mirror of
https://github.com/vcmi/vcmi.git
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1693 lines
57 KiB
C++
1693 lines
57 KiB
C++
/*
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* GUIClasses.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GUIClasses.h"
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#include "CCastleInterface.h"
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#include "CCreatureWindow.h"
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#include "CHeroWindow.h"
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#include "InfoWindows.h"
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#include "../CGameInfo.h"
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#include "../CServerHandler.h"
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#include "../Client.h"
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#include "../CPlayerInterface.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/CursorHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/CGarrisonInt.h"
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#include "../widgets/CreatureCostBox.h"
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#include "../widgets/CTextInput.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/VideoWidget.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../render/Canvas.h"
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#include "../render/IRenderHandler.h"
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#include "../render/IImage.h"
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#include "../../CCallback.h"
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#include "../lib/entities/building/CBuilding.h"
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#include "../lib/entities/faction/CTownHandler.h"
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#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../lib/mapObjectConstructors/CommonConstructors.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/CGMarket.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "../lib/gameState/CGameState.h"
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#include "../lib/gameState/SThievesGuildInfo.h"
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#include "../lib/gameState/TavernHeroesPool.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/IGameSettings.h"
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#include "ConditionalWait.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/CSoundBase.h"
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CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
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: CIntObject(LCLICK | SHOW_POPUP),
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parent(window),
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selected(false),
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creature(crea),
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amount(totalAmount)
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{
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OBJECT_CONSTRUCTION;
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animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
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// 1 + 1 px for borders
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pos.w = animation->pos.w + 2;
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pos.h = animation->pos.h + 2;
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}
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void CRecruitmentWindow::CCreatureCard::select(bool on)
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{
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selected = on;
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redraw();
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}
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void CRecruitmentWindow::CCreatureCard::clickPressed(const Point & cursorPosition)
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{
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parent->select(this->shared_from_this());
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}
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void CRecruitmentWindow::CCreatureCard::showPopupWindow(const Point & cursorPosition)
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{
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GH.windows().createAndPushWindow<CStackWindow>(creature, true);
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}
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void CRecruitmentWindow::CCreatureCard::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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if(selected)
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to.drawBorder(pos, Colors::RED);
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else
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to.drawBorder(pos, Colors::YELLOW);
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}
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void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
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{
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if(card == selected)
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return;
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if(selected)
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selected->select(false);
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selected = card;
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if(selected)
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selected->select(true);
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if(card)
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{
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si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
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vstd::amin(maxAmount, card->amount);
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slider->setAmount(maxAmount);
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if(slider->getValue() != maxAmount)
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slider->scrollTo(maxAmount);
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else // if slider already at 0 - emulate call to sliderMoved()
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sliderMoved(maxAmount);
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costPerTroopValue->createItems(card->creature->getFullRecruitCost());
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totalCostValue->createItems(card->creature->getFullRecruitCost());
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costPerTroopValue->set(card->creature->getFullRecruitCost());
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totalCostValue->set(card->creature->getFullRecruitCost() * maxAmount);
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//Recruit %s
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title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->getNamePluralTranslated()));
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maxButton->block(maxAmount == 0);
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slider->block(maxAmount == 0);
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}
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}
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void CRecruitmentWindow::close()
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{
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if (onClose)
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onClose();
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CStatusbarWindow::close();
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}
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void CRecruitmentWindow::buy()
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{
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CreatureID crid = selected->creature->getId();
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SlotID dstslot = dst->getSlotFor(crid);
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if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
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{
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std::pair<SlotID, SlotID> toMerge;
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bool allowMerge = LOCPLINT->cb->getSettings().getBoolean(EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED);
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if (allowMerge && dst->mergeableStacks(toMerge))
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{
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LOCPLINT->cb->mergeStacks( dst, dst, toMerge.first, toMerge.second);
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}
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else
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{
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std::string txt;
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if(dwelling->ID != Obj::TOWN)
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{
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txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
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boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->getNamePluralTranslated() : CGI->creh->objects[crid]->getNameSingularTranslated());
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}
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else
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{
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txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
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}
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LOCPLINT->showInfoDialog(txt);
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return;
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}
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}
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onRecruit(crid, slider->getValue());
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if(level >= 0)
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close();
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}
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void CRecruitmentWindow::showAll(Canvas & to)
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{
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CWindowObject::showAll(to);
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Rect(172, 222, 67, 42) + pos.topLeft();
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// recruit\total values
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to.drawBorder(Rect(172, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
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to.drawBorder(Rect(246, 222, 67, 42) + pos.topLeft(), Colors::YELLOW);
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//cost boxes
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to.drawBorder(Rect( 64, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
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to.drawBorder(Rect(322, 222, 99, 76) + pos.topLeft(), Colors::YELLOW);
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//buttons borders
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to.drawBorder(Rect(133, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
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to.drawBorder(Rect(211, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
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to.drawBorder(Rect(289, 312, 66, 34) + pos.topLeft(), Colors::METALLIC_GOLD);
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}
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CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, const std::function<void()> & onClose, int y_offset):
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CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPRCRT")),
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onRecruit(Recruit),
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onClose(onClose),
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level(Level),
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dst(Dst),
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selected(nullptr),
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dwelling(Dwelling)
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{
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moveBy(Point(0, y_offset));
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OBJECT_CONSTRUCTION;
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statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
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slider = std::make_shared<CSlider>(Point(176, 279), 135, std::bind(&CRecruitmentWindow::sliderMoved, this, _1), 0, 0, 0, Orientation::HORIZONTAL);
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maxButton = std::make_shared<CButton>(Point(134, 313), AnimationPath::builtin("IRCBTNS.DEF"), CGI->generaltexth->zelp[553], std::bind(&CSlider::scrollToMax, slider), EShortcut::RECRUITMENT_MAX);
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buyButton = std::make_shared<CButton>(Point(212, 313), AnimationPath::builtin("IBY6432.DEF"), CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
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cancelButton = std::make_shared<CButton>(Point(290, 313), AnimationPath::builtin("ICN6432.DEF"), CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
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title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
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availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
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totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
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availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
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toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
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availableCreaturesChanged();
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}
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void CRecruitmentWindow::availableCreaturesChanged()
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{
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OBJECT_CONSTRUCTION;
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size_t selectedIndex = 0;
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if(!cards.empty() && selected) // find position of selected item
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selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
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select(nullptr);
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cards.clear();
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for(int i=0; i<dwelling->creatures.size(); i++)
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{
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//find appropriate level
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if(level >= 0 && i != level)
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continue;
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int amount = dwelling->creatures[i].first;
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//create new cards
