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vcmi/client/renderSDL/RenderHandler.cpp
2024-09-28 19:30:26 +00:00

369 lines
11 KiB
C++

/*
* RenderHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RenderHandler.h"
#include "SDLImage.h"
#include "ImageScaled.h"
#include "FontChain.h"
#include "../gui/CGuiHandler.h"
#include "../render/CAnimation.h"
#include "../render/CDefFile.h"
#include "../render/Colors.h"
#include "../render/ColorFilter.h"
#include "../render/IScreenHandler.h"
#include "../../lib/json/JsonUtils.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/VCMIDirs.h"
#include <vcmi/ArtifactService.h>
#include <vcmi/CreatureService.h>
#include <vcmi/Entity.h>
#include <vcmi/FactionService.h>
#include <vcmi/HeroTypeService.h>
#include <vcmi/Services.h>
#include <vcmi/SkillService.h>
#include <vcmi/spells/Service.h>
std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path)
{
AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
auto it = animationFiles.find(actualPath);
if (it != animationFiles.end())
return it->second;
if (!CResourceHandler::get()->existsResource(actualPath))
{
animationFiles[actualPath] = nullptr;
return nullptr;
}
auto result = std::make_shared<CDefFile>(actualPath);
animationFiles[actualPath] = result;
return result;
}
void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & config)
{
std::string basepath;
basepath = config["basepath"].String();
JsonNode base;
base["margins"] = config["margins"];
base["width"] = config["width"];
base["height"] = config["height"];
for(const JsonNode & group : config["sequences"].Vector())
{
size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)
source[groupID].clear();
for(const JsonNode & frame : group["frames"].Vector())
{
JsonNode toAdd = frame;
JsonUtils::inherit(toAdd, base);
toAdd["file"].String() = basepath + frame.String();
source[groupID].emplace_back(toAdd);
}
}
for(const JsonNode & node : config["images"].Vector())
{
size_t group = node["group"].Integer();
size_t frame = node["frame"].Integer();
if (source[group].size() <= frame)
source[group].resize(frame+1);
JsonNode toAdd = node;
JsonUtils::inherit(toAdd, base);
toAdd["file"].String() = basepath + node["file"].String();
source[group][frame] = ImageLocator(toAdd);
}
}
RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const AnimationPath & path)
{
AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
auto it = animationLayouts.find(actualPath);
if (it != animationLayouts.end())
return it->second;
AnimationLayoutMap result;
auto defFile = getAnimationFile(actualPath);
if(defFile)
{
const std::map<size_t, size_t> defEntries = defFile->getEntries();
for (const auto & defEntry : defEntries)
result[defEntry.first].resize(defEntry.second);
}
auto jsonResource = actualPath.toType<EResType::JSON>();
auto configList = CResourceHandler::get()->getResourcesWithName(jsonResource);
for(auto & loader : configList)
{
auto stream = loader->load(jsonResource);
std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
stream->read(textData.get(), stream->getSize());
const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), path.getOriginalName());
initFromJson(result, config);
}
animationLayouts[actualPath] = result;
return animationLayouts[actualPath];
}
int RenderHandler::getScalingFactor() const
{
return GH.screenHandler().getScalingFactor();
}
ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group)
{
const auto & layout = getAnimationLayout(path);
if (!layout.count(group))
return ImageLocator(ImagePath::builtin("DEFAULT"));
if (frame >= layout.at(group).size())
return ImageLocator(ImagePath::builtin("DEFAULT"));
const auto & locator = layout.at(group).at(frame);
if (locator.image || locator.defFile)
return locator;
return ImageLocator(path, frame, group);
}
std::shared_ptr<ISharedImage> RenderHandler::loadImageImpl(const ImageLocator & locator)
{
auto it = imageFiles.find(locator);
if (it != imageFiles.end())
return it->second;
// TODO: order should be different:
// 1) try to find correctly scaled image
// 2) if fails -> try to find correctly transformed
// 3) if also fails -> try to find image from correct file
// 4) load missing part of the sequence
// TODO: check whether (load -> transform -> scale) or (load -> scale -> transform) order should be used for proper loading of pre-scaled data
auto imageFromFile = loadImageFromFile(locator.copyFile());
auto transformedImage = transformImage(locator.copyFileTransform(), imageFromFile);
auto scaledImage = scaleImage(locator.copyFileTransformScale(), transformedImage);
return scaledImage;
}
std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
{
if (locator.image)
{
// TODO: create EmptySharedImage class that will be instantiated if image does not exists or fails to load
return std::make_shared<SDLImageShared>(*locator.image);
}
if (locator.defFile)
{
auto defFile = getAnimationFile(*locator.defFile);
return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
}
throw std::runtime_error("Invalid image locator received!");
}
void RenderHandler::storeCachedImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
{
