mirror of
https://github.com/vcmi/vcmi.git
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144 lines
4.1 KiB
C++
144 lines
4.1 KiB
C++
/*
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* SettingsMainContainer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include <SDL_events.h>
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#include "StdInc.h"
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#include "SettingsMainContainer.h"
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#include "SystemOptionsWindow.h"
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#include "VcmiSettingsWindow.h"
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#include "BattleOptionsWindow.h"
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#include "../../lib/filesystem/ResourceID.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../lobby/CSavingScreen.h"
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#include "../widgets/Images.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../CServerHandler.h"
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SettingsMainContainer::SettingsMainContainer(BattleInterface * parentBattleUi) : InterfaceObjectConfigurable()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const JsonNode config(ResourceID("config/widgets/settingsMainContainer.json"));
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addCallback("activateMainTab", [this](int) { openTab(0); });
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addCallback("activateBattleSettingsTab", [this](int) { openTab(1); });
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addCallback("activateVcmiSettingsTab", [this](int) { openTab(2); });
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addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
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addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
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addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
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addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
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addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
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addCallback("closeWindow", [this](int) { backButtonCallback(); });
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build(config);
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std::shared_ptr<CPicture> background = widget<CPicture>("background");
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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pos = center();
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std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
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assert(loadButton);
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std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
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assert(saveButton);
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std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
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assert(restartButton);
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if(CSH->isGuest())
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{
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loadButton->block(true);
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saveButton->block(true);
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restartButton->block(true);
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}
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int defaultTabIndex = 0;
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if(settings["general"]["lastSettingsTab"].isNumber())
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defaultTabIndex = settings["general"]["lastSettingsTab"].Integer();
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parentBattleInterface = parentBattleUi;
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tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainContainer::createTab, this, _1), Point(0, 50), defaultTabIndex);
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}
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std::shared_ptr<CIntObject> SettingsMainContainer::createTab(size_t index)
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{
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switch(index)
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{
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case 0:
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return std::make_shared<SystemOptionsWindow>();
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case 1:
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return std::make_shared<BattleOptionsWindow>(parentBattleInterface);
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case 2:
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return std::make_shared<VcmiSettingsWindow>();
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default:
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logGlobal->error("Wrong settings tab ID!");
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return std::make_shared<SystemOptionsWindow>();
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}
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}
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void SettingsMainContainer::openTab(size_t index)
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{
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tabContentArea->setActive(index);
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CIntObject::redraw();
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Settings lastUsedTab = settings.write["general"]["lastSettingsTab"];
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lastUsedTab->Integer() = index;
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}
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void SettingsMainContainer::close()
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{
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if(GH.topInt().get() != this)
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logGlobal->error("Only top interface must be closed");
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GH.popInts(1);
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}
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void SettingsMainContainer::quitGameButtonCallback()
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(EUserEvent::FORCE_QUIT); }, 0);
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}
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void SettingsMainContainer::backButtonCallback()
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{
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close();
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}
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void SettingsMainContainer::mainMenuButtonCallback()
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
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}
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void SettingsMainContainer::loadGameButtonCallback()
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{
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close();
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LOCPLINT->proposeLoadingGame();
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}
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void SettingsMainContainer::saveGameButtonCallback()
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{
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close();
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GH.pushIntT<CSavingScreen>();
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}
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void SettingsMainContainer::restartGameButtonCallback()
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(EUserEvent::RESTART_GAME); }, 0);
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}
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void SettingsMainContainer::closeAndPushEvent(EUserEvent code)
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{
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close();
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GH.pushUserEvent(code);
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} |