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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
/*
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* CMessage.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../render/Graphics.h"
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#include "../../lib/GameConstants.h"
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struct SDL_Surface;
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class CInfoWindow;
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class CComponent;
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/// Class which draws formatted text messages and generates chat windows
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class CMessage
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{
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/// Draw simple dialog box (borders and background only)
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static SDL_Surface * drawDialogBox(int w, int h, PlayerColor playerColor = PlayerColor(1));
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public:
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/// Draw border on exiting surface
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static void drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0);
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static void drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player);
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/// split text in lines
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static std::vector<std::string> breakText(std::string text, size_t maxLineWidth, EFonts font);
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/// Try to guess a header of a message
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static std::string guessHeader(const std::string & msg);
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/// For convenience
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static int guessHeight(const std::string & string, int width, EFonts fnt);
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static int getEstimatedComponentHeight(int numComps);
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/// constructor
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static void init();
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/// destructor
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static void dispose();
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};
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