mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
96 lines
2.6 KiB
C++
96 lines
2.6 KiB
C++
/*
|
|
* CGameInfo.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <vcmi/Services.h>
|
|
|
|
#include "../lib/ConstTransitivePtr.h"
|
|
|
|
class CModHandler;
|
|
class CMapHandler;
|
|
class CHeroHandler;
|
|
class CCreatureHandler;
|
|
class CSpellHandler;
|
|
class CSkillHandler;
|
|
class CBuildingHandler;
|
|
class CObjectHandler;
|
|
class CSoundHandler;
|
|
class CMusicHandler;
|
|
class CObjectClassesHandler;
|
|
class CTownHandler;
|
|
class CGeneralTextHandler;
|
|
class CConsoleHandler;
|
|
class CCursorHandler;
|
|
class CGameState;
|
|
class IMainVideoPlayer;
|
|
class CServerHandler;
|
|
class BattleFieldHandler;
|
|
class ObstacleHandler;
|
|
|
|
class CMap;
|
|
|
|
|
|
//a class for non-mechanical client GUI classes
|
|
class CClientState
|
|
{
|
|
public:
|
|
CSoundHandler * soundh;
|
|
CMusicHandler * musich;
|
|
CConsoleHandler * consoleh;
|
|
CCursorHandler * curh;
|
|
IMainVideoPlayer * videoh;
|
|
};
|
|
extern CClientState * CCS;
|
|
|
|
/// CGameInfo class
|
|
/// for allowing different functions for accessing game informations
|
|
class CGameInfo : public Services
|
|
{
|
|
public:
|
|
const ArtifactService * artifacts() const override;
|
|
const CreatureService * creatures() const override;
|
|
const FactionService * factions() const override;
|
|
const HeroClassService * heroClasses() const override;
|
|
const HeroTypeService * heroTypes() const override;
|
|
#if SCRIPTING_ENABLED
|
|
const scripting::Service * scripts() const override;
|
|
#endif
|
|
const spells::Service * spells() const override;
|
|
const SkillService * skills() const override;
|
|
const BattleFieldService * battlefields() const override;
|
|
const ObstacleService * obstacles() const override;
|
|
|
|
void updateEntity(Metatype metatype, int32_t index, const JsonNode & data) override;
|
|
|
|
const spells::effects::Registry * spellEffects() const override;
|
|
spells::effects::Registry * spellEffects() override;
|
|
|
|
|
|
ConstTransitivePtr<CModHandler> modh; //public?
|
|
ConstTransitivePtr<BattleFieldHandler> battleFieldHandler;
|
|
ConstTransitivePtr<CHeroHandler> heroh;
|
|
ConstTransitivePtr<CCreatureHandler> creh;
|
|
ConstTransitivePtr<CSpellHandler> spellh;
|
|
ConstTransitivePtr<CSkillHandler> skillh;
|
|
ConstTransitivePtr<CObjectHandler> objh;
|
|
ConstTransitivePtr<CObjectClassesHandler> objtypeh;
|
|
ConstTransitivePtr<ObstacleHandler> obstacleHandler;
|
|
CGeneralTextHandler * generaltexth;
|
|
CMapHandler * mh;
|
|
CTownHandler * townh;
|
|
|
|
void setFromLib();
|
|
|
|
CGameInfo();
|
|
private:
|
|
const Services * globalServices;
|
|
};
|
|
extern const CGameInfo* CGI;
|