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1ea2f3d3bb
Did not add it to project files to avoid mess. Fixed NaN / infinity issues.
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/* Copyright 2010 Juan Rada-Vilela
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "FuzzyOperation.h"
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#include <math.h>
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namespace fl {
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FuzzyOperation::~FuzzyOperation() {
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}
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//TNORMS
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flScalar FuzzyOperation::Min(flScalar mu1, flScalar mu2) {
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return mu1 < mu2 ? mu1 : mu2;
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}
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flScalar FuzzyOperation::AlgebraicProduct(flScalar mu1, flScalar mu2) {
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return mu1 * mu2;
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}
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flScalar FuzzyOperation::BoundedDiff(flScalar mu1, flScalar mu2) {
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return Max(0, mu1 + mu2 -1);
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}
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//SNORMS
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flScalar FuzzyOperation::Max(flScalar mu1, flScalar mu2) {
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return mu1 > mu2 ? mu1 : mu2;
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}
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flScalar FuzzyOperation::AlgebraicSum(flScalar mu1, flScalar mu2) {
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return mu1 + mu2 - (mu1 * mu2);
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}
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flScalar FuzzyOperation::BoundedSum(flScalar mu1, flScalar mu2) {
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return Min(1, mu1 + mu2);
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}
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//Other operators
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flScalar FuzzyOperation::Absolute(flScalar value) {
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return value < flScalar(0.0) ? value * flScalar(-1.0) : value;
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}
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bool FuzzyOperation::IsEq(flScalar x1, flScalar x2, flScalar epsilon) {
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//http://stackoverflow.com/questions/17333/most-effective-way-for-float-and-double-comparison
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// return fabs(x1 - x2) < std::numeric_limits<flScalar>::epsilon() ;
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return fabs(x1 - x2) < epsilon;
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}
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bool FuzzyOperation::IsLEq(flScalar x1, flScalar x2, flScalar epsilon) {
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return IsEq(x1, x2, epsilon) ? true : x1 < x2;
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}
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bool FuzzyOperation::IsGEq(flScalar x1, flScalar x2, flScalar epsilon) {
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return IsEq(x1, x2,epsilon) ? true : x1 > x2;
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}
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flScalar FuzzyOperation::Scale(flScalar src_min, flScalar src_max, flScalar value,
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flScalar target_min, flScalar target_max) {
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//Courtesy of Rubén Parma :)
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return (target_max - target_min) / (src_max - src_min) * (value - src_min)
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+ target_min;
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}
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}
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