mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
376 lines
17 KiB
C++
376 lines
17 KiB
C++
/*
|
|
* CExchangeWindow.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CExchangeWindow.h"
|
|
|
|
#include "CHeroBackpackWindow.h"
|
|
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../gui/CursorHandler.h"
|
|
#include "../gui/Shortcut.h"
|
|
#include "../gui/WindowHandler.h"
|
|
|
|
#include "../widgets/CGarrisonInt.h"
|
|
#include "../widgets/Images.h"
|
|
#include "../widgets/Buttons.h"
|
|
#include "../widgets/TextControls.h"
|
|
|
|
#include "../render/IRenderHandler.h"
|
|
|
|
#include "../../CCallback.h"
|
|
|
|
#include "../lib/CHeroHandler.h"
|
|
#include "../lib/CSkillHandler.h"
|
|
#include "../lib/filesystem/Filesystem.h"
|
|
#include "../lib/mapObjects/CGHeroInstance.h"
|
|
#include "../lib/texts/CGeneralTextHandler.h"
|
|
#include "../lib/texts/TextOperations.h"
|
|
|
|
static const std::string QUICK_EXCHANGE_BG = "quick-exchange/TRADEQE";
|
|
|
|
static bool isQuickExchangeLayoutAvailable()
|
|
{
|
|
return CResourceHandler::get()->existsResource(ImagePath::builtin("SPRITES/" + QUICK_EXCHANGE_BG));
|
|
}
|
|
|
|
CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
|
|
: CWindowObject(PLAYER_COLORED | BORDERED, ImagePath::builtin(isQuickExchangeLayoutAvailable() ? QUICK_EXCHANGE_BG : "TRADE2")),
|
|
controller(hero1, hero2)
|
|
{
|
|
const bool qeLayout = isQuickExchangeLayoutAvailable();
|
|
|
|
OBJECT_CONSTRUCTION;
|
|
addUsedEvents(KEYBOARD);
|
|
|
|
heroInst[0] = LOCPLINT->cb->getHero(hero1);
|
|
heroInst[1] = LOCPLINT->cb->getHero(hero2);
|
|
|
|
auto genTitle = [](const CGHeroInstance * h)
|
|
{
|
|
boost::format fmt(CGI->generaltexth->allTexts[138]);
|
|
fmt % h->getNameTranslated() % h->level % h->getClassNameTranslated();
|
|
return boost::str(fmt);
|
|
};
|
|
|
|
titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[0]));
|
|
titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, genTitle(heroInst[1]));
|
|
|
|
for(int g = 0; g < 4; ++g)
|
|
{
|
|
if (qeLayout)
|
|
primSkillImages.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), g, Rect(389, 12 + 26 * g, 22, 22)));
|
|
else
|
|
primSkillImages.push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), g, 0, 385, 19 + 36 * g));
|
|
}
|
|
|
|
for(int leftRight : {0, 1})
|
|
{
|
|
const CGHeroInstance * hero = heroInst.at(leftRight);
|
|
|
|
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
|
|
primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + (qeLayout ? 96 : 93) * leftRight, (qeLayout ? 22 : 35) + (qeLayout ? 26 : 36) * m, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE));
|
|
|
|
|
|
for(int m=0; m < hero->secSkills.size(); ++m)
|
|
secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(AnimationPath::builtin("SECSK32"), 0, 0, 32 + 36 * m + 454 * leftRight, qeLayout ? 83 : 88));
|
|
|
|
specImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("UN32"), hero->type->imageIndex, 0, 67 + 490 * leftRight, qeLayout ? 41 : 45);
|
|
|
|
expImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), 4, 0, 103 + 490 * leftRight, qeLayout ? 41 : 45);
|
|
expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
|
|
manaImages[leftRight] = std::make_shared<CAnimImage>(AnimationPath::builtin("PSKIL32"), 5, 0, 139 + 490 * leftRight, qeLayout ? 41 : 45);
|
|
manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, qeLayout ? 66 : 71, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
}
|
|
|
|
artifs[0] = std::make_shared<CArtifactsOfHeroMain>(Point(-334, 151));
|
|
artifs[0]->clickPressedCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false);};
|
|
artifs[0]->showPopupCallback = [this, heroArts = artifs[0]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
|
|
artifs[0]->gestureCallback = [this, hero = heroInst[0]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
|
|
artifs[0]->setHero(heroInst[0]);
|
|
artifs[1] = std::make_shared<CArtifactsOfHeroMain>(Point(98, 151));
|
|
artifs[1]->clickPressedCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){clickPressedOnArtPlace(hero, artPlace.slot, true, false, false);};
