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vcmi/client/globalLobby/GlobalLobbyClient.cpp
Ivan Savenko 1aa391fdf8 Split CGeneralTextHandler file into 1 file per class form
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes

Moved without changes:
Languages.h           -> texts/Languages.h
MetaString.*          -> texts/MetaString.*
TextOperations.*      -> texts/TextOperations.*

Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
                      -> texts/CLegacyConfigParser.*
                      -> texts/TextLocalizationContainer.*
                      -> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00

618 lines
18 KiB
C++

/*
* GlobalLobbyClient.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "GlobalLobbyClient.h"
#include "GlobalLobbyInviteWindow.h"
#include "GlobalLobbyLoginWindow.h"
#include "GlobalLobbyObserver.h"
#include "GlobalLobbyWindow.h"
#include "../CGameInfo.h"
#include "../CServerHandler.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../mainmenu/CMainMenu.h"
#include "../media/ISoundPlayer.h"
#include "../windows/InfoWindows.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/json/JsonUtils.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/texts/MetaString.h"
#include "../../lib/texts/TextOperations.h"
GlobalLobbyClient::GlobalLobbyClient()
{
activeChannels.emplace_back("english");
if (CGI->generaltexth->getPreferredLanguage() != "english")
activeChannels.emplace_back(CGI->generaltexth->getPreferredLanguage());
}
GlobalLobbyClient::~GlobalLobbyClient() = default;
void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message)
{
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
JsonNode json(message.data(), message.size(), "<lobby network packet>");
if(json["type"].String() == "accountCreated")
return receiveAccountCreated(json);
if(json["type"].String() == "operationFailed")
return receiveOperationFailed(json);
if(json["type"].String() == "clientLoginSuccess")
return receiveClientLoginSuccess(json);
if(json["type"].String() == "chatHistory")
return receiveChatHistory(json);
if(json["type"].String() == "chatMessage")
return receiveChatMessage(json);
if(json["type"].String() == "activeAccounts")
return receiveActiveAccounts(json);
if(json["type"].String() == "activeGameRooms")
return receiveActiveGameRooms(json);
if(json["type"].String() == "joinRoomSuccess")
return receiveJoinRoomSuccess(json);
if(json["type"].String() == "inviteReceived")
return receiveInviteReceived(json);
if(json["type"].String() == "matchesHistory")
return receiveMatchesHistory(json);
logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
}
void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
{
auto loginWindowPtr = loginWindow.lock();
if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
throw std::runtime_error("lobby connection finished without active login window!");
{
setAccountID(json["accountID"].String());
setAccountDisplayName(json["displayName"].String());
setAccountCookie(json["accountCookie"].String());
}
sendClientLogin();
}
void GlobalLobbyClient::receiveOperationFailed(const JsonNode & json)
{
auto loginWindowPtr = loginWindow.lock();
if(loginWindowPtr)
loginWindowPtr->onConnectionFailed(json["reason"].String());
logGlobal->warn("Operation failed! Reason: %s", json["reason"].String());
// TODO: handle errors in lobby menu
}
void GlobalLobbyClient::receiveClientLoginSuccess(const JsonNode & json)
{
accountLoggedIn = true;
setAccountDisplayName(json["displayName"].String());
setAccountCookie(json["accountCookie"].String());
auto loginWindowPtr = loginWindow.lock();
if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
throw std::runtime_error("lobby connection finished without active login window!");
loginWindowPtr->onLoginSuccess();
}
void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
{
std::string channelType = json["channelType"].String();
std::string channelName = json["channelName"].String();
std::string channelKey = channelType + '_' + channelName;
// create empty entry, potentially replacing any pre-existing data
chatHistory[channelKey] = {};
auto lobbyWindowPtr = lobbyWindow.lock();
for(const auto & entry : json["messages"].Vector())
{
GlobalLobbyChannelMessage message;
message.accountID = entry["accountID"].String();
message.displayName = entry["displayName"].String();
message.messageText = entry["messageText"].String();
std::chrono::seconds ageSeconds (entry["ageSeconds"].Integer());
