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vcmi/launcher/lobby/lobby_moc.h
2023-09-09 10:59:29 +02:00

93 lines
1.7 KiB
C++

/*
* lobby_moc.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <QWidget>
#include "lobby.h"
namespace Ui {
class Lobby;
}
class Lobby : public QWidget
{
Q_OBJECT
void changeEvent(QEvent *event) override;
public:
explicit Lobby(QWidget *parent = nullptr);
~Lobby();
signals:
void enableMod(QString mod);
void disableMod(QString mod);
public slots:
void updateMods();
private slots:
void dispatchMessage(QString);
void serverCommand(const ServerCommand &);
void onMessageSent(QString message);
void onChannelSwitch(QString channel);
void on_connectButton_toggled(bool checked);
void on_newButton_clicked();
void on_joinButton_clicked();
void on_buttonLeave_clicked();
void on_buttonReady_clicked();
void onDisconnected();
void on_sessionsTable_itemSelectionChanged();
void on_playersList_currentRowChanged(int currentRow);
void on_kickButton_clicked();
void on_buttonResolve_clicked();
void on_optNewGame_toggled(bool checked);
void on_optLoadGame_toggled(bool checked);
private:
QString serverUrl;
int serverPort;
bool isLoadGameMode = false;
Ui::Lobby *ui;
SocketLobby socketLobby;
QString hostSession;
QString session;
QString username;
QStringList gameArgs;
QMap<QString, QString> hostModsMap;
QMap<QString, QMap<QString, QString>> clientsModsMap;
enum AuthStatus
{
AUTH_NONE, AUTH_OK, AUTH_ERROR
};
AuthStatus authentificationStatus = AUTH_NONE;
private:
QMap<QString, QString> buildModsMap() const;
bool isModAvailable(const QString & modName, const QString & modVersion) const;
void protocolAssert(bool);
};