|
|
artifs[1]->showPopupCallback = [this, heroArts = artifs[1]](CArtPlace & artPlace, const Point & cursorPosition){showArtifactAssembling(*heroArts, artPlace, cursorPosition);};
|
|
artifs[1]->gestureCallback = [this, hero = heroInst[1]](const CArtPlace & artPlace, const Point & cursorPosition){showQuickBackpackWindow(hero, artPlace.slot, cursorPosition);};
|
|
artifs[1]->setHero(heroInst[1]);
|
|
|
|
|
|
addSet(artifs[0]);
|
|
addSet(artifs[1]);
|
|
|
|
for(int g=0; g<4; ++g)
|
|
{
|
|
primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
|
|
if (qeLayout)
|
|
primSkillAreas[g]->pos = Rect(Point(pos.x + 324, pos.y + 12 + 26 * g), Point(152, 22));
|
|
else
|
|
primSkillAreas[g]->pos = Rect(Point(pos.x + 329, pos.y + 19 + 36 * g), Point(140, 32));
|
|
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
|
|
primSkillAreas[g]->component = Component( ComponentType::PRIM_SKILL, PrimarySkill(g));
|
|
primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
|
|
boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
|
|
}
|
|
|
|
//heroes related thing
|
|
for(int b=0; b < heroInst.size(); b++)
|
|
{
|
|
const CGHeroInstance * hero = heroInst.at(b);
|
|
|
|
//secondary skill's clickable areas
|
|
for(int g=0; g<hero->secSkills.size(); ++g)
|
|
{
|
|
SecondarySkill skill = hero->secSkills[g].first;
|
|
int level = hero->secSkills[g].second; // <1, 3>
|
|
secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
|
|
secSkillAreas[b][g]->pos = Rect(Point(pos.x + 32 + g * 36 + b * 454 , pos.y + (qeLayout ? 83 : 88)), Point(32, 32) );
|
|
secSkillAreas[b][g]->component = Component(ComponentType::SEC_SKILL, skill, level);
|
|
secSkillAreas[b][g]->text = CGI->skillh->getByIndex(skill)->getDescriptionTranslated(level);
|
|
|
|
secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
|
|
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
|
|
boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->getByIndex(skill)->getNameTranslated());
|
|
}
|
|
|
|
heroAreas[b] = std::make_shared<CHeroArea>(257 + 228 * b, 13, hero);
|
|
heroAreas[b]->addClickCallback([this, hero]() -> void
|
|
{
|
|
if(getPickedArtifact() == nullptr)
|
|
LOCPLINT->openHeroWindow(hero);
|
|
});
|
|
|
|
specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
|
|
specialtyAreas[b]->pos = Rect(Point(pos.x + 69 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
|
|
specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
|
|
specialtyAreas[b]->text = hero->type->getSpecialtyDescriptionTranslated();
|
|
|
|
experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
|
|
experienceAreas[b]->pos = Rect(Point(pos.x + 105 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
|
|
experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
|
|
experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
|
|
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->level));
|
|
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(CGI->heroh->reqExp(hero->level+1)));
|
|
boost::algorithm::replace_first(experienceAreas[b]->text, "%d", std::to_string(hero->exp));
|
|
|
|
spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
|
|
spellPointsAreas[b]->pos = Rect(Point(pos.x + 141 + 490 * b, pos.y + (qeLayout ? 41 : 45)), Point(32, 32));
|
|
spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
|
|
spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
|
|
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->getNameTranslated());
|
|
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->mana));
|
|
boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", std::to_string(hero->manaLimit()));
|
|
|
|
morale[b] = std::make_shared<MoraleLuckBox>(true, Rect(Point(176 + 490 * b, 39), Point(32, 32)), true);
|
|
luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
|
|
}
|
|
|
|
quit = std::make_shared<CButton>(Point(732, 567), AnimationPath::builtin("IOKAY.DEF"), CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
|
|
if(queryID.getNum() > 0)
|
|
quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
|
|
|
|
questlogButton[0] = std::make_shared<CButton>(Point( 10, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