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for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
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cards.push_back(std::make_shared<CCreatureCard>(this, creature.toCreature(), amount));
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}
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const int creatureWidth = 102;
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//normal distance between cards - 18px
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int requiredSpace = 18;
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//maximum distance we can use without reaching window borders
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int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
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if (cards.size() > 1) // avoid division by zero
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availableSpace /= (int)cards.size() - 1;
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else
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availableSpace = 0;
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assert(availableSpace >= 0);
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const int spaceBetween = std::min(requiredSpace, availableSpace);
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const int totalCreatureWidth = spaceBetween + creatureWidth;
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//now we know total amount of cards and can move them to correct position
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int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
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for(auto & card : cards)
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{
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card->moveBy(Point(curx, 64));
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curx += totalCreatureWidth;
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}
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//restore selection
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select(cards[selectedIndex]);
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if(slider->getValue() == slider->getAmount())
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slider->scrollToMax();
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else // if slider already at 0 - emulate call to sliderMoved()
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sliderMoved(slider->getAmount());
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}
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void CRecruitmentWindow::sliderMoved(int to)
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{
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if(!selected)
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return;
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buyButton->block(!to || !LOCPLINT->makingTurn);
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availableValue->setText(std::to_string(selected->amount - to));
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toRecruitValue->setText(std::to_string(to));
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totalCostValue->set(selected->creature->getFullRecruitCost() * to);
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}
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CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin("GPUCRDIV")),
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callback(callback_),
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leftAmount(leftAmount_),
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rightAmount(rightAmount_),
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leftMin(leftMin_),
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rightMin(rightMin_)
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{
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OBJECT_CONSTRUCTION;
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int total = leftAmount + rightAmount;
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int leftMax = total - rightMin;
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int rightMax = total - leftMin;
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ok = std::make_shared<CButton>(Point(20, 263), AnimationPath::builtin("IOK6432"), CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
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cancel = std::make_shared<CButton>(Point(214, 263), AnimationPath::builtin("ICN6432"), CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
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int sliderPosition = total - leftMin - rightMin;
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leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, ETextAlignment::CENTER, true);
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rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, ETextAlignment::CENTER, true);
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leftInput->setCallback(std::bind(&CSplitWindow::setAmountText, this, _1, true));
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rightInput->setCallback(std::bind(&CSplitWindow::setAmountText, this, _1, false));
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//add filters to allow only number input
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leftInput->setFilterNumber(leftMin, leftMax);
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rightInput->setFilterNumber(rightMin, rightMax);
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leftInput->setText(std::to_string(leftAmount));
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rightInput->setText(std::to_string(rightAmount));
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animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
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animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
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slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, Orientation::HORIZONTAL);
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std::string titleStr = CGI->generaltexth->allTexts[256];
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boost::algorithm::replace_first(titleStr,"%s", creature->getNamePluralTranslated());
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title = std::make_shared<CLabel>(150, 34, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
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}
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void CSplitWindow::setAmountText(std::string text, bool left)
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{
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int amount = 0;
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if(text.length())
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{
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try
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{
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amount = boost::lexical_cast<int>(text);
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}
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catch(boost::bad_lexical_cast &)
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{
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amount = left ? leftAmount : rightAmount;
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}
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int total = leftAmount + rightAmount;
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if(amount > total)
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amount = total;
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}
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setAmount(amount, left);
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slider->scrollTo(rightAmount - rightMin);
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}
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void CSplitWindow::setAmount(int value, bool left)
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{
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int total = leftAmount + rightAmount;
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leftAmount = left ? value : total - value;
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rightAmount = left ? total - value : value;
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leftInput->setText(std::to_string(leftAmount));
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rightInput->setText(std::to_string(rightAmount));
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}
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void CSplitWindow::apply()
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{
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callback(leftAmount, rightAmount);
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close();
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}
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void CSplitWindow::sliderMoved(int to)
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{
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setAmount(rightMin + to, false);
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}
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CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin("LVLUPBKG")),
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cb(callback)
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{
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OBJECT_CONSTRUCTION;
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LOCPLINT->showingDialog->setBusy();
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if(!skills.empty())
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{
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std::vector<std::shared_ptr<CSelectableComponent>> comps;
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for(auto & skill : skills)
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{
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auto comp = std::make_shared<CSelectableComponent>(ComponentType::SEC_SKILL, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
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comp->onChoose = std::bind(&CLevelWindow::close, this);
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comps.push_back(comp);
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}
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box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
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}
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portrait = std::make_shared<CHeroArea>(170, 66, hero);
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portrait->addClickCallback(nullptr);
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portrait->addRClickCallback([hero](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(hero)); });
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ok = std::make_shared<CButton>(Point(297, 413), AnimationPath::builtin("IOKAY"), CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
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//%s has gained a level.
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mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
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//%s is now a level %d %s.
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std::string levelTitleText = CGI->generaltexth->translate("core.genrltxt.445");
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boost::replace_first(levelTitleText, "%s", hero->getNameTranslated());
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boost::replace_first(levelTitleText, "%d", std::to_string(hero->level));
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boost::replace_first(levelTitleText, "%s", hero->getClassNameTranslated());
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levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, levelTitleText);
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skillIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL42"), static_cast<int>(pskill), 0, 174, 190);
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skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[static_cast<int>(pskill)] + " +1");
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}
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void CLevelWindow::close()
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{
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//FIXME: call callback if there was nothing to select?
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if (box && box->selectedIndex() != -1)
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cb(box->selectedIndex());
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LOCPLINT->showingDialog->setFree();
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CWindowObject::close();
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}
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CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj, const std::function<void()> & onWindowClosed)
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: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPTAVERN")),
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onWindowClosed(onWindowClosed),
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tavernObj(TavernObj),
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heroToInvite(nullptr)
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|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
|
|
if(h.size() < 2)
|
|
h.resize(2, nullptr);
|
|
|
|
selected = 0;
|
|
if(!h[0])
|
|
selected = 1;
|
|
if(!h[0] && !h[1])
|
|
selected = -1;
|
|
|
|
oldSelected = -1;
|
|
|
|
h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0], [this]() { if(!recruit->isBlocked()) recruitb(); });
|
|
h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1], [this]() { if(!recruit->isBlocked()) recruitb(); });
|
|
|
|
title = std::make_shared<CLabel>(197, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
|
|
cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(GameConstants::HERO_GOLD_COST));
|
|
heroDescription = std::make_shared<CTextBox>("", Rect(30, 373, 233, 35), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
heroesForHire = std::make_shared<CLabel>(145, 283, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[38]);
|
|
|
|
rumor = std::make_shared<CTextBox>(LOCPLINT->cb->getTavernRumor(tavernObj), Rect(32, 188, 330, 66), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
|
|
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
cancel = std::make_shared<CButton>(Point(310, 428), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
|
|
recruit = std::make_shared<CButton>(Point(272, 355), AnimationPath::builtin("TPTAV01.DEF"), CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
|
|
thiefGuild = std::make_shared<CButton>(Point(22, 428), AnimationPath::builtin("TPTAV02.DEF"), CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
|
|
|
|
if(!LOCPLINT->makingTurn)
|
|
{
|
|
recruit->block(true);
|
|
}
|
|
else if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
|
|
{
|
|
recruit->addHoverText(EButtonState::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
|
|
recruit->block(true);
|
|
}
|
|
else if(LOCPLINT->cb->howManyHeroes(true) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP))
|
|
{
|
|
MetaString message;
|
|
message.appendTextID("core.tvrninfo.1");
|
|
message.replaceNumber(LOCPLINT->cb->howManyHeroes(true));
|
|
|
|
//Cannot recruit. You already have %d Heroes.
