mirror of
https://github.com/vcmi/vcmi.git
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130 lines
3.3 KiB
C++
130 lines
3.3 KiB
C++
/*
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* mainwindow_moc.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mainwindow_moc.h"
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#include "ui_mainwindow_moc.h"
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#include <QProcess>
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#include <QDir>
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#include "../lib/CConfigHandler.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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#include "updatedialog_moc.h"
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void MainWindow::load()
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{
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// Set current working dir to executable folder.
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// This is important on Mac for relative paths to work inside DMG.
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QDir::setCurrent(QApplication::applicationDirPath());
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console = new CConsoleHandler();
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CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
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logConfig.configureDefault();
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CResourceHandler::initialize();
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CResourceHandler::load("config/filesystem.json");
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#ifdef Q_OS_IOS
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QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
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#else
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for(auto & string : VCMIDirs::get().dataPaths())
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QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
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QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
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#endif
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settings.init();
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}
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MainWindow::MainWindow(QWidget * parent)
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: QMainWindow(parent), ui(new Ui::MainWindow)
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{
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load(); // load FS before UI
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ui->setupUi(this);
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//load window settings
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QSettings s(Ui::teamName, Ui::appName);
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auto size = s.value("MainWindow/Size").toSize();
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if(size.isValid())
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{
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resize(size);
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}
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auto position = s.value("MainWindow/Position").toPoint();
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if(!position.isNull())
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{
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move(position);
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}
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//set default margins
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auto width = ui->startGameTitle->fontMetrics().boundingRect(ui->startGameTitle->text()).width();
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if(ui->startGameButton->iconSize().width() < width)
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{
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ui->startGameButton->setIconSize(QSize(width, width));
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}
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auto tab_icon_size = ui->tabSelectList->iconSize();
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if(tab_icon_size.width() < width)
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{
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ui->tabSelectList->setIconSize(QSize(width, width + tab_icon_size.height() - tab_icon_size.width()));
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ui->tabSelectList->setGridSize(QSize(width, width));
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// 4 is a dirty hack to make it look right
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ui->tabSelectList->setMaximumWidth(width + 4);
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}
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ui->tabListWidget->setCurrentIndex(0);
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ui->settingsView->setDisplayList();
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connect(ui->tabSelectList, SIGNAL(currentRowChanged(int)),
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ui->tabListWidget, SLOT(setCurrentIndex(int)));
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if(settings["launcher"]["updateOnStartup"].Bool())
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UpdateDialog::showUpdateDialog(false);
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}
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MainWindow::~MainWindow()
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{
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//save window settings
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QSettings s(Ui::teamName, Ui::appName);
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s.setValue("MainWindow/Size", size());
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s.setValue("MainWindow/Position", pos());
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delete ui;
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}
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void MainWindow::on_startGameButton_clicked()
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{
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startExecutable(pathToQString(VCMIDirs::get().clientPath()));
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}
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#ifndef Q_OS_IOS
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void MainWindow::startExecutable(QString name)
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{
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QProcess process;
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// Start the executable
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if(process.startDetached(name, {}))
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{
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close(); // exit launcher
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}
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else
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{
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QMessageBox::critical(this,
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"Error starting executable",
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"Failed to start " + name + "\n"
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"Reason: " + process.errorString(),
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QMessageBox::Ok,
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QMessageBox::Ok);
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}
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}
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#endif
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