|
|
questlogButton[1] = std::make_shared<CButton>(Point(740, qeLayout ? 39 : 44), AnimationPath::builtin("hsbtns4.def"), CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questLogShortcut, this), EShortcut::ADVENTURE_QUEST_LOG);
|
|
|
|
Rect barRect(5, 578, 725, 18);
|
|
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), barRect, 5, 578));
|
|
|
|
//garrison interface
|
|
|
|
garr = std::make_shared<CGarrisonInt>(Point(69, qeLayout ? 122 : 131), 4, Point(418,0), heroInst[0], heroInst[1], true, true);
|
|
auto splitButtonCallback = [&](){ garr->splitClick(); };
|
|
garr->addSplitBtn(std::make_shared<CButton>( Point( 10, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
|
|
garr->addSplitBtn(std::make_shared<CButton>( Point(744, qeLayout ? 122 : 132), AnimationPath::builtin("TSBTNS.DEF"), CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback, EShortcut::HERO_ARMY_SPLIT));
|
|
|
|
if(qeLayout)
|
|
{
|
|
buttonMoveUnitsFromLeftToRight = std::make_shared<CButton>(Point(325, 118), AnimationPath::builtin("quick-exchange/armRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]), [this](){ this->moveUnitsShortcut(true); });
|
|
buttonMoveUnitsFromRightToLeft = std::make_shared<CButton>(Point(425, 118), AnimationPath::builtin("quick-exchange/armLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[1]), [this](){ this->moveUnitsShortcut(false); });
|
|
buttonMoveArtifactsFromLeftToRight = std::make_shared<CButton>(Point(325, 154), AnimationPath::builtin("quick-exchange/artRight.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]), [this](){ this->moveArtifactsCallback(true);});
|
|
buttonMoveArtifactsFromRightToLeft = std::make_shared<CButton>(Point(425, 154), AnimationPath::builtin("quick-exchange/artLeft.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[3]), [this](){ this->moveArtifactsCallback(false);});
|
|
|
|
exchangeUnitsButton = std::make_shared<CButton>(Point(377, 118), AnimationPath::builtin("quick-exchange/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[2]), [this](){ controller.swapArmy(); });
|
|
exchangeArtifactsButton = std::make_shared<CButton>(Point(377, 154), AnimationPath::builtin("quick-exchange/swapAll.DEF"), CButton::tooltip(CGI->generaltexth->qeModCommands[4]), [this](){ this->swapArtifactsCallback(); });
|
|
|
|
backpackButtonLeft = std::make_shared<CButton>(Point(325, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
|
|
[this](){ this->backpackShortcut(true); });
|
|
backpackButtonRight = std::make_shared<CButton>(Point(419, 518), AnimationPath::builtin("heroBackpack"), CButton::tooltipLocalized("vcmi.heroWindow.openBackpack"),
|
|
[this](){ this->backpackShortcut(false); });
|
|
backpackButtonLeft->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
|
|
backpackButtonRight->setOverlay(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/backpackButtonIcon")));
|
|
|
|
auto leftHeroBlock = heroInst[0]->tempOwner != LOCPLINT->cb->getPlayerID();
|
|
auto rightHeroBlock = heroInst[1]->tempOwner != LOCPLINT->cb->getPlayerID();
|
|
|
|
buttonMoveUnitsFromLeftToRight->block(leftHeroBlock);
|
|
buttonMoveUnitsFromRightToLeft->block(rightHeroBlock);
|
|
buttonMoveArtifactsFromLeftToRight->block(leftHeroBlock);
|
|
buttonMoveArtifactsFromRightToLeft->block(rightHeroBlock);
|
|
|
|
exchangeUnitsButton->block(leftHeroBlock || rightHeroBlock);
|
|
exchangeArtifactsButton->block(leftHeroBlock || rightHeroBlock);
|
|
|
|
backpackButtonLeft->block(leftHeroBlock);
|
|
backpackButtonRight->block(rightHeroBlock);
|
|
|
|
for(int i = 0; i < GameConstants::ARMY_SIZE; i++)
|
|
{
|
|
moveUnitFromRightToLeftButtons.push_back(
|
|
std::make_shared<CButton>(
|
|
Point(484 + 35 * i, 154),
|
|
AnimationPath::builtin("quick-exchange/unitLeft.DEF"),
|
|
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
|
|
std::bind(&CExchangeController::moveStack, &controller, false, SlotID(i))));
|
|
moveUnitFromRightToLeftButtons.back()->block(leftHeroBlock);
|
|
|
|
moveUnitFromLeftToRightButtons.push_back(
|
|
std::make_shared<CButton>(
|
|
Point(66 + 35 * i, 154),