|
|
recruit->addHoverText(EButtonState::NORMAL, message.toString());
|
|
recruit->block(true);
|
|
}
|
|
else if(LOCPLINT->cb->howManyHeroes(false) >= LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP))
|
|
{
|
|
MetaString message;
|
|
message.appendTextID("core.tvrninfo.1");
|
|
message.replaceNumber(LOCPLINT->cb->howManyHeroes(false));
|
|
|
|
recruit->addHoverText(EButtonState::NORMAL, message.toString());
|
|
recruit->block(true);
|
|
}
|
|
else if(dynamic_cast<const CGTownInstance *>(TavernObj) && dynamic_cast<const CGTownInstance *>(TavernObj)->visitingHero)
|
|
{
|
|
recruit->addHoverText(EButtonState::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
|
|
recruit->block(true);
|
|
}
|
|
else
|
|
{
|
|
if(selected == -1)
|
|
recruit->block(true);
|
|
}
|
|
if(LOCPLINT->castleInt)
|
|
videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), LOCPLINT->castleInt->town->town->clientInfo.tavernVideo, false);
|
|
else if(const auto * townObj = dynamic_cast<const CGTownInstance *>(TavernObj))
|
|
videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), townObj->town->clientInfo.tavernVideo, false);
|
|
else
|
|
videoPlayer = std::make_shared<VideoWidget>(Point(70, 56), VideoPath::builtin("TAVERN.BIK"), false);
|
|
|
|
addInvite();
|
|
}
|
|
|
|
void CTavernWindow::addInvite()
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
if(!LOCPLINT->cb->getSettings().getBoolean(EGameSettings::HEROES_TAVERN_INVITE))
|
|
return;
|
|
|
|
const auto & heroesPool = CSH->client->gameState()->heroesPool;
|
|
for(auto & elem : heroesPool->unusedHeroesFromPool())
|
|
{
|
|
bool heroAvailable = heroesPool->isHeroAvailableFor(elem.first, tavernObj->getOwner());
|
|
if(heroAvailable)
|
|
inviteableHeroes[elem.first] = elem.second;
|
|
}
|
|
|
|
if(!inviteableHeroes.empty())
|
|
{
|
|
int imageIndex = heroToInvite ? (*CGI->heroh)[heroToInvite->getHeroType()]->imageIndex : 156; // 156 => special id for random
|
|
if(!heroToInvite)
|
|
heroToInvite = (*RandomGeneratorUtil::nextItem(inviteableHeroes, CRandomGenerator::getDefault())).second;
|
|
|
|
inviteHero = std::make_shared<CLabel>(170, 444, EFonts::FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.tavernWindow.inviteHero"));
|
|
inviteHeroImage = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), imageIndex, 0, 245, 428);
|
|
inviteHeroImageArea = std::make_shared<LRClickableArea>(Rect(245, 428, 48, 32), [this](){ GH.windows().createAndPushWindow<HeroSelector>(inviteableHeroes, [this](CGHeroInstance* h){ heroToInvite = h; addInvite(); }); }, [this](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(heroToInvite)); });
|
|
}
|
|
}
|
|
|
|
void CTavernWindow::recruitb()
|
|
{
|
|
const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
|
|
const CGObjectInstance *obj = tavernObj;
|
|
|
|
LOCPLINT->cb->recruitHero(obj, toBuy, heroToInvite ? heroToInvite->getHeroType() : HeroTypeID::NONE);
|
|
close();
|
|
}
|
|
|
|
void CTavernWindow::thievesguildb()
|
|
{
|
|
GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
|
|
}
|
|
|
|
void CTavernWindow::close()
|
|
{
|
|
if (onWindowClosed)
|
|
onWindowClosed();
|
|
|
|
CStatusbarWindow::close();
|
|
}
|
|
|
|
void CTavernWindow::show(Canvas & to)
|
|
{
|
|
CWindowObject::show(to);
|
|
|
|
if(selected >= 0)
|
|
{
|
|
auto sel = selected ? h2 : h1;
|
|
|
|
if(selected != oldSelected)
|
|
{
|
|
// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
|
|
oldSelected = selected;
|
|
|
|
heroDescription->setText(sel->description);
|
|
|
|
//Recruit %s the %s
|
|
if (!recruit->isBlocked())
|
|
recruit->addHoverText(EButtonState::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->getNameTranslated() % sel->h->getClassNameTranslated()));
|
|
|
|
}
|
|
|
|
to.drawBorder(Rect::createAround(sel->pos, 2), Colors::BRIGHT_YELLOW, 2);
|
|
}
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::clickPressed(const Point & cursorPosition)
|
|
{
|
|
if(h)
|
|
*_sel = _id;
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::clickDouble(const Point & cursorPosition)
|
|
{
|
|
clickPressed(cursorPosition);
|
|
|
|
if(onChoose)
|
|
onChoose();
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
// h3 behavior - right-click also selects hero
|
|
clickPressed(cursorPosition);
|
|
|
|
if(h)
|
|
GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
|
|
}
|
|
|
|
CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H, std::function<void()> OnChoose)
|
|
: CIntObject(LCLICK | DOUBLECLICK | SHOW_POPUP | HOVER),
|
|
h(H), _sel(&sel), _id(id), onChoose(OnChoose)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
h = H;
|
|
pos.x += x;
|
|
pos.y += y;
|
|
pos.w = 58;
|
|
pos.h = 64;
|
|
|
|
if(H)
|
|
{
|
|
hoverName = CGI->generaltexth->tavernInfo[4];
|
|
boost::algorithm::replace_first(hoverName,"%s",H->getNameTranslated());
|
|
|
|
int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
|
|
for(int i=13; i<=17; i++) //war machines and spellbook don't count
|
|
if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
|
|
artifs--;
|
|
|
|
description = CGI->generaltexth->allTexts[215];
|
|
boost::algorithm::replace_first(description, "%s", h->getNameTranslated());
|
|
boost::algorithm::replace_first(description, "%d", std::to_string(h->level));
|
|
boost::algorithm::replace_first(description, "%s", h->getClassNameTranslated());
|
|
boost::algorithm::replace_first(description, "%d", std::to_string(artifs));
|
|
|
|
portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("portraitsLarge"), h->getIconIndex());
|
|
}
|
|
}
|
|
|
|
void CTavernWindow::HeroPortrait::hover(bool on)
|
|
{
|
|
//Hoverable::hover(on);
|
|
if(on)
|
|
GH.statusbar()->write(hoverName);
|
|
else
|
|
GH.statusbar()->clear();
|
|
}
|
|
|
|
CTavernWindow::HeroSelector::HeroSelector(std::map<HeroTypeID, CGHeroInstance*> InviteableHeroes, std::function<void(CGHeroInstance*)> OnChoose)
|
|
: CWindowObject(BORDERED), inviteableHeroes(InviteableHeroes), onChoose(OnChoose)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
pos = Rect(
|
|
pos.x,
|
|
pos.y,
|
|
ELEM_PER_LINES * 48,
|
|
std::min((int)(inviteableHeroes.size() / ELEM_PER_LINES + (inviteableHeroes.size() % ELEM_PER_LINES != 0)), MAX_LINES) * 32
|
|
);
|
|
background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
|
|
|
|
if(inviteableHeroes.size() / ELEM_PER_LINES > MAX_LINES)
|
|
{
|
|
pos.w += 16;
|
|
