int newLevel)
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{
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mapLevel = newLevel;
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}
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Point MapViewModel::getSingleTileSize() const
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{
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return tileSize;
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}
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Point MapViewModel::getMapViewCenter() const
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{
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return viewCenter;
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}
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Point MapViewModel::getPixelsVisibleDimensions() const
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{
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return viewDimensions;
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}
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int MapViewModel::getLevel() const
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{
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return mapLevel;
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}
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Point MapViewModel::getTilesVisibleDimensions() const
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{
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// total number of potentially visible tiles is:
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// 1) number of completely visible tiles
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// 2) additional tile that might be partially visible from left/top size
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// 3) additional tile that might be partially visible from right/bottom size
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return {
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getPixelsVisibleDimensions().x / getSingleTileSize().x + 2,
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getPixelsVisibleDimensions().y / getSingleTileSize().y + 2,
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};
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}
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Rect MapViewModel::getTilesTotalRect() const
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{
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return Rect(
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Point(getTileAtPoint(Point(0,0))),
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getTilesVisibleDimensions()
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);
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}
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int3 MapViewModel::getTileAtPoint(const Point & position) const
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{
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Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
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Point absolutePosition = position + topLeftOffset;
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// NOTE: using division via double in order to use std::floor
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// which rounds to negative infinity and not towards zero (like integer division)
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return {
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static_cast<int>(std::floor(static_cast<double>(absolutePosition.x) / getSingleTileSize().x)),
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static_cast<int>(std::floor(static_cast<double>(absolutePosition.y) / getSingleTileSize().y)),
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getLevel()
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};
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}
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Point MapViewModel::getCacheDimensionsPixels() const
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{
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return getTilesVisibleDimensions() * getSingleTileSize();
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}
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Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const
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{
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assert(mapLevel == coordinates.z);
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assert(getTilesVisibleDimensions().x + coordinates.x >= 0);
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assert(getTilesVisibleDimensions().y + coordinates.y >= 0);
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Point tileIndex{
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(getTilesVisibleDimensions().x + coordinates.x) % getTilesVisibleDimensions().x,
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(getTilesVisibleDimensions().y + coordinates.y) % getTilesVisibleDimensions().y
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};
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return Rect(tileIndex * tileSize, tileSize);
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}
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Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const
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{
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Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
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Point tilePosAbsolute = Point(coordinates) * tileSize;
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Point tilePosRelative = tilePosAbsolute - topLeftOffset;
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return Rect(tilePosRelative, tileSize);
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}
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MapRendererContext::MapRendererContext()
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{
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auto mapSize = getMapSize();
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objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
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for(const auto & obj : CGI->mh->getMap()->objects)
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addObject(obj);
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}
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void MapRendererContext::addObject(const CGObjectInstance * obj)
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{
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if(!obj)
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return;
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for(int fx = 0; fx < obj->getWidth(); ++fx)
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{
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for(int fy = 0; fy < obj->getHeight(); ++fy)
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{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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if(isInMap(currTile) && obj->coveringAt(currTile.x, currTile.y))
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{
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auto & container = objects[currTile.z][currTile.x][currTile.y];
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container.push_back(obj->id);
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boost::range::sort(container, MapObjectsSorter(*this));
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}
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}
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}
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}
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void MapRendererContext::addMovingObject(const CGObjectInstance * object, const int3 & tileFrom, const int3 & tileDest)