|
|
AnimationPath::builtin("quick-exchange/unitRight.DEF"),
|
|
CButton::tooltip(CGI->generaltexth->qeModCommands[1]),
|
|
std::bind(&CExchangeController::moveStack, &controller, true, SlotID(i))));
|
|
moveUnitFromLeftToRightButtons.back()->block(rightHeroBlock);
|
|
}
|
|
}
|
|
|
|
CExchangeWindow::update();
|
|
}
|
|
|
|
void CExchangeWindow::moveArtifactsCallback(bool leftToRight)
|
|
{
|
|
bool moveEquipped = !GH.isKeyboardShiftDown();
|
|
bool moveBackpack = !GH.isKeyboardCmdDown();
|
|
controller.moveArtifacts(leftToRight, moveEquipped, moveBackpack);
|
|
};
|
|
|
|
void CExchangeWindow::swapArtifactsCallback()
|
|
{
|
|
bool moveEquipped = !GH.isKeyboardShiftDown();
|
|
bool moveBackpack = !GH.isKeyboardCmdDown();
|
|
controller.swapArtifacts(moveEquipped, moveBackpack);
|
|
}
|
|
|
|
void CExchangeWindow::moveUnitsShortcut(bool leftToRight)
|
|
{
|
|
std::optional<SlotID> slotId = std::nullopt;
|
|
if(const auto * slot = getSelectedSlotID())
|
|
slotId = slot->getSlot();
|
|
controller.moveArmy(leftToRight, slotId);
|
|
};
|
|
|
|
void CExchangeWindow::backpackShortcut(bool leftHero)
|
|
{
|
|
GH.windows().createAndPushWindow<CHeroBackpackWindow>(heroInst[leftHero ? 0 : 1], artSets);
|
|
};
|
|
|
|
void CExchangeWindow::keyPressed(EShortcut key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case EShortcut::EXCHANGE_ARMY_TO_LEFT:
|
|
moveUnitsShortcut(false);
|
|
break;
|
|
case EShortcut::EXCHANGE_ARMY_TO_RIGHT:
|
|
moveUnitsShortcut(true);
|
|
break;
|
|
case EShortcut::EXCHANGE_ARMY_SWAP:
|
|
controller.swapArmy();
|
|
break;
|
|
case EShortcut::EXCHANGE_ARTIFACTS_TO_LEFT:
|
|
controller.moveArtifacts(false, true, true);
|
|
break;
|
|
case EShortcut::EXCHANGE_ARTIFACTS_TO_RIGHT:
|
|
controller.moveArtifacts(true, true, true);
|
|
break;
|
|
case EShortcut::EXCHANGE_ARTIFACTS_SWAP:
|
|
controller.swapArtifacts(true, true);
|
|
break;
|
|
case EShortcut::EXCHANGE_EQUIPPED_TO_LEFT:
|
|
controller.moveArtifacts(false, true, false);
|
|
break;
|
|
case EShortcut::EXCHANGE_EQUIPPED_TO_RIGHT:
|
|
controller.moveArtifacts(true, true, false);
|
|
break;
|
|
case EShortcut::EXCHANGE_EQUIPPED_SWAP:
|
|
controller.swapArtifacts(true, false);
|
|
break;
|
|
case EShortcut::EXCHANGE_BACKPACK_TO_LEFT:
|
|
controller.moveArtifacts(false, false, true);
|
|
break;
|
|
case EShortcut::EXCHANGE_BACKPACK_TO_RIGHT:
|
|
controller.moveArtifacts(true, false, true);
|
|
break;
|
|
case EShortcut::EXCHANGE_BACKPACK_SWAP:
|
|
controller.swapArtifacts(false, true);
|
|
break;
|
|
case EShortcut::EXCHANGE_BACKPACK_LEFT:
|
|
backpackShortcut(true);
|
|
break;
|
|
case EShortcut::EXCHANGE_BACKPACK_RIGHT:
|
|
backpackShortcut(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
const CGarrisonSlot * CExchangeWindow::getSelectedSlotID() const
|
|
{
|
|
return garr->getSelection();
|
|
}
|
|
|
|
void CExchangeWindow::updateGarrisons()
|
|
{
|
|
garr->recreateSlots();
|
|
|
|
update();
|
|
}
|
|
|
|
bool CExchangeWindow::holdsGarrison(const CArmedInstance * army)
|
|
{
|
|
return garr->upperArmy() == army || garr->lowerArmy() == army;
|
|
}
|
|
|
|
void CExchangeWindow::questLogShortcut()
|
|
{
|
|
CCS->curh->dragAndDropCursor(nullptr);
|
|
LOCPLINT->showQuestLog();
|
|
}
|
|
|
|
void CExchangeWindow::update()
|
|
{
|
|
CWindowWithArtifacts::update();
|
|
|
|
for(size_t leftRight : {0, 1})
|
|
{
|
|
const CGHeroInstance * hero = heroInst.at(leftRight);
|
|
|
|
for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
|
|
{
|
|
auto value = heroInst[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill>(m));
|
|
primSkillValues[leftRight][m]->setText(std::to_string(value));
|
|
}
|
|
|
|
for(int m=0; m < hero->secSkills.size(); ++m)
|
|
{
|
|
int id = hero->secSkills[m].first;
|
|
int level = hero->secSkills[m].second;
|
|
|
|
secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
|
|
}
|
|
|
|
expValues[leftRight]->setText(TextOperations::formatMetric(hero->exp, 3));
|
|
manaValues[leftRight]->setText(TextOperations::formatMetric(hero->mana, 3));
|
|
|
|
morale[leftRight]->set(hero);
|
|
luck[leftRight]->set(hero);
|
|
}
|
|
}
|
|
|