mirror of
https://github.com/vcmi/vcmi.git
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a1a5bc28c2
Mixed line endings cause problems when exporting patches with git-format-patch and then trying to "git am" a patch with mixed and non-matching line endings. In such a situation git will fail to apply the patch. This commit runs the dos2unix tools on the remaining files with CRLF (\r\n) line endings to convert them to line-feeds (\n) only. Files that are Windows specific like *.vcxproj and *.props files were not converted. Closes: #3073
295 lines
7.6 KiB
C++
295 lines
7.6 KiB
C++
/*
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* Graphics.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Graphics.h"
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#include <vcmi/Entity.h>
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#include <vcmi/ArtifactService.h>
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#include <vcmi/CreatureService.h>
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#include <vcmi/FactionService.h>
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#include <vcmi/HeroTypeService.h>
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#include <vcmi/SkillService.h>
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#include <vcmi/spells/Service.h>
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#include "../renderSDL/SDL_Extensions.h"
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#include "../renderSDL/CBitmapFont.h"
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#include "../renderSDL/CBitmapHanFont.h"
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#include "../renderSDL/CTrueTypeFont.h"
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#include "../render/CAnimation.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/CBinaryReader.h"
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#include "../lib/modding/CModHandler.h"
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#include "../lib/modding/ModScope.h"
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#include "CGameInfo.h"
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#include "../lib/VCMI_Lib.h"
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#include "../CCallback.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/JsonNode.h"
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#include "../lib/vcmi_endian.h"
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#include "../lib/CStopWatch.h"
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#include "../lib/CHeroHandler.h"
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#include <SDL_surface.h>
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Graphics * graphics = nullptr;
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void Graphics::loadPaletteAndColors()
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{
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auto textFile = CResourceHandler::get()->load(ResourcePath("DATA/PLAYERS.PAL"))->readAll();
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std::string pals((char*)textFile.first.get(), textFile.second);
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int startPoint = 24; //beginning byte; used to read
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for(int i=0; i<8; ++i)
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{
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for(int j=0; j<32; ++j)
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{
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ColorRGBA col;
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col.r = pals[startPoint++];
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col.g = pals[startPoint++];
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col.b = pals[startPoint++];
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col.a = SDL_ALPHA_OPAQUE;
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startPoint++;
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playerColorPalette[i][j] = col;
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}
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}
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auto stream = CResourceHandler::get()->load(ResourcePath("config/NEUTRAL.PAL"));
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CBinaryReader reader(stream.get());
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for(int i=0; i<32; ++i)
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{
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neutralColorPalette[i].r = reader.readUInt8();
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neutralColorPalette[i].g = reader.readUInt8();
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neutralColorPalette[i].b = reader.readUInt8();
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reader.readUInt8(); // this is "flags" entry, not alpha
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neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
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}
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//colors initialization
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ColorRGBA colors[] = {
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{0xff,0, 0, SDL_ALPHA_OPAQUE},
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{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
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{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
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{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
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{0xff,0x84,0, SDL_ALPHA_OPAQUE},
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{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
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{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
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{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
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for(int i=0;i<8;i++)
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{
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playerColors[i] = colors[i];
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}
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//gray
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neutralColor.r = 0x84;
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neutralColor.g = 0x84;
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neutralColor.b = 0x84;
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neutralColor.a = SDL_ALPHA_OPAQUE;
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}
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void Graphics::initializeBattleGraphics()
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{
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auto allConfigs = VLC->modh->getActiveMods();
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allConfigs.insert(allConfigs.begin(), ModScope::scopeBuiltin());
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for(auto & mod : allConfigs)
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{
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if(!CResourceHandler::get(mod)->existsResource(ResourcePath("config/battles_graphics.json")))
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continue;
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const JsonNode config(mod, JsonPath::builtin("config/battles_graphics.json"));
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//initialization of AC->def name mapping
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if(!config["ac_mapping"].isNull())
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for(const JsonNode &ac : config["ac_mapping"].Vector())
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{
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int ACid = static_cast<int>(ac["id"].Float());
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std::vector< std::string > toAdd;
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for(const JsonNode &defname : ac["defnames"].Vector())
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{
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toAdd.push_back(defname.String());
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}
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battleACToDef[ACid] = toAdd;
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}
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}
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}
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Graphics::Graphics()
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{
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loadFonts();
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loadPaletteAndColors();
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initializeBattleGraphics();
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loadErmuToPicture();
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initializeImageLists();
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//(!) do not load any CAnimation here
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}
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void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
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{
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if(sur->format->palette)
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{
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SDL_Color palette[32];
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if(player.isValidPlayer())
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{
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for(int i=0; i<32; ++i)