message.timeFormatted = TextOperations::getCurrentFormattedTimeLocal(-ageSeconds);
chatHistory[channelKey].push_back(message);
if(lobbyWindowPtr && lobbyWindowPtr->isChannelOpen(channelType, channelName))
lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
}
if(lobbyWindowPtr && lobbyWindowPtr->isChannelOpen(channelType, channelName))
lobbyWindowPtr->refreshChatText();
}
void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
{
GlobalLobbyChannelMessage message;
message.accountID = json["accountID"].String();
message.displayName = json["displayName"].String();
message.messageText = json["messageText"].String();
message.timeFormatted = TextOperations::getCurrentFormattedTimeLocal();
std::string channelType = json["channelType"].String();
std::string channelName = json["channelName"].String();
std::string channelKey = channelType + '_' + channelName;
chatHistory[channelKey].push_back(message);
auto lobbyWindowPtr = lobbyWindow.lock();
if(lobbyWindowPtr)
{
lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
lobbyWindowPtr->refreshChatText();
if(channelType == "player" || lobbyWindowPtr->isChannelOpen(channelType, channelName))
CCS->soundh->playSound(AudioPath::builtin("CHAT"));
}
}
void GlobalLobbyClient::receiveActiveAccounts(const JsonNode & json)
{
activeAccounts.clear();
for(const auto & jsonEntry : json["accounts"].Vector())
{
GlobalLobbyAccount account;
account.accountID = jsonEntry["accountID"].String();
account.displayName = jsonEntry["displayName"].String();
account.status = jsonEntry["status"].String();
activeAccounts.push_back(account);
}
auto lobbyWindowPtr = lobbyWindow.lock();
if(lobbyWindowPtr)
lobbyWindowPtr->onActiveAccounts(activeAccounts);
for (auto const & window : GH.windows().findWindows<GlobalLobbyObserver>())
window->onActiveAccounts(activeAccounts);
}
void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
{
activeRooms.clear();
for(const auto & jsonEntry : json["gameRooms"].Vector())
{
GlobalLobbyRoom room;
room.gameRoomID = jsonEntry["gameRoomID"].String();
room.hostAccountID = jsonEntry["hostAccountID"].String();
room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
room.description = jsonEntry["description"].String();
room.statusID = jsonEntry["status"].String();
room.gameVersion = jsonEntry["version"].String();
room.modList = ModVerificationInfo::jsonDeserializeList(jsonEntry["mods"]);
std::chrono::seconds ageSeconds (jsonEntry["ageSeconds"].Integer());
room.startDateFormatted = TextOperations::getCurrentFormattedDateTimeLocal(-ageSeconds);
for(const auto & jsonParticipant : jsonEntry["participants"].Vector())
{
GlobalLobbyAccount account;
account.accountID = jsonParticipant["accountID"].String();
account.displayName = jsonParticipant["displayName"].String();
room.participants.push_back(account);
}
for(const auto & jsonParticipant : jsonEntry["invited"].Vector())
{
GlobalLobbyAccount account;
account.accountID = jsonParticipant["accountID"].String();
account.displayName = jsonParticipant["displayName"].String();
room.invited.push_back(account);
}
room.playerLimit = jsonEntry["playerLimit"].Integer();
activeRooms.push_back(room);
}
auto lobbyWindowPtr = lobbyWindow.lock();
if(lobbyWindowPtr)
lobbyWindowPtr->onActiveGameRooms(activeRooms);
for (auto const & window : GH.windows().findWindows<GlobalLobbyObserver>())
window->onActiveGameRooms(activeRooms);
}
void GlobalLobbyClient::receiveMatchesHistory(const JsonNode & json)
{
matchesHistory.clear();
for(const auto & jsonEntry : json["matchesHistory"].Vector())
{
GlobalLobbyRoom room;
room.gameRoomID = jsonEntry["gameRoomID"].String();
room.hostAccountID = jsonEntry["hostAccountID"].String();
room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
room.description = jsonEntry["description"].String();
room.statusID = jsonEntry["status"].String();
std::chrono::seconds ageSeconds (jsonEntry["ageSeconds"].Integer());
room.startDateFormatted = TextOperations::getCurrentFormattedDateTimeLocal(-ageSeconds);
for(const auto & jsonParticipant : jsonEntry["participants"].Vector())
{
GlobalLobbyAccount account;
account.accountID = jsonParticipant["accountID"].String();
account.displayName = jsonParticipant["displayName"].String();
room.participants.push_back(account);
}
room.playerLimit = jsonEntry["playerLimit"].Integer();
matchesHistory.push_back(room);
}
auto lobbyWindowPtr = lobbyWindow.lock();
if(lobbyWindowPtr)
lobbyWindowPtr->onMatchesHistory(matchesHistory);
}
void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