slider = std::make_shared<CSlider>(Point(pos.w - 16, 0), pos.h, std::bind(&CTavernWindow::HeroSelector::sliderMove, this, _1), MAX_LINES, std::ceil((double)inviteableHeroes.size() / ELEM_PER_LINES), 0, Orientation::VERTICAL, CSlider::BROWN);
|
|
slider->setPanningStep(32);
|
|
slider->setScrollBounds(Rect(-pos.w + slider->pos.w, 0, pos.w, pos.h));
|
|
}
|
|
|
|
recreate();
|
|
center();
|
|
}
|
|
|
|
void CTavernWindow::HeroSelector::sliderMove(int slidPos)
|
|
{
|
|
if(!slider)
|
|
return; // ignore spurious call when slider is being created
|
|
recreate();
|
|
redraw();
|
|
}
|
|
|
|
void CTavernWindow::HeroSelector::recreate()
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
int sliderLine = slider ? slider->getValue() : 0;
|
|
int x = 0;
|
|
int y = -sliderLine;
|
|
portraits.clear();
|
|
portraitAreas.clear();
|
|
for(auto & h : inviteableHeroes)
|
|
{
|
|
if(y >= 0 && y <= MAX_LINES - 1)
|
|
{
|
|
portraits.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), (*CGI->heroh)[h.first]->imageIndex, 0, x * 48, y * 32));
|
|
portraitAreas.push_back(std::make_shared<LRClickableArea>(Rect(x * 48, y * 32, 48, 32), [this, h](){ close(); onChoose(inviteableHeroes[h.first]); }, [this, h](){ GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(inviteableHeroes[h.first])); }));
|
|
}
|
|
|
|
if(x > 0 && x % 15 == 0)
|
|
{
|
|
x = 0;
|
|
y++;
|
|
}
|
|
else
|
|
x++;
|
|
}
|
|
}
|
|
|
|
CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boatType, const std::function<void()> & onBuy)
|
|
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPSHIP"))
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
bgWater = std::make_shared<CPicture>(ImagePath::builtin("TPSHIPBK"), 100, 69);
|
|
|
|
auto handler = CGI->objtypeh->getHandlerFor(Obj::BOAT, boatType);
|
|
|
|
auto boatConstructor = std::dynamic_pointer_cast<const BoatInstanceConstructor>(handler);
|
|
|
|
assert(boatConstructor);
|
|
|
|
if (boatConstructor)
|
|
{
|
|
AnimationPath boatFilename = boatConstructor->getBoatAnimationName();
|
|
|
|
Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
|
|
bgShip = std::make_shared<CShowableAnim>(120, 96, boatFilename, CShowableAnim::CREATURE_MODE, 100, 7);
|
|
bgShip->center(waterCenter);
|
|
bgWater->needRefresh = true;
|
|
}
|
|
|
|
// Create resource icons and costs.
|
|
std::string goldValue = std::to_string(cost[EGameResID::GOLD]);
|
|
std::string woodValue = std::to_string(cost[EGameResID::WOOD]);
|
|
|
|
goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, goldValue);
|
|
woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, woodValue);
|
|
|
|
goldPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 100, 244);
|
|
woodPic = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::WOOD), 0, 196, 244);
|
|
|
|
quit = std::make_shared<CButton>(Point(224, 312), AnimationPath::builtin("ICANCEL"), CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
|
|
build = std::make_shared<CButton>(Point(42, 312), AnimationPath::builtin("IBUY30"), CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
|
|
build->addCallback(onBuy);
|
|
|
|
for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
|
|
{
|
|
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
|
|
{
|
|
build->block(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
|
|
title = std::make_shared<CLabel>(164, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
|
|
costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
|
|
}
|
|
|
|
void CTransformerWindow::CItem::move()
|
|
{
|
|
if(left)
|
|
moveBy(Point(289, 0));
|
|
else
|
|
moveBy(Point(-289, 0));
|
|
left = !left;
|
|
}
|
|
|
|
void CTransformerWindow::CItem::clickPressed(const Point & cursorPosition)
|
|
{
|
|
move();
|
|
parent->redraw();
|
|
}
|
|
|
|
void CTransformerWindow::CItem::update()
|
|
{
|
|
icon->setFrame(parent->army->getCreature(SlotID(id))->getId() + 2);
|
|
}
|
|
|
|
CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
|
|
: CIntObject(LCLICK),
|
|
id(id_),
|
|
size(size_),
|
|
parent(parent_)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
left = true;
|
|
pos.w = 58;
|
|
pos.h = 64;
|
|
|
|
pos.x += 45 + (id%3)*83 + id/6*83;
|
|
pos.y += 109 + (id/3)*98;
|
|
icon = std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), parent->army->getCreature(SlotID(id))->getId() + 2);
|
|
count = std::make_shared<CLabel>(28, 76,FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(size));
|
|
}
|
|
|
|
void CTransformerWindow::makeDeal()
|
|
{
|
|
for(auto & elem : items)
|
|
{
|
|
if(!elem->left)
|
|
LOCPLINT->cb->trade(market->getObjInstanceID(), EMarketMode::CREATURE_UNDEAD, SlotID(elem->id), {}, {}, hero);
|
|
}
|
|
}
|
|
|
|
void CTransformerWindow::addAll()
|
|
{
|
|
for(auto & elem : items)
|
|
{
|
|
if(elem->left)
|
|
elem->move();
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
void CTransformerWindow::updateGarrisons()
|
|
{
|
|
for(auto & item : items)
|
|
item->update();
|
|
}
|
|
|
|
bool CTransformerWindow::holdsGarrison(const CArmedInstance * army)
|
|
{
|
|
return army == hero;
|
|
}
|
|
|
|
CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInstance * _hero, const std::function<void()> & onWindowClosed)
|
|
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("SKTRNBK")),
|
|
hero(_hero),
|
|
onWindowClosed(onWindowClosed),
|
|
market(_market)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
if(hero)
|
|
army = hero;
|
|
else
|
|
army = dynamic_cast<const CArmedInstance *>(market); //for town only
|
|
|
|
if(army)
|
|
{
|
|
for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
|
|
{
|
|
if(army->getCreature(SlotID(i)))
|
|
items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
|
|
}
|
|
}
|
|
|
|
all = std::make_shared<CButton>(Point(146, 416), AnimationPath::builtin("ALTARMY.DEF"), CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
|
|
convert = std::make_shared<CButton>(Point(269, 416), AnimationPath::builtin("ALTSACR.DEF"), CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
|
|
cancel = std::make_shared<CButton>(Point(392, 416), AnimationPath::builtin("ICANCEL.DEF"), CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
|
|
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
|
|
titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
|
|
titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
|
|
helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//move creatures to create skeletons
|
|
helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW);//creatures here will become skeletons
|
|
}
|
|
|
|
void CTransformerWindow::close()
|
|
{
|
|
if (onWindowClosed)
|
|
onWindowClosed();
|
|
|
|
CStatusbarWindow::close();
|
|
}
|
|
|
|
CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
|
|
: CIntObject(LCLICK | SHOW_POPUP | HOVER),
|
|
ID(_ID),
|
|
parent(_parent)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
pos.x += X;
|
|
pos.y += Y;
|
|
|
|
icon = std::make_shared<CAnimImage>(AnimationPath::builtin("SECSKILL"), _ID * 3 + 3, 0);
|
|
|
|
pos.h = icon->pos.h;
|
|
pos.w = icon->pos.w;
|
|
|
|
update();
|
|
}
|
|
|
|
void CUniversityWindow::CItem::clickPressed(const Point & cursorPosition)
|
|
{
|
|
bool skillKnown = parent->hero->getSecSkillLevel(ID);
|
|
bool canLearn = parent->hero->canLearnSkill(ID);
|
|
|
|
if (!skillKnown && canLearn)
|
|
GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
|
|
}
|
|
|
|
void CUniversityWindow::CItem::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
CRClickPopup::createAndPush(CGI->skillh->getByIndex(ID)->getDescriptionTranslated(1), std::make_shared<CComponent>(ComponentType::SEC_SKILL, ID, 1));
|
|
}
|
|
|
|
void CUniversityWindow::CItem::update()
|
|
{
|
|
bool skillKnown = parent->hero->getSecSkillLevel(ID);
|
|
bool canLearn = parent->hero->canLearnSkill(ID);
|
|
|
|
ImagePath image;
|
|
|
|
if (skillKnown)
|
|
image = ImagePath::builtin("UNIVGOLD");
|
|
else if (canLearn)
|
|
image = ImagePath::builtin("UNIVGREN");
|
|
else
|
|
image = ImagePath::builtin("UNIVRED");
|
|
|
|
OBJECT_CONSTRUCTION;
|
|
topBar = std::make_shared<CPicture>(image, Point(-28, -22));
|
|
bottomBar = std::make_shared<CPicture>(image, Point(-28, 48));
|
|
|
|
// needs to be on top of background bars
|
|
name = std::make_shared<CLabel>(22, -13, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, ID.toEntity(VLC)->getNameTranslated());
|
|
level = std::make_shared<CLabel>(22, 57, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
|
|
}
|
|
|
|
void CUniversityWindow::CItem::hover(bool on)
|
|
{
|
|
if(on)
|
|
GH.statusbar()->write(ID.toEntity(VLC)->getNameTranslated());
|
|
else
|
|
GH.statusbar()->clear();
|
|
}
|
|
|
|
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, BuildingID building, const IMarket * _market, const std::function<void()> & onWindowClosed)
|
|
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS1")),
|
|
hero(_hero),
|
|
onWindowClosed(onWindowClosed),
|
|
market(_market)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
|
|
std::string titleStr = CGI->generaltexth->allTexts[602];
|
|
std::string speechStr = CGI->generaltexth->allTexts[603];
|
|
|
|
if(auto town = dynamic_cast<const CGTownInstance *>(_market))
|
|
{
|
|
auto faction = town->town->faction->getId();
|
|
titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, building);
|
|
}
|
|
else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
|
|
{
|
|
titlePic = std::make_shared<CAnimImage>(uni->appearance->animationFile, 0);
|
|
titleStr = uni->title;
|
|
speechStr = uni->speech;
|
|
}
|
|
else
|
|
{
|
|
titlePic = std::make_shared<CPicture>(ImagePath::builtin("UNIVBLDG"));
|
|
}
|
|
|
|
titlePic->center(Point(232 + pos.x, 76 + pos.y));
|
|
|
|
clerkSpeech = std::make_shared<CTextBox>(speechStr, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, titleStr);
|
|
|
|
std::vector<TradeItemBuy> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
|
|
|
|
for(int i=0; i<goods.size(); i++)//prepare clickable items
|
|
items.push_back(std::make_shared<CItem>(this, goods[i].as<SecondarySkill>(), 54+i*104, 234));
|
|
|
|
cancel = std::make_shared<CButton>(Point(200, 313), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
|
|
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
}
|
|
|
|
void CUniversityWindow::close()
|
|
{
|
|
if (onWindowClosed)
|
|
onWindowClosed();
|
|
|
|
CStatusbarWindow::close();
|
|
}
|
|
|
|
void CUniversityWindow::updateSecondarySkills()
|
|
{
|
|
for (auto const & item : items)
|
|
item->update();
|
|
}
|
|
|
|
void CUniversityWindow::makeDeal(SecondarySkill skill)
|
|
{
|
|
LOCPLINT->cb->trade(market->getObjInstanceID(), EMarketMode::RESOURCE_SKILL, GameResID(GameResID::GOLD), skill, 1, hero);
|
|
}
|
|
|
|
CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, SecondarySkill SKILL, bool available)
|
|
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS2.PCX")),
|
|
owner(owner_)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
std::string text = CGI->generaltexth->allTexts[608];
|
|
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
|
|
boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
|
|
boost::replace_first(text, "%d", "2000");
|
|
|
|
clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
|
|
name = std::make_shared<CLabel>(230, 37, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->skillh->getByIndex(SKILL)->getNameTranslated());
|
|
icon = std::make_shared<CAnimImage>(AnimationPath::builtin("SECSKILL"), SKILL*3+3, 0, 211, 51);
|
|
level = std::make_shared<CLabel>(230, 107, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
|
|
|
|
costIcon = std::make_shared<CAnimImage>(AnimationPath::builtin("RESOURCE"), GameResID(EGameResID::GOLD), 0, 210, 210);
|
|
cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, "2000");
|
|
|
|
std::string hoverText = CGI->generaltexth->allTexts[609];
|
|
boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->getByIndex(SKILL)->getNameTranslated());
|
|
|
|
text = CGI->generaltexth->zelp[633].second;
|
|
boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
|
|
boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
|
|
boost::replace_first(text, "%d", "2000");
|
|
|
|
confirm = std::make_shared<CButton>(Point(148, 299), AnimationPath::builtin("IBY6432.DEF"), CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
|
|
confirm->block(!available);
|
|
|
|
cancel = std::make_shared<CButton>(Point(252,299), AnimationPath::builtin("ICANCEL.DEF"), CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
|
|
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
}
|
|
|
|
void CUnivConfirmWindow::makeDeal(SecondarySkill skill)
|
|
{
|
|
owner->makeDeal(skill);
|
|
close();
|
|
}
|
|
|
|
CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
|
|
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("GARRISON"))
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
