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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/*
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* BonusCaster.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BonusCaster.h"
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#include <vcmi/spells/Spell.h>
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#include "../battle/Unit.h"
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#include "../bonuses/Bonus.h"
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#include "../VCMI_Lib.h"
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#include "../CSkillHandler.h"
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#include "../CHeroHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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BonusCaster::BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_):
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ProxyCaster(actualCaster_),
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bonus(std::move(bonus_))
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{
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}
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BonusCaster::~BonusCaster() = default;
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void BonusCaster::getCasterName(MetaString & text) const
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{
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switch(bonus->source)
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{
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case BonusSource::ARTIFACT:
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text.replaceName(bonus->sid.as<ArtifactID>());
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break;
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case BonusSource::SPELL_EFFECT:
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text.replaceName(bonus->sid.as<SpellID>());
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break;
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case BonusSource::CREATURE_ABILITY:
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text.replaceNamePlural(bonus->sid.as<CreatureID>());
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break;
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case BonusSource::SECONDARY_SKILL:
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text.replaceTextID(bonus->sid.as<SecondarySkill>().toEntity(VLC)->getNameTextID());
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break;
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case BonusSource::HERO_SPECIAL:
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text.replaceTextID(bonus->sid.as<HeroTypeID>().toEntity(VLC)->getNameTextID());
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break;
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default:
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actualCaster->getCasterName(text);
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break;
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}
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}
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void BonusCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
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{
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const bool singleTarget = attacked.size() == 1;
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const int textIndex = singleTarget ? 195 : 196;
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text.appendLocalString(EMetaText::GENERAL_TXT, textIndex);
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getCasterName(text);
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text.replaceName(spell->getId());
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if(singleTarget)
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attacked.at(0)->addNameReplacement(text, true);
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}
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void BonusCaster::spendMana(ServerCallback * server, const int spellCost) const
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{
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logGlobal->error("Unexpected call to BonusCaster::spendMana");
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}
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} // namespace spells
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VCMI_LIB_NAMESPACE_END
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