{
auto lobbyWindowPtr = lobbyWindow.lock();
std::string gameRoomID = json["gameRoomID"].String();
std::string accountID = json["accountID"].String();
activeInvites.insert(gameRoomID);
if(lobbyWindowPtr)
{
std::string message = MetaString::createFromTextID("vcmi.lobby.invite.notification").toString();
std::string time = TextOperations::getCurrentFormattedTimeLocal();
lobbyWindowPtr->onGameChatMessage("System", message, time, "player", accountID);
lobbyWindowPtr->onInviteReceived(gameRoomID);
lobbyWindowPtr->refreshChatText();
}
CCS->soundh->playSound(AudioPath::builtin("CHAT"));
}
void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
{
if (json["proxyMode"].Bool())
{
CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_GUEST, { CSH->getGlobalLobby().getAccountDisplayName() });
CSH->loadMode = ELoadMode::MULTI;
std::string hostname = getServerHost();
uint16_t port = getServerPort();
CSH->connectToServer(hostname, port);
}
// NOTE: must be set after CSH->resetStateForLobby call
currentGameRoomUUID = json["gameRoomID"].String();
}
void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
{
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
networkConnection = connection;
auto loginWindowPtr = loginWindow.lock();
if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
throw std::runtime_error("lobby connection established without active login window!");
loginWindowPtr->onConnectionSuccess();
}
void GlobalLobbyClient::sendClientRegister(const std::string & accountName)
{
JsonNode toSend;
toSend["type"].String() = "clientRegister";
toSend["displayName"].String() = accountName;
toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
toSend["version"].String() = VCMI_VERSION_STRING;
sendMessage(toSend);
}
void GlobalLobbyClient::sendClientLogin()
{
JsonNode toSend;
toSend["type"].String() = "clientLogin";
toSend["accountID"].String() = getAccountID();
toSend["accountCookie"].String() = getAccountCookie();
toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
toSend["version"].String() = VCMI_VERSION_STRING;
sendMessage(toSend);
}
void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
{
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
auto loginWindowPtr = loginWindow.lock();
if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
throw std::runtime_error("lobby connection failed without active login window!");
logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
loginWindowPtr->onConnectionFailed(errorMessage);
}
void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
{
boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
assert(connection == networkConnection);
networkConnection.reset();
accountLoggedIn = false;
while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
{
// if global lobby is open, pop all dialogs on top of it as well as lobby itself
GH.windows().popWindows(1);
}
CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
}
void GlobalLobbyClient::sendMessage(const JsonNode & data)
{
assert(JsonUtils::validate(data, "vcmi:lobbyProtocol/" + data["type"].String(), data["type"].String() + " pack"));
networkConnection->sendPacket(data.toBytes());
}
void GlobalLobbyClient::sendOpenRoom(const std::string & mode, int playerLimit)
{
JsonNode toSend;
toSend["type"].String() = "activateGameRoom";
toSend["hostAccountID"].String() = getAccountID();
toSend["roomType"].String() = mode;
toSend["playerLimit"].Integer() = playerLimit;
sendMessage(toSend);
}
void GlobalLobbyClient::connect()
{
std::string hostname = getServerHost();
uint16_t port = getServerPort();
CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
}
bool GlobalLobbyClient::isLoggedIn() const
{
return networkConnection != nullptr && accountLoggedIn;
}
bool GlobalLobbyClient::isConnected() const
{
return networkConnection != nullptr;
}
std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
{
auto loginWindowPtr = loginWindow.lock();
if(loginWindowPtr)
return loginWindowPtr;
auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
loginWindow = loginWindowNew;
return loginWindowNew;
}
std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
{
auto lobbyWindowPtr = lobbyWindow.lock();
if(lobbyWindowPtr)
return lobbyWindowPtr;
lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
lobbyWindow = lobbyWindowPtr;
lobbyWindowLock = lobbyWindowPtr;
return lobbyWindowPtr;
}
const std::vector<GlobalLobbyAccount> & GlobalLobbyClient::getActiveAccounts() const
{
return activeAccounts;
}