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{
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int xFrom = std::min(tileFrom.x, tileDest.x) - object->getWidth();
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int xDest = std::max(tileFrom.x, tileDest.x);
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int yFrom = std::min(tileFrom.y, tileDest.y) - object->getHeight();
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int yDest = std::max(tileFrom.y, tileDest.y);
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for(int x = xFrom; x <= xDest; ++x)
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{
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for(int y = yFrom; y <= yDest; ++y)
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{
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int3 currTile(x, y, object->pos.z);
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if(isInMap(currTile))
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{
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auto & container = objects[currTile.z][currTile.x][currTile.y];
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container.push_back(object->id);
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boost::range::sort(container, MapObjectsSorter(*this));
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}
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}
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}
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}
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void MapRendererContext::removeObject(const CGObjectInstance * object)
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{
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for(int z = 0; z < getMapSize().z; z++)
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for(int x = 0; x < getMapSize().x; x++)
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for(int y = 0; y < getMapSize().y; y++)
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vstd::erase(objects[z][x][y], object->id);
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}
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const MapRendererContext::MapObjectsList & MapRendererContext::getObjects(const int3 & coordinates) const
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{
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assert(isInMap(coordinates));
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return objects[coordinates.z][coordinates.x][coordinates.y];
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}
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size_t MapRendererContext::objectGroupIndex(ObjectInstanceID objectID) const
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{
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const CGObjectInstance * obj = getObject(objectID);
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// TODO
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static const std::vector<size_t> moveGroups = {99, 10, 5, 6, 7, 8, 9, 12, 11};
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static const std::vector<size_t> idleGroups = {99, 13, 0, 1, 2, 3, 4, 15, 14};
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if(obj->ID == Obj::HERO)
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{
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const auto * hero = dynamic_cast<const CGHeroInstance *>(obj);
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if(movementAnimation && movementAnimation->target == objectID)
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return moveGroups[hero->moveDir];
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return idleGroups[hero->moveDir];
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}
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if(obj->ID == Obj::BOAT)
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{
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const auto * boat = dynamic_cast<const CGBoat *>(obj);
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uint8_t direction = boat->hero ? boat->hero->moveDir : boat->direction;
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if(movementAnimation && movementAnimation->target == objectID)
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return moveGroups[direction];
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return idleGroups[direction];
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}
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return 0;
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}
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Point MapRendererContext::objectImageOffset(ObjectInstanceID objectID, const int3 & coordinates) const
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{
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if(movementAnimation && movementAnimation->target == objectID)
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{
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int3 offsetTilesFrom = movementAnimation->tileFrom - coordinates;
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int3 offsetTilesDest = movementAnimation->tileDest - coordinates;
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Point offsetPixelsFrom = Point(offsetTilesFrom) * Point(32, 32);
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Point offsetPixelsDest = Point(offsetTilesDest) * Point(32, 32);
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Point result = vstd::lerp(offsetPixelsFrom, offsetPixelsDest, movementAnimation->progress);
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return result;
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}
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const CGObjectInstance * object = getObject(objectID);
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int3 offsetTiles(object->getPosition() - coordinates);
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return Point(offsetTiles) * Point(32, 32);
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}
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double MapRendererContext::objectTransparency(ObjectInstanceID objectID) const
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{
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const CGObjectInstance * object = getObject(objectID);
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if(object && object->ID == Obj::HERO)
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{
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const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
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if(hero->inTownGarrison)
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return 0;
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if(hero->boat)
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return 0;
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}
|
|
|
|
if(fadeOutAnimation && objectID == fadeOutAnimation->target)
|
|
return 1.0 - fadeOutAnimation->progress;
|
|
|
|
if(fadeInAnimation && objectID == fadeInAnimation->target)
|
|
return fadeInAnimation->progress;
|
|
|
|
return 1.0;
|
|
}
|
|
|
|
MapViewController::MapViewController(std::shared_ptr<MapRendererContext> context, std::shared_ptr<MapViewModel> model)
|
|
: context(std::move(context))
|
|
, model(std::move(model))
|
|
{
|
|
}
|
|
|
|
void MapViewController::update(uint32_t timeDelta)
|
|
{
|
|
// confirmed to match H3 for
|
|
// - hero embarking on boat (500 ms)
|
|
// - hero disembarking from boat (500 ms)
|
|
// - TODO: picking up resources
|
|
// - TODO: killing mosters
|
|
// - teleporting ( 250 ms)
|
|
static const double fadeOutDuration = 500;
|
|
static const double fadeInDuration = 500;
|
|
static const double heroTeleportDuration = 250;
|
|
|
|
//FIXME: remove code duplication?