garr = std::make_shared<CGarrisonInt>(Point(92, 127), 4, Point(0,96), up, down, removableUnits);
|
|
{
|
|
auto split = std::make_shared<CButton>(Point(88, 314), AnimationPath::builtin("IDV6432.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [this](){ garr->splitClick(); }, EShortcut::HERO_ARMY_SPLIT );
|
|
garr->addSplitBtn(split);
|
|
}
|
|
quit = std::make_shared<CButton>(Point(399, 314), AnimationPath::builtin("IOK6432.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [this](){ close(); }, EShortcut::GLOBAL_ACCEPT);
|
|
|
|
std::string titleText;
|
|
if(down->tempOwner == up->tempOwner)
|
|
{
|
|
titleText = CGI->generaltexth->allTexts[709];
|
|
}
|
|
else
|
|
{
|
|
//assume that this is joining monsters dialog
|
|
if(up->Slots().size() > 0)
|
|
{
|
|
titleText = CGI->generaltexth->allTexts[35];
|
|
boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->getNamePluralTranslated());
|
|
}
|
|
else
|
|
{
|
|
logGlobal->error("Invalid armed instance for garrison window.");
|
|
}
|
|
}
|
|
title = std::make_shared<CLabel>(275, 30, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, titleText);
|
|
|
|
banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), up->getOwner().getNum(), 0, 28, 124);
|
|
portrait = std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsLarge"), down->getIconIndex(), 0, 29, 222);
|
|
}
|
|
|
|
void CGarrisonWindow::updateGarrisons()
|
|
{
|
|
garr->recreateSlots();
|
|
}
|
|
|
|
bool CGarrisonWindow::holdsGarrison(const CArmedInstance * army)
|
|
{
|
|
return garr->upperArmy() == army || garr->lowerArmy() == army;
|
|
}
|
|
|
|
CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
|
|
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("APHLFTBK")),
|
|
fort(object),
|
|
hero(visitor)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
title = std::make_shared<CLabel>(325, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, fort->getObjectName());
|
|
|
|
heroPic = std::make_shared<CHeroArea>(30, 60, hero);
|
|
|
|
for(int i=0; i < resCount; i++)
|
|
{
|
|
totalIcons[i] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), i, 0, 104 + 76 * i, 237);
|
|
totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
|
|
}
|
|
|
|
for(int i = 0; i < slotsCount; i++)
|
|
{
|
|
upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), AnimationPath::builtin("APHLF1R"), CButton::tooltip(getTextForSlot(SlotID(i))), [this, i](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
|
|
|
|
for(int j : {0,1})
|
|
{
|
|
slotIcons[i][j] = std::make_shared<CAnimImage>(AnimationPath::builtin("SMALRES"), 0, 0, 104 + 76 * i, 128 + 20 * j);
|
|
slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, ETextAlignment::BOTTOMRIGHT);
|
|
}
|
|
}
|
|
|
|
upgradeAll = std::make_shared<CButton>(Point(30, 231), AnimationPath::builtin("APHLF4R"), CButton::tooltip(CGI->generaltexth->allTexts[432]), [this](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
|
|
|
|
quit = std::make_shared<CButton>(Point(294, 275), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), [this](){close();}, EShortcut::GLOBAL_ACCEPT);
|
|
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
|
|
|
garr = std::make_shared<CGarrisonInt>(Point(108, 60), 18, Point(), hero, nullptr);
|
|
updateGarrisons();
|
|
}
|
|
|
|
bool CHillFortWindow::holdsGarrison(const CArmedInstance * army)
|
|
{
|
|
return hero == army;
|
|
}
|
|
|
|
void CHillFortWindow::updateGarrisons()
|
|
{
|
|
constexpr std::array slotImages = { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" };
|
|
constexpr std::array allImages = { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" };
|
|
|
|
std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
|
|
|
|
TResources totalSum; // totalSum[resource ID] = value
|
|
|
|
for(int i=0; i<slotsCount; i++)
|
|
{
|
|
std::fill(costs[i].begin(), costs[i].end(), 0);
|
|
int newState = getState(SlotID(i));
|
|
if(newState != -1)
|
|
{
|
|
UpgradeInfo info;
|
|
LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
|
|
if(info.newID.size())//we have upgrades here - update costs
|
|
{
|
|
costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
|
|
totalSum += costs[i];
|
|
}
|
|
}
|
|
|
|
currState[i] = newState;
|
|
upgrade[i]->setImage(AnimationPath::builtin(currState[i] == -1 ? slotImages[0] : slotImages[currState[i]]));
|
|
upgrade[i]->block(currState[i] == -1);
|
|
upgrade[i]->addHoverText(EButtonState::NORMAL, getTextForSlot(SlotID(i)));
|
|
}
|
|
|
|
//"Upgrade all" slot
|
|
int newState = 2;
|
|
{
|
|
TResources myRes = LOCPLINT->cb->getResourceAmount();
|
|
|
|
bool allUpgraded = true;//All creatures are upgraded?
|
|
for(int i=0; i<slotsCount; i++)
|
|
allUpgraded &= currState[i] == 1 || currState[i] == -1;
|
|
|
|
if(allUpgraded)
|
|
newState = 1;
|
|
|
|
if(!totalSum.canBeAfforded(myRes))
|
|
newState = 0;
|
|
}
|
|
|
|
currState[slotsCount] = newState;
|
|
upgradeAll->setImage(AnimationPath::builtin(allImages[newState]));
|
|
|
|
garr->recreateSlots();
|
|
|
|
for(int i = 0; i < slotsCount; i++)
|
|
{
|
|
//hide all first
|
|
for(int j : {0,1})
|
|
{
|
|
slotIcons[i][j]->visible = false;
|
|
slotLabels[i][j]->setText("");
|
|
}
|
|
//if can upgrade or can not afford, draw cost
|
|
if(currState[i] == 0 || currState[i] == 2)
|
|
{
|
|
if(costs[i].nonZero())
|
|
{
|
|
//reverse iterator is used to display gold as first element
|
|
int j = 0;
|
|
for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
|
|
{
|
|
int val = costs[i][res];
|
|
if(!val)
|
|
continue;
|
|
|
|
slotIcons[i][j]->visible = true;
|
|
slotIcons[i][j]->setFrame(res);
|
|
|
|
slotLabels[i][j]->setText(std::to_string(val));
|
|
j++;
|
|
}
|
|
}
|
|
else//free upgrade - print gold image and "Free" text
|
|
{
|
|
slotIcons[i][0]->visible = true;
|
|
slotIcons[i][0]->setFrame(GameResID(EGameResID::GOLD));
|
|
slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
|
|
}
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < resCount; i++)
|
|
{
|
|
if(totalSum[i] == 0)
|
|
{
|
|
totalIcons[i]->visible = false;
|
|
totalLabels[i]->setText("");
|
|
}
|
|
else
|
|
{
|
|
totalIcons[i]->visible = true;
|
|
totalLabels[i]->setText(std::to_string(totalSum[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHillFortWindow::makeDeal(SlotID slot)
|
|
{
|
|
assert(slot.getNum()>=0);
|
|
int offset = (slot.getNum() == slotsCount)?2:0;
|
|
switch(currState[slot.getNum()])
|
|
{
|
|