const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getActiveRooms() const
{
return activeRooms;
}
const std::vector<std::string> & GlobalLobbyClient::getActiveChannels() const
{
return activeChannels;
}
const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getMatchesHistory() const
{
return matchesHistory;
}
const GlobalLobbyRoom & GlobalLobbyClient::getActiveRoomByName(const std::string & roomUUID) const
{
for (auto const & room : activeRooms)
{
if (room.gameRoomID == roomUUID)
return room;
}
throw std::out_of_range("Failed to find room with UUID of " + roomUUID);
}
const std::vector<GlobalLobbyChannelMessage> & GlobalLobbyClient::getChannelHistory(const std::string & channelType, const std::string & channelName) const
{
static const std::vector<GlobalLobbyChannelMessage> emptyVector;
std::string keyToTest = channelType + '_' + channelName;
if (chatHistory.count(keyToTest) == 0)
{
if (channelType != "global")
{
JsonNode toSend;
toSend["type"].String() = "requestChatHistory";
toSend["channelType"].String() = channelType;
toSend["channelName"].String() = channelName;
CSH->getGlobalLobby().sendMessage(toSend);
}
return emptyVector;
}
else
return chatHistory.at(keyToTest);
}
void GlobalLobbyClient::activateInterface()
{
if (GH.windows().topWindow<GlobalLobbyWindow>() != nullptr)
{
GH.windows().popWindows(1);
return;
}
if (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
return;
if (!GH.windows().findWindows<GlobalLobbyLoginWindow>().empty())
return;
if (isLoggedIn())
GH.windows().pushWindow(createLobbyWindow());
else
GH.windows().pushWindow(createLoginWindow());
GH.windows().topWindow<CIntObject>()->center();
}
void GlobalLobbyClient::activateRoomInviteInterface()
{
GH.windows().createAndPushWindow<GlobalLobbyInviteWindow>();
}
void GlobalLobbyClient::setAccountID(const std::string & accountID)
{
Settings configID = persistentStorage.write["lobby"][getServerHost()]["accountID"];
configID->String() = accountID;
}
void GlobalLobbyClient::setAccountCookie(const std::string & accountCookie)
{
Settings configCookie = persistentStorage.write["lobby"][getServerHost()]["accountCookie"];
configCookie->String() = accountCookie;
}
void GlobalLobbyClient::setAccountDisplayName(const std::string & accountDisplayName)
{
Settings configName = persistentStorage.write["lobby"][getServerHost()]["displayName"];
configName->String() = accountDisplayName;
}
const std::string & GlobalLobbyClient::getAccountID() const
{
return persistentStorage["lobby"][getServerHost()]["accountID"].String();
}
const std::string & GlobalLobbyClient::getAccountCookie() const
{
return persistentStorage["lobby"][getServerHost()]["accountCookie"].String();
}
const std::string & GlobalLobbyClient::getAccountDisplayName() const
{
return persistentStorage["lobby"][getServerHost()]["displayName"].String();
}
const std::string & GlobalLobbyClient::getServerHost() const
{
return settings["lobby"]["hostname"].String();
}
uint16_t GlobalLobbyClient::getServerPort() const
{
return settings["lobby"]["port"].Integer();
}
void GlobalLobbyClient::sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection)
{
JsonNode toSend;
toSend["type"].String() = "clientProxyLogin";
toSend["accountID"].String() = getAccountID();
toSend["accountCookie"].String() = getAccountCookie();
toSend["gameRoomID"].String() = currentGameRoomUUID;
assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
netConnection->sendPacket(toSend.toBytes());
}
void GlobalLobbyClient::resetMatchState()
{
currentGameRoomUUID.clear();
}
const std::string & GlobalLobbyClient::getCurrentGameRoomID() const
{
return currentGameRoomUUID;
}
void GlobalLobbyClient::sendMatchChatMessage(const std::string & messageText)
{
if (!isLoggedIn())
return; // we are not playing with lobby
if (currentGameRoomUUID.empty())
return; // we are not playing through lobby
JsonNode toSend;
toSend["type"].String() = "sendChatMessage";
toSend["channelType"].String() = "match";
toSend["channelName"].String() = currentGameRoomUUID;
toSend["messageText"].String() = messageText;
assert(TextOperations::isValidUnicodeString(messageText));
CSH->getGlobalLobby().sendMessage(toSend);
}
bool GlobalLobbyClient::isInvitedToRoom(const std::string & gameRoomID)
{
if (activeInvites.count(gameRoomID) > 0)
return true;
const auto & gameRoom = CSH->getGlobalLobby().getActiveRoomByName(gameRoomID);
for (auto const & invited : gameRoom.invited)
{
if (invited.accountID == getAccountID())
return true;
}
return false;
}