mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
551 lines
16 KiB
C++
551 lines
16 KiB
C++
/*
|
|
* CInfoBar.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
#include "CInfoBar.h"
|
|
|
|
#include "AdventureMapInterface.h"
|
|
|
|
#include "../widgets/CComponent.h"
|
|
#include "../widgets/Images.h"
|
|
#include "../windows/CMessage.h"
|
|
#include "../widgets/TextControls.h"
|
|
#include "../widgets/MiscWidgets.h"
|
|
#include "../windows/InfoWindows.h"
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../PlayerLocalState.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../gui/WindowHandler.h"
|
|
#include "../media/ISoundPlayer.h"
|
|
#include "../render/IScreenHandler.h"
|
|
|
|
#include "../../CCallback.h"
|
|
#include "../../lib/CConfigHandler.h"
|
|
#include "../../lib/texts/CGeneralTextHandler.h"
|
|
#include "../../lib/mapObjects/CGHeroInstance.h"
|
|
#include "../../lib/mapObjects/CGTownInstance.h"
|
|
|
|
CInfoBar::CVisibleInfo::CVisibleInfo()
|
|
: CIntObject(0, Point(offset_x, offset_y))
|
|
{
|
|
}
|
|
|
|
void CInfoBar::CVisibleInfo::show(Canvas & to)
|
|
{
|
|
CIntObject::show(to);
|
|
for(auto object : forceRefresh)
|
|
object->showAll(to);
|
|
}
|
|
|
|
CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
|
|
{
|
|
}
|
|
|
|
CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATHR"));
|
|
|
|
if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
|
|
heroTooltip = std::make_shared<CInteractableHeroTooltip>(Point(0,0), hero);
|
|
else
|
|
heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
|
|
}
|
|
|
|
CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATCS"));
|
|
|
|
if(settings["gameTweaks"]["infoBarCreatureManagement"].Bool())
|
|
townTooltip = std::make_shared<CInteractableTownTooltip>(Point(0,0), town);
|
|
else
|
|
townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
|
|
}
|
|
|
|
CInfoBar::VisibleDateInfo::VisibleDateInfo()
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
|
|
animation->setDuration(1500);
|
|
|
|
std::string labelText;
|
|
if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
|
|
labelText = CGI->generaltexth->allTexts[63] + " " + std::to_string(LOCPLINT->cb->getDate(Date::WEEK));
|
|
else
|
|
labelText = CGI->generaltexth->allTexts[64] + " " + std::to_string(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
|
|
|
|
label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
|
|
|
|
forceRefresh.push_back(label);
|
|
}
|
|
|
|
AnimationPath CInfoBar::VisibleDateInfo::getNewDayName()
|
|
{
|
|
if(LOCPLINT->cb->getDate(Date::DAY) == 1)
|
|
return AnimationPath::builtin("NEWDAY");
|
|
|
|
if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1)
|
|
return AnimationPath::builtin("NEWDAY");
|
|
|
|
switch(LOCPLINT->cb->getDate(Date::WEEK))
|
|
{
|
|
case 1:
|
|
return AnimationPath::builtin("NEWWEEK1");
|
|
case 2:
|
|
return AnimationPath::builtin("NEWWEEK2");
|
|
case 3:
|
|
return AnimationPath::builtin("NEWWEEK3");
|
|
case 4:
|
|
return AnimationPath::builtin("NEWWEEK4");
|
|
default:
|
|
return AnimationPath();
|
|
}
|
|
}
|
|
|
|
CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATNX"));
|
|
banner = std::make_shared<CAnimImage>(AnimationPath::builtin("CREST58"), player.getNum(), 0, 20, 51);
|
|
sand = std::make_shared<CShowableAnim>(99, 51, AnimationPath::builtin("HOURSAND"), 0, 100); // H3 uses around 100 ms per frame
|
|
glass = std::make_shared<CShowableAnim>(99, 51, AnimationPath::builtin("HOURGLAS"), CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
|
|
}
|
|
|
|
CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
//get amount of halls of each level
|
|
std::vector<int> halls(4, 0);
|
|
for(auto town : LOCPLINT->localState->getOwnedTowns())
|
|
{
|
|
int hallLevel = town->hallLevel();
|
|
//negative value means no village hall, unlikely but possible
|
|
if(hallLevel >= 0)
|
|
halls.at(hallLevel)++;
|
|
}
|
|
|
|
std::vector<PlayerColor> allies;
|
|
std::vector<PlayerColor> enemies;
|
|
|
|
//generate list of allies and enemies
|
|
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
|
{
|
|