case 0:
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
|
|
break;
|
|
case 1:
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
|
|
break;
|
|
case 2:
|
|
for(int i=0; i<slotsCount; i++)
|
|
{
|
|
if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
|
|
{
|
|
UpgradeInfo info;
|
|
LOCPLINT->cb->fillUpgradeInfo(hero, SlotID(i), info);
|
|
LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::string CHillFortWindow::getTextForSlot(SlotID slot)
|
|
{
|
|
if(!hero->getCreature(slot))//we don`t have creature here
|
|
return "";
|
|
|
|
std::string str = CGI->generaltexth->allTexts[318];
|
|
int amount = hero->getStackCount(slot);
|
|
if(amount == 1)
|
|
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNameSingularTranslated());
|
|
else
|
|
boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->getNamePluralTranslated());
|
|
|
|
return str;
|
|
}
|
|
|
|
int CHillFortWindow::getState(SlotID slot)
|
|
{
|
|
TResources myRes = LOCPLINT->cb->getResourceAmount();
|
|
|
|
if(hero->slotEmpty(slot))//no creature here
|
|
return -1;
|
|
|
|
UpgradeInfo info;
|
|
LOCPLINT->cb->fillUpgradeInfo(hero, slot, info);
|
|
if(!info.newID.size())//already upgraded
|
|
return 1;
|
|
|
|
if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
|
|
return 0;
|
|
|
|
return 2;//can upgrade
|
|
}
|
|
|
|
CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
|
|
CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin("TpRank")),
|
|
owner(_owner)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
SThievesGuildInfo tgi; //info to be displayed
|
|
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
|
|
|
|
exitb = std::make_shared<CButton>(Point(748, 556), AnimationPath::builtin("TPMAGE1"), CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
|
|
statusbar = CGStatusBar::create(3, 555, ImagePath::builtin("TStatBar.bmp"), 742);
|
|
|
|
resdatabar = std::make_shared<CMinorResDataBar>();
|
|
resdatabar->moveBy(pos.topLeft(), true);
|
|
|
|
//data for information table:
|
|
// fields[row][column] = list of id's of players for this box
|
|
constexpr std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
|
|
{ &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
|
|
&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
|
|
&SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
|
|
|
|
for(int g=0; g<12; ++g)
|
|
{
|
|
int posY[] = {400, 460, 510};
|
|
int y;
|
|
if(g < 9)
|
|
y = 52 + 32*g;
|
|
else
|
|
y = posY[g-9];
|
|
|
|
std::string text = CGI->generaltexth->jktexts[24+g];
|
|
boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
|
|
rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, text));
|
|
}
|
|
|
|
for(int g=1; g<tgi.playerColors.size(); ++g)
|
|
columnBackgrounds.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PRSTRIPS"), g-1, 0, 250 + 66*g, 7));
|
|
|
|
for(int g=0; g<tgi.playerColors.size(); ++g)
|
|
columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
|
|
|
|
//printing flags
|
|
for(int g = 0; g < std::size(fields); ++g) //by lines
|
|
{
|
|
for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
|
|
{
|
|
std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
|
|
|
|
//position of box
|
|
int xpos = 259 + 66 * b;
|
|
int ypos = 41 + 32 * g;
|
|
|
|
size_t rowLength[2]; //size of each row
|
|
rowLength[0] = std::min<size_t>(players.size(), 4);
|
|
rowLength[1] = players.size() - rowLength[0];
|
|
|
|
for(size_t j=0; j < 2; j++)
|
|
{
|
|
// origin of this row | offset for 2nd row| shift right for short rows
|
|
//if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
|
|
int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
|
|
int rowStartY = ypos + (j ? 4 : 0);
|
|
|
|
for(size_t i=0; i < rowLength[j]; i++)
|
|
cells.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("itgflags"), players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
|
|
}
|
|
}
|
|
}
|
|
|
|
static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
|
|
|
|
//printing best hero
|
|
int counter = 0;
|
|
for(auto & iter : tgi.colorToBestHero)
|
|
{
|
|
banners.push_back(std::make_shared<CPicture>(ImagePath::builtin(colorToBox[iter.first.getNum()]), 253 + 66 * counter, 334));
|
|
if(iter.second.portraitSource.isValid())
|
|
{
|
|
bestHeroes.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PortraitsSmall"), iter.second.getIconIndex(), 0, 260 + 66 * counter, 360));
|
|
//TODO: r-click info:
|
|
// - r-click on hero
|
|
// - r-click on primary skill label
|
|
if(iter.second.details)
|
|
{
|
|
primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
|
|
0, FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE));
|
|
|
|
for(int i=0; i<iter.second.details->primskills.size(); ++i)
|
|
{
|
|
primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, ETextAlignment::BOTTOMRIGHT, Colors::WHITE,
|
|
std::to_string(iter.second.details->primskills[i])));
|
|
}
|
|
}
|
|
}
|
|
counter++;
|
|
}
|
|
|
|
//printing best creature
|
|
counter = 0;
|
|
for(auto & it : tgi.bestCreature)
|
|
{
|
|
if(it.second != CreatureID::NONE)
|
|
bestCreatures.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("TWCRPORT"), it.second+2, 0, 255 + 66 * counter, 479));
|
|
counter++;
|
|
}
|
|
|
|
//printing personality
|
|
counter = 0;
|
|
for(auto & it : tgi.personality)
|
|
{
|
|
std::string text;
|
|
if(it.second == EAiTactic::NONE)
|
|
{
|
|
text = CGI->generaltexth->arraytxt[172];
|
|
}
|
|
else if(it.second != EAiTactic::RANDOM)
|
|
{
|
|
text = CGI->generaltexth->arraytxt[168 + static_cast<int>(it.second)];
|
|
}
|
|
|
|
personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, text));
|
|
|
|
counter++;
|
|
}
|
|
}
|
|
|
|
CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
|
|
: CIntObject(LCLICK | DOUBLECLICK | RCLICK_POPUP),
|
|
parent(_parent),
|
|
index(_id)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
if(parent->images.size() > index)
|
|
icon = std::make_shared<CPicture>(parent->images[index], Point(1, 1));
|
|
border = std::make_shared<CPicture>(ImagePath::builtin("TPGATES"));
|
|
pos = border->pos;
|
|
|
|
setRedrawParent(true);
|
|
|
|
text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _text);
|
|
select(index == parent->selected);
|
|
}
|
|
|
|
void CObjectListWindow::CItem::select(bool on)
|
|
{
|
|
ui8 mask = UPDATE | SHOWALL;
|
|
if(on)
|
|
border->recActions |= mask;
|
|
else
|
|
border->recActions &= ~mask;
|
|
redraw();//???