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palette[i] = CSDL_Ext::toSDL(playerColorPalette[player][i]);
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}
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else if(player == PlayerColor::NEUTRAL)
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{
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for(int i=0; i<32; ++i)
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palette[i] = CSDL_Ext::toSDL(neutralColorPalette[i]);
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}
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else
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{
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logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.toString());
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return;
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}
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//FIXME: not all player colored images have player palette at last 32 indexes
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//NOTE: following code is much more correct but still not perfect (bugged with status bar)
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CSDL_Ext::setColors(sur, palette, 224, 32);
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#if 0
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SDL_Color * bluePalette = playerColorPalette + 32;
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SDL_Palette * oldPalette = sur->format->palette;
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SDL_Palette * newPalette = SDL_AllocPalette(256);
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for(size_t destIndex = 0; destIndex < 256; destIndex++)
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{
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SDL_Color old = oldPalette->colors[destIndex];
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bool found = false;
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for(size_t srcIndex = 0; srcIndex < 32; srcIndex++)
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{
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if(old.b == bluePalette[srcIndex].b && old.g == bluePalette[srcIndex].g && old.r == bluePalette[srcIndex].r)
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{
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found = true;
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newPalette->colors[destIndex] = palette[srcIndex];
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break;
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}
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}
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if(!found)
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newPalette->colors[destIndex] = old;
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}
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SDL_SetSurfacePalette(sur, newPalette);
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SDL_FreePalette(newPalette);
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#endif // 0
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}
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else
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{
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//TODO: implement. H3 method works only for images with palettes.
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// Add some kind of player-colored overlay?
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// Or keep palette approach here and replace only colors of specific value(s)
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// Or just wait for OpenGL support?
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logGlobal->warn("Image must have palette to be player-colored!");
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}
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}
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void Graphics::loadFonts()
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{
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const JsonNode config(JsonPath::builtin("config/fonts.json"));
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const JsonVector & bmpConf = config["bitmap"].Vector();
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const JsonNode & ttfConf = config["trueType"];
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const JsonNode & hanConf = config["bitmapHan"];
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assert(bmpConf.size() == FONTS_NUMBER);
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for (size_t i=0; i<FONTS_NUMBER; i++)
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{
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std::string filename = bmpConf[i].String();
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if (!hanConf[filename].isNull())
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fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
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else if (!ttfConf[filename].isNull()) // no ttf override
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fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
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else
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fonts[i] = std::make_shared<CBitmapFont>(filename);
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}
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}
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void Graphics::loadErmuToPicture()
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{
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//loading ERMU to picture
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const JsonNode config(JsonPath::builtin("config/ERMU_to_picture.json"));
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int etp_idx = 0;
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for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
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int idx = 0;
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for(const JsonNode &n : etp.Vector()) {
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ERMUtoPicture[idx][etp_idx] = n.String();
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idx ++;
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}
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assert (idx == std::size(ERMUtoPicture));
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etp_idx ++;
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}
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assert (etp_idx == 44);
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}
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void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName)
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{
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if (!imageName.empty())
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{
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JsonNode entry;
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if (group != 0)
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entry["group"].Integer() = group;
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entry["frame"].Integer() = index;
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entry["file"].String() = imageName;
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imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
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}
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}
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void Graphics::addImageListEntries(const EntityService * service)
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{
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auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4);
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auto loopCb = [&](const Entity * entity, bool & stop)
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{
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entity->registerIcons(cb);
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};
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service->forEachBase(loopCb);
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}
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void Graphics::initializeImageLists()
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{
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addImageListEntries(CGI->creatures());
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addImageListEntries(CGI->heroTypes());
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addImageListEntries(CGI->artifacts());
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addImageListEntries(CGI->factions());
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addImageListEntries(CGI->spells());
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addImageListEntries(CGI->skills());
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}
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std::shared_ptr<CAnimation> Graphics::getAnimation(const AnimationPath & path)
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{
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if (cachedAnimations.count(path) != 0)
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return cachedAnimations.at(path);
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auto newAnimation = GH.renderHandler().loadAnimation(path);
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newAnimation->preload();
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cachedAnimations[path] = newAnimation;
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return newAnimation;
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}
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