if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
|
|
{
|
|
if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
|
|
allies.push_back(PlayerColor(i));
|
|
else
|
|
enemies.push_back(PlayerColor(i));
|
|
}
|
|
}
|
|
|
|
//generate widgets
|
|
background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATIN"));
|
|
allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
|
|
enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
|
|
|
|
int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
|
|
for(PlayerColor & player : allies)
|
|
{
|
|
auto image = std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS"), player.getNum(), 0, posx, 102);
|
|
posx += image->pos.w;
|
|
flags.push_back(image);
|
|
}
|
|
|
|
posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
|
|
for(PlayerColor & player : enemies)
|
|
{
|
|
auto image = std::make_shared<CAnimImage>(AnimationPath::builtin("ITGFLAGS"), player.getNum(), 0, posx, 132);
|
|
posx += image->pos.w;
|
|
flags.push_back(image);
|
|
}
|
|
|
|
for(size_t i=0; i<halls.size(); i++)
|
|
{
|
|
hallIcons.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("itmtl"), i, 0, 6 + 42 * (int)i , 11));
|
|
if(halls[i])
|
|
hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, std::to_string(halls[i])));
|
|
}
|
|
}
|
|
|
|
CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const std::vector<Component> & compsToDisplay, std::string message, int textH, bool tiny)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
|
|
background = std::make_shared<CPicture>(ImagePath::builtin("ADSTATOT"), 1, 0);
|
|
auto fullRect = Rect(CInfoBar::offset, CInfoBar::offset, data_width - 2 * CInfoBar::offset, data_height - 2 * CInfoBar::offset);
|
|
auto textRect = fullRect;
|
|
auto imageRect = fullRect;
|
|
auto font = tiny ? FONT_TINY : FONT_SMALL;
|
|
auto maxComponents = 2;
|
|
|
|
if(!compsToDisplay.empty())
|
|
{
|
|
auto size = CComponent::large;
|
|
if(compsToDisplay.size() > 2)
|
|
{
|
|
size = CComponent::medium;
|
|
font = FONT_TINY;
|
|
}
|
|
if(!message.empty())
|
|
{
|
|
textRect = Rect(CInfoBar::offset,
|
|
CInfoBar::offset,
|
|
data_width - 2 * CInfoBar::offset,
|
|
textH);
|
|
imageRect = Rect(CInfoBar::offset,
|
|
textH,
|
|
data_width - 2 * CInfoBar::offset,
|
|
CInfoBar::data_height - 2* CInfoBar::offset - textH);
|
|
}
|
|
|
|
if(compsToDisplay.size() > 4) {
|
|
maxComponents = 3;
|
|
size = CComponent::small;
|
|
}
|
|
if(compsToDisplay.size() > 6)
|
|
maxComponents = 4;
|
|
|
|
std::vector<std::shared_ptr<CComponent>> vect;
|
|
|
|
for(const auto & c : compsToDisplay)
|
|
vect.emplace_back(std::make_shared<CComponent>(c, size, font));
|
|
|
|
comps = std::make_shared<CComponentBox>(vect, imageRect, 4, 4, 1, maxComponents);
|
|
}
|
|
|
|
if(!message.empty())
|
|
text = std::make_shared<CMultiLineLabel>(textRect, font, ETextAlignment::CENTER, Colors::WHITE, message);
|
|
}
|
|
|
|
void CInfoBar::playNewDaySound()
|
|
{
|
|
int volume = CCS->soundh->getVolume();
|
|
int handle = -1;
|
|
if(volume == 0)
|
|
CCS->soundh->setVolume(settings["general"]["sound"].Integer());
|
|
|
|
if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
|
|
handle = CCS->soundh->playSound(soundBase::newDay);
|
|
else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
|
|
handle = CCS->soundh->playSound(soundBase::newWeek);
|
|
else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
|
|
handle = CCS->soundh->playSound(soundBase::newMonth);
|
|
else
|
|
handle = CCS->soundh->playSound(soundBase::newDay);
|
|
|
|
if(volume == 0)
|
|
CCS->soundh->setCallback(handle, [&]() { if(!GH.screenHandler().hasFocus()) CCS->soundh->setVolume(0); });
|
|
}
|
|
|
|
void CInfoBar::reset()
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
state = EMPTY;
|
|
visibleInfo = std::make_shared<EmptyVisibleInfo>();
|
|
}
|
|
|
|
void CInfoBar::showSelection()
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
if(LOCPLINT->localState->getCurrentHero())
|
|
{
|
|
showHeroSelection(LOCPLINT->localState->getCurrentHero());
|
|
return;
|
|
}
|
|
|
|
if(LOCPLINT->localState->getCurrentTown())
|
|
{