imageFiles[locator] = image;
#if 0
const boost::filesystem::path outPath = VCMIDirs::get().userExtractedPath() / "imageCache" / (locator.toString() + ".png");
boost::filesystem::path outDir = outPath;
outDir.remove_filename();
boost::filesystem::create_directories(outDir);
image->exportBitmap(outPath , nullptr);
#endif
}
std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFile(const ImageLocator & locator)
{
if (imageFiles.count(locator))
return imageFiles.at(locator);
auto result = loadImageFromFileUncached(locator);
storeCachedImage(locator, result);
return result;
}
std::shared_ptr<ISharedImage> RenderHandler::transformImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
{
if (imageFiles.count(locator))
return imageFiles.at(locator);
auto result = image;
if (locator.verticalFlip)
result = result->verticalFlip();
if (locator.horizontalFlip)
result = result->horizontalFlip();
storeCachedImage(locator, result);
return result;
}
std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
{
if (imageFiles.count(locator))
return imageFiles.at(locator);
auto handle = image->createImageReference(locator.layer == EImageLayer::ALL ? EImageBlitMode::OPAQUE : EImageBlitMode::ALPHA);
assert(locator.scalingFactor != 1); // should be filtered-out before
handle->setBodyEnabled(locator.layer == EImageLayer::ALL || locator.layer == EImageLayer::BODY);
if (locator.layer != EImageLayer::ALL)
{
handle->setOverlayEnabled(locator.layer == EImageLayer::OVERLAY);
handle->setShadowEnabled( locator.layer == EImageLayer::SHADOW);
}
if (locator.layer == EImageLayer::ALL && locator.playerColored != PlayerColor::CANNOT_DETERMINE)
handle->playerColored(locator.playerColored);
handle->scaleInteger(locator.scalingFactor);
// TODO: try to optimize image size (possibly even before scaling?) - trim image borders if they are completely transparent
auto result = handle->getSharedImage();
storeCachedImage(locator, result);
return result;
}
std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator, EImageBlitMode mode)
{
if (locator.scalingFactor == 0 && getScalingFactor() != 1 )
{
auto unscaledLocator = locator;
auto scaledLocator = locator;
unscaledLocator.scalingFactor = 1;
scaledLocator.scalingFactor = getScalingFactor();
auto unscaledImage = loadImageImpl(unscaledLocator);
return std::make_shared<ImageScaled>(scaledLocator, unscaledImage, mode);
}
if (locator.scalingFactor == 0)
{
auto scaledLocator = locator;
scaledLocator.scalingFactor = getScalingFactor();
return loadImageImpl(scaledLocator)->createImageReference(mode);
}
else
{
return loadImageImpl(locator)->createImageReference(mode);
}
}
std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
{
ImageLocator locator = getLocatorForAnimationFrame(path, frame, group);
return loadImage(locator, mode);
}
std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
{
ImageLocator locator(path);
return loadImage(locator, mode);
}
std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
{
return std::make_shared<SDLImageShared>(source)->createImageReference(EImageBlitMode::ALPHA);
}
std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)
{
return std::make_shared<CAnimation>(path, getAnimationLayout(path), mode);
}
void RenderHandler::addImageListEntries(const EntityService * service)
{
service->forEachBase([this](const Entity * entity, bool & stop)
{
entity->registerIcons([this](size_t index, size_t group, const std::string & listName, const std::string & imageName)
{
if (imageName.empty())
return;
auto & layout = getAnimationLayout(AnimationPath::builtin("SPRITES/" + listName));
JsonNode entry;
entry["file"].String() = imageName;
if (index >= layout[group].size())
layout[group].resize(index + 1);
layout[group][index] = ImageLocator(entry);
});
});
}
void RenderHandler::onLibraryLoadingFinished(const Services * services)
{
addImageListEntries(services->creatures());
addImageListEntries(services->heroTypes());
addImageListEntries(services->artifacts());
addImageListEntries(services->factions());
addImageListEntries(services->spells());
addImageListEntries(services->skills());
}
std::shared_ptr<const IFont> RenderHandler::loadFont(EFonts font)
{
if (fonts.count(font))
return fonts.at(font);
const int8_t index = static_cast<int8_t>(font);
logGlobal->debug("Loading font %d", static_cast<int>(index));
auto configList = CResourceHandler::get()->getResourcesWithName(JsonPath::builtin("config/fonts.json"));
std::shared_ptr<FontChain> loadedFont = std::make_shared<FontChain>();
std::string bitmapPath;
for(auto & loader : configList)
{
auto stream = loader->load(JsonPath::builtin("config/fonts.json"));
std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
stream->read(textData.get(), stream->getSize());
const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), "config/fonts.json");
const JsonVector & bmpConf = config["bitmap"].Vector();
const JsonNode & ttfConf = config["trueType"];
bitmapPath = bmpConf[index].String();
if (!ttfConf[bitmapPath].isNull())
loadedFont->addTrueTypeFont(ttfConf[bitmapPath]);
}
loadedFont->addBitmapFont(bitmapPath);
fonts[font] = loadedFont;
return loadedFont;
}