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vcmi/client/widgets/CArtifactsOfHeroKingdom.cpp
2023-12-20 16:55:38 +02:00

65 lines
2.1 KiB
C++

/*
* CArtifactsOfHeroKingdom.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroKingdom.h"
#include "Buttons.h"
#include "../CPlayerInterface.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../CCallback.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll)
{
artWorn = ArtWorn;
backpack = Backpack;
leftBackpackRoll = leftScroll;
rightBackpackRoll = rightScroll;
for(auto artPlace : artWorn)
{
artPlace.second->slot = artPlace.first;
artPlace.second->setArtifact(nullptr);
artPlace.second->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
artPlace.second->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
}
addGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
for(auto artPlace : backpack)
{
artPlace->setArtifact(nullptr);
artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
}
leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
setRedrawParent(true);
}
CArtifactsOfHeroKingdom::~CArtifactsOfHeroKingdom()
{
putBackPickedArtifact();
}
void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}
void CArtifactsOfHeroKingdom::pickUpArtifact(CArtPlace & artPlace)
{
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero->id, artPlace.slot),
ArtifactLocation(curHero->id, ArtifactPosition::TRANSITION_POS));
}