|
|
showTownSelection(LOCPLINT->localState->getCurrentTown());
|
|
return;
|
|
}
|
|
|
|
showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
|
|
}
|
|
|
|
void CInfoBar::tick(uint32_t msPassed)
|
|
{
|
|
assert(timerCounter > 0);
|
|
|
|
if (msPassed >= timerCounter)
|
|
{
|
|
timerCounter = 0;
|
|
removeUsedEvents(TIME);
|
|
if(GH.windows().isTopWindow(adventureInt))
|
|
popComponents(true);
|
|
}
|
|
else
|
|
{
|
|
timerCounter -= msPassed;
|
|
}
|
|
}
|
|
|
|
void CInfoBar::clickReleased(const Point & cursorPosition, bool lastActivated)
|
|
{
|
|
timerCounter = 0;
|
|
removeUsedEvents(TIME); //expiration trigger from just clicked element is not valid anymore
|
|
|
|
if(state == HERO || state == TOWN)
|
|
{
|
|
if(lastActivated)
|
|
showGameStatus();
|
|
}
|
|
else if(state == GAME)
|
|
showDate();
|
|
else
|
|
popComponents(true);
|
|
}
|
|
|
|
void CInfoBar::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
CRClickPopup::createAndPush(CGI->generaltexth->allTexts[109]);
|
|
}
|
|
|
|
void CInfoBar::hover(bool on)
|
|
{
|
|
if(on)
|
|
GH.statusbar()->write(CGI->generaltexth->zelp[292].first);
|
|
else
|
|
GH.statusbar()->clear();
|
|
}
|
|
|
|
CInfoBar::CInfoBar(const Rect & position)
|
|
: CIntObject(LCLICK | SHOW_POPUP | HOVER, position.topLeft()),
|
|
timerCounter(0),
|
|
state(EMPTY),
|
|
listener(settings.listen["gameTweaks"]["infoBarCreatureManagement"])
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
pos.w = position.w;
|
|
pos.h = position.h;
|
|
listener(std::bind(&CInfoBar::OnInfoBarCreatureManagementChanged, this));
|
|
reset();
|
|
}
|
|
|
|
CInfoBar::CInfoBar(const Point & position): CInfoBar(Rect(position.x, position.y, width, height))
|
|
{
|
|
}
|
|
|
|
void CInfoBar::OnInfoBarCreatureManagementChanged()
|
|
{
|
|
showSelection();
|
|
}
|
|
|
|
void CInfoBar::setTimer(uint32_t msToTrigger)
|
|
{
|
|
addUsedEvents(TIME);
|
|
timerCounter = msToTrigger;
|
|
}
|
|
|
|
void CInfoBar::showDate()
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
playNewDaySound();
|
|
state = DATE;
|
|
visibleInfo = std::make_shared<VisibleDateInfo>();
|
|
setTimer(3000); // confirmed to match H3
|
|
redraw();
|
|
}
|
|
|
|
void CInfoBar::pushComponents(const std::vector<Component> & components, std::string message, int timer)
|
|
{
|
|
auto actualPush = [&](const std::vector<Component> & components, std::string message, int timer, size_t max){
|
|
std::vector<Component> vect = components; //I do not know currently how to avoid copy here
|
|
while(!vect.empty())
|
|
{
|
|
std::vector<Component> sender = {vect.begin(), vect.begin() + std::min(vect.size(), max)};
|
|
prepareComponents(sender, message, timer);
|
|
vect.erase(vect.begin(), vect.begin() + std::min(vect.size(), max));
|
|
};
|
|
};
|
|
if(shouldPopAll)
|
|
popAll();
|
|
if(components.empty())
|
|
prepareComponents(components, message, timer);
|
|
else
|
|
{
|
|
std::array<std::pair<std::vector<Component>, int>, 10> reward_map;
|
|
for(const auto & c : components)
|
|
{
|
|
switch(c.type)
|
|
{
|
|
case ComponentType::PRIM_SKILL:
|
|
case ComponentType::EXPERIENCE:
|
|
case ComponentType::LEVEL:
|
|
case ComponentType::MANA:
|
|
reward_map.at(0).first.push_back(c);
|
|
reward_map.at(0).second = 8; //At most 8, cannot be more
|
|
break;
|
|
case ComponentType::NONE:
|
|
case ComponentType::SEC_SKILL:
|
|
reward_map.at(1).first.push_back(c);
|
|
reward_map.at(1).second = 4; //At most 4
|
|
break;
|
|
case ComponentType::SPELL:
|
|
reward_map.at(2).first.push_back(c);
|
|
reward_map.at(2).second = 4; //At most 4
|
|
break;
|
|
case ComponentType::ARTIFACT:
|
|
case ComponentType::SPELL_SCROLL:
|
|
reward_map.at(3).first.push_back(c);
|
|
reward_map.at(3).second = 4; //At most 4, too long names
|
|
break;
|
|
case ComponentType::CREATURE:
|
|
reward_map.at(4).first.push_back(c);
|
|
reward_map.at(4).second = 4; //At most 4, too long names
|
|
break;
|
|
case ComponentType::RESOURCE:
|
|
case ComponentType::RESOURCE_PER_DAY:
|
|
reward_map.at(5).first.push_back(c);
|
|
reward_map.at(5).second = 7; //At most 7
|
|
break;
|
|
