mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
3d3f93275d
- fixed starting armies of some heroes, including Bron #1602 - (debian) added vcmi-dbg package with debug information - proper randomization of hero secondary skills, fixes #1603 - second capitol will show up as disabled immediately #1604 - proper deserialization of boost::variant - empty file will no longer crash JsonNode parser - fixed some compiler warnings
26 lines
1.1 KiB
Plaintext
26 lines
1.1 KiB
Plaintext
Source: vcmi
|
|
Section: games
|
|
Priority: optional
|
|
Maintainer: Ivan Savenko <saven.ivan@gmail.com>
|
|
Build-Depends: debhelper (>= 8), cmake, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev (>= 1.2.8), zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48), qtbase5-dev
|
|
Standards-Version: 3.9.1
|
|
Homepage: http://vcmi.eu
|
|
|
|
Package: vcmi
|
|
Architecture: any
|
|
Depends: ${shlibs:Depends}, ${misc:Depends}
|
|
Description: Rewrite of the Heroes of Might and Magic 3 engine
|
|
The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
|
|
scratch, giving it new and extended possibilities. It will help to support
|
|
mods and new towns already made by fans but abandoned because of game code
|
|
limitations.
|
|
.
|
|
In its current state it already supports maps of any sizes, higher
|
|
resolutions and extended engine limits.
|
|
|
|
Package: vcmi-dbg
|
|
Architecture: any
|
|
Section: debug
|
|
Depends: vcmi (= ${binary:Version}), ${misc:Depends}
|
|
Description: Debug symbols for vcmi package
|