|
|
|
|
if(context->movementAnimation)
|
|
{
|
|
// TODO: enemyMoveTime
|
|
double heroMoveTime = settings["adventure"]["heroMoveTime"].Float();
|
|
|
|
context->movementAnimation->progress += timeDelta / heroMoveTime;
|
|
|
|
Point positionFrom = Point(context->movementAnimation->tileFrom) * model->getSingleTileSize();
|
|
Point positionDest = Point(context->movementAnimation->tileDest) * model->getSingleTileSize();
|
|
|
|
Point positionCurr = vstd::lerp(positionFrom, positionDest, context->movementAnimation->progress);
|
|
|
|
setViewCenter(positionCurr, context->movementAnimation->tileDest.z);
|
|
|
|
if(context->movementAnimation->progress >= 1.0)
|
|
{
|
|
setViewCenter(context->movementAnimation->tileDest);
|
|
|
|
context->removeObject(context->getObject(context->movementAnimation->target));
|
|
context->addObject(context->getObject(context->movementAnimation->target));
|
|
context->movementAnimation.reset();
|
|
}
|
|
}
|
|
|
|
if(context->teleportAnimation)
|
|
{
|
|
context->teleportAnimation->progress += timeDelta / heroTeleportDuration;
|
|
if(context->teleportAnimation->progress >= 1.0)
|
|
context->teleportAnimation.reset();
|
|
}
|
|
|
|
if(context->fadeOutAnimation)
|
|
{
|
|
context->fadeOutAnimation->progress += timeDelta / fadeOutDuration;
|
|
if(context->fadeOutAnimation->progress >= 1.0)
|
|
{
|
|
context->removeObject(context->getObject(context->fadeOutAnimation->target));
|
|
context->fadeOutAnimation.reset();
|
|
}
|
|
}
|
|
|
|
if(context->fadeInAnimation)
|
|
{
|
|
context->fadeInAnimation->progress += timeDelta / fadeInDuration;
|
|
if(context->fadeInAnimation->progress >= 1.0)
|
|
context->fadeInAnimation.reset();
|
|
}
|
|
|
|
context->animationTime += timeDelta;
|
|
//context->tileSize = Point(32,32); //model->getSingleTileSize();
|
|
context->worldViewModeActive = model->getSingleTileSize() != Point(32,32);
|
|
}
|
|
|
|
void MapViewController::onObjectFadeIn(const CGObjectInstance * obj)
|
|
{
|
|
assert(!context->fadeInAnimation);
|
|
context->fadeInAnimation = FadingAnimationState{obj->id, 0.0};
|
|
context->addObject(obj);
|
|
}
|
|
|
|
void MapViewController::onObjectFadeOut(const CGObjectInstance * obj)
|
|
{
|
|
assert(!context->fadeOutAnimation);
|
|
context->fadeOutAnimation = FadingAnimationState{obj->id, 0.0};
|
|
}
|
|
|
|
void MapViewController::onObjectInstantAdd(const CGObjectInstance * obj)
|
|
{
|
|
context->addObject(obj);
|
|
};
|
|
|
|
void MapViewController::onObjectInstantRemove(const CGObjectInstance * obj)
|
|
{
|
|
context->removeObject(obj);
|
|
};
|
|
|
|
void MapViewController::onHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
|
{
|
|
assert(!context->teleportAnimation);
|
|
context->teleportAnimation = HeroAnimationState{obj->id, from, dest, 0.0};
|
|
}
|
|
|
|
void MapViewController::onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
|
{
|
|
assert(!context->movementAnimation);
|
|
|
|
const CGObjectInstance * movingObject = obj;
|
|
if(obj->boat)
|
|
movingObject = obj->boat;
|
|
|
|
context->removeObject(movingObject);
|
|
|
|
if(settings["adventure"]["heroMoveTime"].Float() > 1)
|
|
{
|
|
context->addMovingObject(movingObject, from, dest);
|
|
context->movementAnimation = HeroAnimationState{movingObject->id, from, dest, 0.0};
|
|
}
|
|
else
|
|
{
|
|
// instant movement
|
|
context->addObject(movingObject);
|
|
}
|
|
}
|
|
|
|
void MapViewController::onHeroRotated(const CGHeroInstance * obj, const int3 & from, const int3 & dest)
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
std::shared_ptr<MapViewController> MapView::getController()
|
|
{
|
|
return controller;
|
|
}
|
|
|
|
bool MapViewController::hasOngoingAnimations()
|
|
{
|
|
if(context->movementAnimation)
|
|
return true;
|
|
|
|
if(context->teleportAnimation)
|
|
return true;
|
|
|
|
if(context->fadeOutAnimation)
|
|
return true;
|
|
|
|
if(context->fadeInAnimation)
|
|
return true;
|
|
|
|
return false;
|
|
}
|