case ComponentType::MORALE:
|
|
case ComponentType::LUCK:
|
|
reward_map.at(6).first.push_back(c);
|
|
reward_map.at(6).second = 2; //At most 2 - 1 for morale + 1 for luck
|
|
break;
|
|
case ComponentType::BUILDING:
|
|
reward_map.at(7).first.push_back(c);
|
|
reward_map.at(7).second = 1; //At most 1 - only large icons available AFAIK
|
|
break;
|
|
case ComponentType::HERO_PORTRAIT:
|
|
reward_map.at(8).first.push_back(c);
|
|
reward_map.at(8).second = 1; //I do not think than we even can get more than 1 hero
|
|
break;
|
|
case ComponentType::FLAG:
|
|
reward_map.at(9).first.push_back(c);
|
|
reward_map.at(9).second = 1; //I do not think than we even can get more than 1 player in notification
|
|
break;
|
|
default:
|
|
logGlobal->warn("Invalid component received!");
|
|
}
|
|
}
|
|
|
|
for(const auto & kv : reward_map)
|
|
if(!kv.first.empty())
|
|
actualPush(kv.first, message, timer, kv.second);
|
|
}
|
|
popComponents();
|
|
}
|
|
|
|
void CInfoBar::prepareComponents(const std::vector<Component> & components, std::string message, int timer)
|
|
{
|
|
auto imageH = CMessage::getEstimatedComponentHeight(components.size()) + (components.empty() ? 0 : 2 * CInfoBar::offset);
|
|
auto textH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
|
|
auto tinyH = CMessage::guessHeight(message,CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
|
|
auto header = CMessage::guessHeader(message);
|
|
auto headerH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_SMALL);
|
|
auto headerTinyH = CMessage::guessHeight(header, CInfoBar::data_width - 2 * CInfoBar::offset, FONT_TINY);
|
|
|
|
// Order matters - priority form should be chosen first
|
|
if(imageH + textH < CInfoBar::data_height)
|
|
pushComponents(components, message, textH, false, timer);
|
|
else if(imageH + tinyH < CInfoBar::data_height)
|
|
pushComponents(components, message, tinyH, true, timer);
|
|
else if(imageH + headerH < CInfoBar::data_height)
|
|
pushComponents(components, header, headerH, false, timer);
|
|
else if(imageH + headerTinyH < CInfoBar::data_height)
|
|
pushComponents(components, header, headerTinyH, true, timer);
|
|
else
|
|
pushComponents(components, "", 0, false, timer);
|
|
|
|
return;
|
|
}
|
|
|
|
void CInfoBar::requestPopAll()
|
|
{
|
|
shouldPopAll = true;
|
|
}
|
|
|
|
void CInfoBar::popAll()
|
|
{
|
|
componentsQueue = {};
|
|
shouldPopAll = false;
|
|
}
|
|
|
|
void CInfoBar::popComponents(bool remove)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
if(remove && !componentsQueue.empty())
|
|
componentsQueue.pop();
|
|
if(!componentsQueue.empty())
|
|
{
|
|
state = COMPONENT;
|
|
const auto & extracted = componentsQueue.front();
|
|
visibleInfo = std::make_shared<VisibleComponentInfo>(extracted.first);
|
|
setTimer(extracted.second);
|
|
redraw();
|
|
return;
|
|
}
|
|
showSelection();
|
|
}
|
|
|
|
void CInfoBar::pushComponents(const std::vector<Component> & comps, std::string message, int textH, bool tiny, int timer)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
componentsQueue.emplace(VisibleComponentInfo::Cache(comps, message, textH, tiny), timer);
|
|
}
|
|
|
|
bool CInfoBar::showingComponents()
|
|
{
|
|
return state == COMPONENT;
|
|
}
|
|
|
|
void CInfoBar::startEnemyTurn(PlayerColor color)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
state = AITURN;
|
|
visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
|
|
redraw();
|
|
}
|
|
|
|
void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
if(!hero)
|
|
{
|
|
reset();
|
|
}
|
|
else
|
|
{
|
|
state = HERO;
|
|
visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
void CInfoBar::showTownSelection(const CGTownInstance * town)
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
if(!town)
|
|
{
|
|
reset();
|
|
}
|
|
else
|
|
{
|
|
state = TOWN;
|
|
visibleInfo = std::make_shared<VisibleTownInfo>(town);
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
void CInfoBar::showGameStatus()
|
|
{
|
|
OBJECT_CONSTRUCTION;
|
|
state = GAME;
|
|
visibleInfo = std::make_shared<VisibleGameStatusInfo>();
|
|
setTimer(3000);
|
|
redraw();
|
|
}
|
|
|