|
|
}
|
|
|
|
void CObjectListWindow::CItem::clickPressed(const Point & cursorPosition)
|
|
{
|
|
parent->changeSelection(index);
|
|
|
|
if(parent->onClicked)
|
|
parent->onClicked(index);
|
|
}
|
|
|
|
void CObjectListWindow::CItem::clickDouble(const Point & cursorPosition)
|
|
{
|
|
if (parent->selected != index)
|
|
{
|
|
clickPressed(cursorPosition);
|
|
return;
|
|
}
|
|
|
|
parent->elementSelected();
|
|
}
|
|
|
|
void CObjectListWindow::CItem::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
if(parent->onPopup)
|
|
parent->onPopup(index);
|
|
}
|
|
|
|
CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled)
|
|
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
|
|
onSelect(Callback),
|
|
selected(initialSelection),
|
|
images(images)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
items.reserve(_items.size());
|
|
|
|
for(int id : _items)
|
|
items.push_back(std::make_pair(id, LOCPLINT->cb->getObjInstance(ObjectInstanceID(id))->getObjectName()));
|
|
itemsVisible = items;
|
|
|
|
init(titleWidget_, _title, _descr, searchBoxEnabled);
|
|
list->scrollTo(initialSelection);
|
|
}
|
|
|
|
CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback, size_t initialSelection, std::vector<std::shared_ptr<IImage>> images, bool searchBoxEnabled)
|
|
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("TPGATE")),
|
|
onSelect(Callback),
|
|
selected(initialSelection),
|
|
images(images)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
items.reserve(_items.size());
|
|
|
|
for(size_t i=0; i<_items.size(); i++)
|
|
items.push_back(std::make_pair(int(i), _items[i]));
|
|
itemsVisible = items;
|
|
|
|
init(titleWidget_, _title, _descr, searchBoxEnabled);
|
|
list->scrollTo(initialSelection);
|
|
}
|
|
|
|
void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, bool searchBoxEnabled)
|
|
{
|
|
titleWidget = titleWidget_;
|
|
|
|
title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
|
|
descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
|
|
exit = std::make_shared<CButton>( Point(228, 402), AnimationPath::builtin("ICANCEL.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
|
|
|
|
if(titleWidget)
|
|
{
|
|
addChild(titleWidget.get());
|
|
titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
|
|
titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
|
|
}
|
|
list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
|
|
Point(14, 151), Point(0, 25), 9, itemsVisible.size(), 0, 1, Rect(262, -32, 256, 256) );
|
|
list->setRedrawParent(true);
|
|
|
|
ok = std::make_shared<CButton>(Point(15, 402), AnimationPath::builtin("IOKAY.DEF"), CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
|
|
ok->block(!list->size());
|
|
|
|
if(!searchBoxEnabled)
|
|
return;
|
|
|
|
Rect r(50, 90, pos.w - 100, 16);
|
|
const ColorRGBA rectangleColor = ColorRGBA(0, 0, 0, 75);
|
|
const ColorRGBA borderColor = ColorRGBA(128, 100, 75);
|
|
const ColorRGBA grayedColor = ColorRGBA(158, 130, 105);
|
|
searchBoxRectangle = std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor);
|
|
searchBoxDescription = std::make_shared<CLabel>(r.center().x, r.center().y, FONT_SMALL, ETextAlignment::CENTER, grayedColor, CGI->generaltexth->translate("vcmi.spellBook.search"));
|
|
|
|
searchBox = std::make_shared<CTextInput>(r, FONT_SMALL, ETextAlignment::CENTER, true);
|
|
searchBox->setCallback([this](const std::string & text){
|
|
searchBoxDescription->setEnabled(text.empty());
|
|
|
|
itemsVisible.clear();
|
|
for(auto & item : items)
|
|
if(boost::algorithm::contains(boost::algorithm::to_lower_copy(item.second), boost::algorithm::to_lower_copy(text)))
|
|
itemsVisible.push_back(item);
|
|
|
|
selected = 0;
|
|
list->resize(itemsVisible.size());
|
|
list->scrollTo(0);
|
|
ok->block(!itemsVisible.size());
|
|
|
|
redraw();
|
|
});
|
|
}
|
|
|
|
std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
|
|
{
|
|
if(index < itemsVisible.size())
|
|
return std::make_shared<CItem>(this, index, itemsVisible[index].second);
|
|
return std::shared_ptr<CIntObject>();
|
|
}
|
|
|
|
void CObjectListWindow::elementSelected()
|
|
{
|
|
std::function<void(int)> toCall = onSelect;//save
|
|
int where = itemsVisible[selected].first; //required variables
|
|
close();//then destroy window
|
|
toCall(where);//and send selected object
|
|
}
|
|
|
|
void CObjectListWindow::exitPressed()
|
|
{
|
|
std::function<void()> toCall = onExit;//save
|
|
close();//then destroy window
|
|
if(toCall)
|
|
toCall();
|
|
}
|
|
|
|
void CObjectListWindow::changeSelection(size_t which)
|
|
{
|
|
ok->block(false);
|
|
if(selected == which)
|
|
return;
|
|
|
|
for(std::shared_ptr<CIntObject> element : list->getItems())
|
|
{
|
|
CItem * item = dynamic_cast<CItem*>(element.get());
|
|
if(item)
|
|
{
|
|
if(item->index == selected)
|
|
item->select(false);
|
|
|
|
if(item->index == which)
|
|
item->select(true);
|
|
}
|
|
}
|
|
selected = which;
|
|
}
|
|
|
|
void CObjectListWindow::keyPressed(EShortcut key)
|
|
{
|
|
int sel = static_cast<int>(selected);
|
|
|
|
switch(key)
|
|
{
|
|
break; case EShortcut::MOVE_UP:
|
|
sel -=1;
|
|
|
|
break; case EShortcut::MOVE_DOWN:
|
|
sel +=1;
|
|
|
|
break; case EShortcut::MOVE_PAGE_UP:
|
|
sel -=9;
|
|
|
|
break; case EShortcut::MOVE_PAGE_DOWN:
|
|
sel +=9;
|
|
|
|
break; case EShortcut::MOVE_FIRST:
|
|
sel = 0;
|
|
|
|
break; case EShortcut::MOVE_LAST:
|
|
sel = static_cast<int>(itemsVisible.size());
|
|
|
|
break; default:
|
|
return;
|
|
}
|
|
|
|
vstd::abetween<int>(sel, 0, itemsVisible.size()-1);
|
|
list->scrollTo(sel);
|
|
changeSelection(sel);
|
|
}
|
|
|
|
VideoWindow::VideoWindow(VideoPath video, ImagePath rim, bool showBackground, float scaleFactor, std::function<void(bool skipped)> closeCb)
|
|
: CWindowObject(BORDERED | SHADOW_DISABLED | NEEDS_ANIMATED_BACKGROUND), closeCb(closeCb)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
addUsedEvents(LCLICK | KEYBOARD);
|
|
|
|
if(showBackground)
|
|
backgroundAroundWindow = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y));
|
|
|
|
if(!rim.empty())
|
|
{
|
|
setBackground(rim);
|
|
videoPlayer = std::make_shared<VideoWidgetOnce>(Point(80, 186), video, true, [this](){ exit(false); });
|
|
pos = center(Rect(0, 0, 800, 600));
|
|
}
|
|
else
|
|
{
|
|
blackBackground = std::make_shared<GraphicalPrimitiveCanvas>(Rect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y));
|
|
videoPlayer = std::make_shared<VideoWidgetOnce>(Point(0, 0), video, true, scaleFactor, [this](){ exit(false); });
|
|
pos = center(Rect(0, 0, videoPlayer->pos.w, videoPlayer->pos.h));
|
|
blackBackground->addBox(Point(0, 0), Point(pos.x, pos.y), Colors::BLACK);
|
|
}
|
|
|
|
if(backgroundAroundWindow)
|
|
backgroundAroundWindow->pos.moveTo(Point(0, 0));
|
|
|
|
}
|
|
|
|
void VideoWindow::exit(bool skipped)
|
|
{
|
|
close();
|
|
if(closeCb)
|
|
closeCb(skipped);
|
|
}
|
|
|
|
void VideoWindow::clickPressed(const Point & cursorPosition)
|
|
{
|
|
exit(true);
|
|
}
|
|
|
|
void VideoWindow::keyPressed(EShortcut key)
|
|
{
|
|
exit(true);
|
|
}
|
|
|
|
bool VideoWindow::receiveEvent(const Point & position, int eventType) const
|
|
{
|
|
return true; // capture click also outside of window
|
|
}
|