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181 lines
3.9 KiB
C++
181 lines
3.9 KiB
C++
/*
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* ObjectTemplate.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../GameConstants.h"
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#include "../int3.h"
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#include "../filesystem/ResourcePath.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CBinaryReader;
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class CLegacyConfigParser;
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class JsonNode;
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class int3;
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class DLL_LINKAGE ObjectTemplate
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{
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enum EBlockMapBits
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{
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VISIBLE = 1,
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VISITABLE = 2,
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BLOCKED = 4
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};
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/// tiles that are covered by this object, uses EBlockMapBits enum as flags
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std::vector<std::vector<ui8>> usedTiles;
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/// directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
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ui8 visitDir;
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/// list of terrains on which this object can be placed
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std::set<TerrainId> allowedTerrains;
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/// or, allow placing object on any terrain
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bool anyLandTerrain;
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void afterLoadFixup();
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public:
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/// H3 ID/subID of this object
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MapObjectID id;
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MapObjectSubID subid;
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/// print priority, objects with higher priority will be print first, below everything else
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si32 printPriority;
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/// animation file that should be used to display object
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AnimationPath animationFile;
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/// map editor only animation file
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AnimationPath editorAnimationFile;
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/// string ID, equals to def base name for h3m files (lower case, no extension) or specified in mod data
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std::string stringID;
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inline ui32 getWidth() const
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{
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return width;
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};
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inline ui32 getHeight() const
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{
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return height;
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};
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void setSize(ui32 width, ui32 height);
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inline bool isVisitable() const
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{
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return visitable;
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};
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// Checks object used tiles
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// Position is relative to bottom-right corner of the object, can not be negative
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bool isWithin(si32 X, si32 Y) const;
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bool isVisitableAt(si32 X, si32 Y) const;
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bool isVisibleAt(si32 X, si32 Y) const;
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bool isBlockedAt(si32 X, si32 Y) const;
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inline const std::set<int3> & getBlockedOffsets() const
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{
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return blockedOffsets;
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};
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inline int3 getBlockMapOffset() const
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{
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return blockMapOffset;
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}
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inline int3 getTopVisibleOffset() const
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{
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return topVisibleOffset;
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}
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// Checks if object is visitable from certain direction. X and Y must be between -1..+1
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bool isVisitableFrom(si8 X, si8 Y) const;
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inline int3 getVisitableOffset() const
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{
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//logGlobal->warn("Warning: getVisitableOffset called on non-visitable obj!");
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return visitableOffset;
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};
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inline bool isVisitableFromTop() const
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{
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return visitDir & 2;
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};
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inline bool canBePlacedAtAnyTerrain() const
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{
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return anyLandTerrain;
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};
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const std::set<TerrainId>& getAllowedTerrains() const
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{
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return allowedTerrains;
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}
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// Checks if object can be placed on specific terrain
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bool canBePlacedAt(TerrainId terrain) const;
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ObjectTemplate();
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//custom copy constructor is required
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ObjectTemplate(const ObjectTemplate & other);
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ObjectTemplate& operator=(const ObjectTemplate & rhs);
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void readTxt(CLegacyConfigParser & parser);
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void readMsk();
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void readMap(CBinaryReader & reader);
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void readJson(const JsonNode & node, bool withTerrain = true);
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void writeJson(JsonNode & node, bool withTerrain = true) const;
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bool operator==(const ObjectTemplate& ot) const { return (id == ot.id && subid == ot.subid); }
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private:
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ui32 width;
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ui32 height;
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bool visitable;
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std::set<int3> blockedOffsets;
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int3 blockMapOffset;
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int3 visitableOffset;
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int3 topVisibleOffset;
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void recalculate();
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void calculateWidth();
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void calculateHeight();
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void calculateVisitable();
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void calculateBlockedOffsets();
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void calculateBlockMapOffset();
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void calculateVisitableOffset();
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void calculateTopVisibleOffset();
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public:
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & usedTiles;
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h & allowedTerrains;
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h & anyLandTerrain;
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h & animationFile;
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h & stringID;
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h & id;
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h & subid;
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h & printPriority;
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h & visitDir;
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h & editorAnimationFile;
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if (!h.saving)
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{
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recalculate();
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}
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}
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};
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VCMI_LIB_NAMESPACE_END
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